Level of rewards and equlibrium between T2A and T5B
Hello there !
We're having a discussion with the french community, I think this is the same with others, about rewarding in the game.
Nowadays, we have "one per lifetime" rewards such as in history mode or variants AND "regular rewards" such as Event Quests and Side Quests, AQ and AW.
We are a lot to have noticed that the second ones are very poor compared to the first ones.
In fact, this is particularly true for T2A and T5B whereas lots of us need more T2A !
For a 5* we need 2 T5Bs and 10 T2A + 22 T1As and 12 T4Bs (from r1 to r5)
For a 6* we need 3 T5Bs and 7 T2A (from r1 to r2)
Where are we supposed to collect these catalysts ?
AQ ? Yeah but it depends on your AQ level (map6 : approx 0.5 T5B and 1-1.5 T2A) !
AW ? Yeah but peanuts, and it requires A MONTH to collect !
EQ ? LOL ! UC rewards have never been buffed up !
--> With the AW and AQ rewards buff, T5Bs come faster than ever, but T2As are still rare whereas we need a lot of them (same with T1As)
Then... Same problem with shards !
1-2-3-4* are useless for a lot of players, let's move on.
5* thanks to EQ and arenas you can open 2-3 crystals per month.
6* you can barely open ONE crystal within 1 or 2 months !!!!!
--> With the AW this is buffed up, but it will take A MONTH !
How are we supposed to expand our roster and rank up them (without spending) with this kind of rewards ?!
Same discussion with signature stones !
For me and for a lot of them, there is a huge lack of consistency between what we get and what we should get, considering that we're supposed to rank up our roster regularly...
What do you think of this ? Do you think rewards should be buffed up ? Equilibrated ?
Where are sig. stones ?
Let's discuss about this, and maybe someone from Kabam will read us and consider it !