**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Character Wishlist Thread 3.0

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Comments

  • Notsavage19Notsavage19 Posts: 2,817 ★★★★★

    Mystique

    Class: Mutant

    Awakened Ablity

    Strategist
    Mystique's extensive training and elusiveness allow her to more effectively counter and escape from her opponents. Every special attack the opponent uses that fail to land a hit on Mystique reduces their ability accuracy by 5% and increases Mystique's chance to evade incoming attacks by 3%.

    Abilities

    Shapeshifting
    Every non-consecutive light attack, medium attack, heavy attack, block, and dodge changes Mystique's appearance, confusing the opponent and inflicts them with Disorient, reducing their Block Proficiency by 50% and Defensive Ability Accuracy by 70% for 4 seconds. Max stacks 1.

    Mutant Physiology
    Mystique can change her body to fit almost any situation, and heal from almost any injury. Every 10 seconds, if the opponent has a Disorient or Confusion on them, Mystique either gains a Precision passive guaranteeing every hit to critical for 5 seconds, a Fury passive increasing attack by 200% for 5 seconds, or a Regeneration passive that heals 200% of the last hit that was landed on the opponent. Mystique is also immune to reversed controls and takes 50% less damage from damage-over-time debuffs.

    Basic Attacks
    Mystique uses her pistol for her first and second medium attack. These hits do not make contact and have a 80% chance to inflict Bleed, dealing 1360 damage over 4 seconds.

    Heavy Attacks
    If the opponent has a Disorient debuff active, the debuff is removed and the opponent is Stunned for 2 seconds.

    Special Attack 1
    Mystique launches into a martial-arts combo, Stunning the opponent for 3 seconds. If a Disorient debuff is active, convert the debuff into a Confusion passive lasting 10 seconds, reducing their Block Proficiency by 60%, their Defensive Ability Accuracy by 80%, and their Crit Resistance by 50%. Opponents suffering from Confusion cannot dodge attacks or move backward.

    Special Attack 2
    Mystique shoots the opponent, with a 100% chance to inflict Bleed, dealing 4560 damage over 10 seconds. If a Disorient debuff is active, convert the debuff into a Confusion passive lasting 10 seconds, reducing their Block Proficiency by 60%, their Defensive Ability Accuracy by 80%, and their Crit Resistance by 50%. Opponents suffering from Confusion cannot dodge attacks or move backward. Allowing Mystique to jump back and recover from this attack grants her an Evade buff, increasing her chance to evade attacks by 33%.

    Special Attack 3
    Inflicts a Paralyze debuff for 3 seconds, Stunning the opponent and reducing their Power and Regeneration rate by 100%.
  • Notsavage19Notsavage19 Posts: 2,817 ★★★★★
    edited December 2019

    Black Cat

    Class: Skill

    Awakened Ability

    Bad Luck
    Black Cat produces bad luck for her opponent, and for every second that passes in the fight, their critical resistance is reduced by 18.54.
    While opponents are near Black Cat, their luck is even worse, having their controls reversed indefinitely after spending 5 seconds near her.
    Just to clarify, the reversed controls end after the opponent is far enough away.
  • EssenceEssence Posts: 71
    Sinister 6 characters
  • TP33 said:

    Why would captain Britain be a mystic?

    He got his powers from merlin. That’s pretty mystic to me

  • Notsavage19Notsavage19 Posts: 2,817 ★★★★★

    Bullseye

    Class: Skill

    Awakened Ability

    Lethal Force
    Bullseye can throw projectiles with deadly aim and force, incapacitating his enemies. Whenever Bullseye lands a Critical Hit, he gains a Target passive. If he lands another consecutive Critical Hit, he gains another. If not, he loses all Target passives. Once Bullseye reaches 10 Target passives, they combine into a Fury passive, increasing his attack by +32.81 for every Critical Hit landed so far. This Fury passive can be replaced and refreshed.

    Abilities

    Perfect Aim
    Bullseye has incredible accuracy, Bullseye's Critical Rating stars at 794.96, and is increased by +63.7 for every Critical Hit landed. Bullseye can land Critical Hits through blocks. Bullseye is also immune to Critical Rating reduction/Fatigue debuffs.

