**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Clarification on the suicide change in the bug fix [Merged Threads]
Agentk
Posts: 431 ★★★
I’m confused as to what this means?
Post edited by Kabam Lyra on
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Comments
"-Improved the Double Edge and Liquid Courage Mastery interactions with all Champions immune to either Bleed or Poison."
It was in the release notes
Improved the Double Edge and Liquid Courage Mastery interactions with all Champions immune to either Bleed or Poison.
Previously, if a Champion was immune to Bleed/Poison, the Debuff from Double Edge/Liquid Courage wouldn't even try to apply. This was fine before, but with new Champions and Synergies that interact with "when a debuff fails to apply", we're updating it to try to apply, and fail due to the immunity.
For instance, Black Widow (Claire Voyant) will gain charges, and Guillotine 2099's AI Uprising Synergy will activate as well.
They're saying that the bleed wouldn't even attempt to get applied to CV, so she wouldn't gain any charges from it. Now the match begins, and double-edge triggers on her like a bleed debuff normally would. She's immediately immune to it and gains charges. No damage, why would there be any, she's immune to bleed.
This benefits characters and synergies because now it actually causes them to come into effect.
Also, how does this interact with the Alliance War nodes that give power when inflicted with a debuff they're immune to. Does this mean those defenders will gain power from the start?