**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
7* 6* 5*
Adman0726
Posts: 44 ★
I don't think we should ever consider 7* into this game... Why?
1) If you introduce 7* people will wonder about 8*, 9*, 10*, etc. It becomes a race that is silly and predictable
2) I think it's clear based upon variant 4 that you don't need more stars to have challenging paths or more rewards. The 1*, 2* were some of the hardest paths in Variant 4
3) There is a VERY HEALTHY Balance between 5* sig 200 and unduped r2 6* in the game and it keeps people wondering what they want to rank up - this makes it less predictable and more fun. I do however think 6* awakening gem should be available 1-2x per year (etiher via $ or via quest/act completion), but beyond that the resources required for 6* rank up (and shard availability) are perfect compared to 5*
@Kabam Miike Please share internally. Thank you!
1) If you introduce 7* people will wonder about 8*, 9*, 10*, etc. It becomes a race that is silly and predictable
2) I think it's clear based upon variant 4 that you don't need more stars to have challenging paths or more rewards. The 1*, 2* were some of the hardest paths in Variant 4
3) There is a VERY HEALTHY Balance between 5* sig 200 and unduped r2 6* in the game and it keeps people wondering what they want to rank up - this makes it less predictable and more fun. I do however think 6* awakening gem should be available 1-2x per year (etiher via $ or via quest/act completion), but beyond that the resources required for 6* rank up (and shard availability) are perfect compared to 5*
@Kabam Miike Please share internally. Thank you!
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