    Anticipation
    Bullseye studies the opponent and premeditates their next move. If the opponent starts two consecutive attacks identically, Bullseye evades the attack and is granted a Precision buff, which boosts critical rating by +403.29 for 8 seconds.

    Basic Attacks
    All of Bullseye's light attacks are projectile-based and do not make contact.

    Projectile-Based Attacks
    Any projectile-based attack has an increased Critical Rating of +158.36. Any Critical Hit that is projectile-based has a 100% chance to Bleed the opponent, dealing 3052 damage over 5 seconds.

    Special Attack 1
    Bullseye throws cards at his opponents, each one having an 80% chance to Bleed, dealing 2370 damage over 5 seconds. If this lands a Critical Hit, this attack also has a 100% to Stun the opponent for 3 seconds.

    Special Attack 2
    Bullseye Bleeds his opponent with a 100% chance, dealing 3024 damage over 5 seconds. If this lands a Critical Hit, this attack grants him a Cruelty buff, increasing his Critical Damage Rating by +32.63 for every Critical Hit landed in the fight.

    Special Attack 3
    Bullseye gains a Precision buff passive, which boosts critical rating by +60.68 for each critical hit landed in the fight.
  • Notsavage19Notsavage19 Posts: 2,817 ★★★★★
    I might be making these characters too OP :tongue::wink:
  • CaptainPollCaptainPoll Posts: 901 ★★★
    We still dont have:
    sandman
    lizard
    prof X
    quicksilver
    cloak and dagger
    Iron spider
    Malekith
    Spider pig( he will be so fun)
    proffesor hulk( maybe??)
    leader
    Skar
  • BodhizenBodhizen Posts: 303 ★★
    Based upon upcoming Marvel properties, I'd like to see the following Champions enter the Battlerealm:

    The New Mutants:
    1. Cannonball
    2. Mirage
    Black Widow:
    1. Black Widow (Yelena Belova)
    2. Red Guardian
    The Eternals:
    1. Sersi
    2. Llyra



    Shang-Chi and the Legend of the Ten Rings:
    1. Shang-Chi
    2. Mandarin
    Doctor Strange in the Multiverse of Madness:
    1. Doctor Strange (Multiverse)
    2. Scarlet Witch (Multiverse)
    3. Wong
    Thor: Love and Thunder:
    1. Valkyrie
    2. Thor (Goddess) (A more up-to-date version of Thor: Jane Foster)
    Black Panther 2:
    1. Shuri
    2. Okoye



    The Falcon and the Winter Soldier:
    1. Captain America (Sam Wilson)
    2. Captain America (Bucky Barnes)
    Loki:
    1. Loki (Space Stone)
    Hawkeye:
    1. Hawkeye (Kate Bishop)
    Ms. Marvel:
    1. Kamala Khan [a.k.a. Ms. Marvel (Kamala Khan that Doesn't Suck)]
  • ButtehrsButtehrs Posts: 4,679 ★★★★★
    Bodhizen said:

    Based upon upcoming Marvel properties, I'd like to see the following Champions enter the Battlerealm:

    The New Mutants:

    1. Cannonball
    2. Mirage
    Black Widow:
    1. Black Widow (Yelena Belova)
    2. Red Guardian
    The Eternals:
    1. Sersi
    2. Llyra



    Shang-Chi and the Legend of the Ten Rings:
    1. Shang-Chi
    2. Mandarin
    Doctor Strange in the Multiverse of Madness:
    1. Doctor Strange (Multiverse)
    2. Scarlet Witch (Multiverse)
    3. Wong
    Thor: Love and Thunder:
    1. Valkyrie
    2. Thor (Goddess) (A more up-to-date version of Thor: Jane Foster)
    Black Panther 2:
    1. Shuri
    2. Okoye



    The Falcon and the Winter Soldier:
    1. Captain America (Sam Wilson)
    2. Captain America (Bucky Barnes)
    Loki:
    1. Loki (Space Stone)
    Hawkeye:
    1. Hawkeye (Kate Bishop)
    Ms. Marvel:
    1. Kamala Khan [a.k.a. Ms. Marvel (Kamala Khan that Doesn't Suck)]
    Im thinking well get american agent and baron zemo from falcone and winter soldier and red guardian from black widow. And to top it off i think well see female loki from loki show. Shes rumored to be in an episode.
  • Laksh1995Laksh1995 Posts: 207
    1.Black Swarn
    2. Thane
    3. New Goblin (Harry Osborn)
    4. Spider woman
    5. Silk
    6. Spider girl
    7. Captain universe
    8. Atuma
    9. Wong
    10. Punisher(herald of Galactus)
    11. Molten man
    12. Vindigo xD
    13. Anti-venom

    The end.....hope they all get added in 2020😊
  • KrokoKroko Posts: 1
    Satana and Hellstrom
  • Chamber (of the X-Men). I feel this character could have great potential and should be added
  • Scurvy42Scurvy42 Posts: 53
    Deadpool (wolverine: origins)
  • cling2cling2 Posts: 36
    My top 3:

    Mystique
    Endgame thor!
    Sandman

    My runners up:
    Apocalypse
    Cosmic Ghost Rider
    Adam Warlock
    Kraven
    Professor x
    Silk
    The Lizard
    Shuri
    Jubilee
    Ironheart
    Beta Ray Bill
    Wiccan
    Shang Chi
    Onslaught
    morphius

    Please consider to buff Thor Jane Foster for the new film
  • GreywardenGreywarden Posts: 843 ★★★★
    Silver Surfer but actually good.
  • Oshawott2099Oshawott2099 Posts: 1
    edited January 2020
    Banshee is the mutant I want most because he is so underrated.
  • Jean Grey
    Protection Orb
    Jean Grey starts the fight with a Protection Orb, which gives her a Fury Buff granting her 201% more Attack and reduces her Opponents Ability Accuracy by 47% for 35 seconds.
    Telekinetic Unavoidability
    Any Attack involving the Objects around her, whether it be a Light or Special Attack, will become Unblockable while in “Telekinetic Focus”.
    Mind Charges
    These Charges are activated through Special and Heavy Attacks, and stack up to 14. When applied, Jean’s Attacks become more powerful by 1.9% as well as giving Jean a slight Power Gain for half a second.
    Mind Control
    When Jean is below 50% health, she will begin to mind control her Opponent with her Telepathy, and has a 98% chance to cancel any Buff her Opponent gains for 15 seconds. She is also able to Evade and ignore Evade as well.
    Telekinetic Focus
    Jean focuses rather on her Telekinetic abilities rather than her Telepathy. This “mode” will give her a 87% chance to activate Fury Debuffs every 14 seconds along with her Protection Orb Fury. This mode lasts until she is below 60%. Also, with every Heavy, there is a Guaranteed Critical along with a Degeneration Debuff, which deals 8.4 damage over 11 seconds.
    Telepathy Focus
    Jean is now focused with her Telepathy. This mode will somewhat allow her to take any Buff for a short time of 2 seconds, but she will double the amount of damage or regeneration it was meant to do.
    Specials
    Special One: Mastery of Telekinesis
    Jean Grey uses her telekinesis to Stun her Opponent with the environment.
    This Special will give her 3 Mind Charges.
    Special Two: Convincing Harm
    Jean mixes her Telepathy with her Telekinetic Abilities, mixing several rocks with her Telekinesis and convincing the Opponent to injure themselves with her Telepathy.
    This Special will give her 6 Mind Charges.
    Special Three: Judgment of the Mind
    Jean uses her Telekinesis to make the roof fall upon the Opponent, before destroying the Opponents mind and firing blasts of energy at them.
    100% chance of Stun for 13 seconds.
    This Special will give her 9 Mind Charges.
    Synergies
    Mental Manipulation with Emma Frost
    Jean: Gives her a free Mind Charge along with increasing her Protection Orb by 3 seconds.
    Emma: Increases her Telepath Form Taunt by 4 seconds.
    Shared Abilities with Professor X
    Jean: Increases the Time of “Telepathy Focus” ability.
    Professor:
    Mutants under Protection with Wolverine, Cyclops(New Xavier School), Storm, and Gambit.
    All champions gain 137+ Armor Rating.
    Awakened Ability
    Telekinetic Conduit
    This Awakened Ability will add onto the Damage that Jean’s Mind Charges do by 1.7% each awakening.
    Note: *These stats were created for a R4 Level 40 3* Jean Grey. These creations can be altered by anyone.
    Tell me if this is bad or not, keep in mind this is made for a max 3 star.
  • 007md92007md92 Posts: 1,381 ★★★★




    Damn didn't knew there was a black sliver surfer.
    But we need professor X from "house of X-Men" that is a cool designed and written character.

  • NewDawnDebNewDawnDeb Posts: 106
    edited January 2020
    CHAMPION SPOTLIGHT – GRAVITON







    Graviton enters The Contest MM/DDth at TT AM PDT!

    About Graviton:

    Franklin Hall is a Canadian physicist involved in an experiment in a private research facility in the Canadian Rockies. A mistake in Hall's calculations causes graviton particles to merge with his own molecules, and Hall later discovers that he can mentally control gravity. Hall at first tries to hide his newfound ability, but becomes tempted by the potential power, and donning a costume adopts the alias "Graviton."

    Base Stats & Abilities
    *All stats based on 4 Star, Rank 5, Level 50, Signature Level 99

    .Health: 17630
    .Attack: 1308
    .Max PI
    .Without Signature: 3900
    .With Signature (99): 4790

    Character Class: Science

    Graviton's Mechanics:

    .Graviton uses his mastery over gravity to strike his Opponent, this can make it quite challenging to parry him since only his Light 1 makes contact.

    Base Abilities: Gravitational Potential, Stun, Armor Break, Concussion, Force Field, Gravitational Fluctuation Sense

    Gravitational Potential – Passive

    .After filling a bar of Power, Gains a 'Graviton' charge.
    .When Opponent fills a bar of Power, Gains a 'Antigraviton' charge.
    .Maximum 3 'Graviton' charges at a time.
    .Maximum 3 'Antigraviton' charges at a time.
    .Each 'Graviton' charge grants 587 Attack Rating.
    .Each 'Antigraviton' charge passively increases Critical Damage by 20% and Critical Rate by 10%.

    When Attacked:

    .Opponents can Shuts down one 'Graviton' charge for a Heavy Attack.
    .Opponents can Shuts down one 'Antigraviton' charge for every 5 hits on their Combo Meter.

    .When Attacked:

    Graviton's control over Gravity grants him a Passive 10% chance to Dodge/Miss an incoming attack.

    Special 1: Gravitational Stress

    .85% chance to Stun the opponent for 2.5 seconds.

    .100% chance to Heal Block the opponent for 10 seconds.

    .This attack is Unblockable.

    Special 2: Gravitonic Field

    .Inflicts Armor Break, reducing the opponent’s Armor Rating by 50% for 40 seconds.

    Special 3: Concussive Force

    .Graviton inflicts Concussion to his foes with his strike, reducing their Ability Accuracy by 65% for 35 seconds.

    .This attack deals 60% increased damage for each full bar of power the opponent has at time of impact.

    Gravitational Fluctuation Sense - Passive

    .Every time Opponents become Unstoppable, Invisible, Evades or Phases Graviton gains a permanent 'Fluctuation Buff' as long as he doesn’t already have one active. This Buff is lost if Graviton is Struck.

    Developer Note: 'Fluctuation Buff' is only unique to "Graviton" , which renders him to stop Evasion, Phasing, Unstoppable and Invisibility.

    Signature Ability: Time and Training - With time and training, his powers further advanced, even to the extent of attuning himself to the incredibly stronger gravitational field of the Sun.

    .Force Field – Passive

    .At the start of the fight, Enemies suffer 35% reduced Ability Accuracy.

    .When Attacked: Graviton bends a densefield around his body to create a personal force field, preventing him from losing more than 15% Health from a single source.

    .Grants Incinerate, Nova Flame, Plasma and Bleed Immunity.

    .Heavy Attacks: Graviton gains +20% Power from it.

























  • Notsavage19Notsavage19 Posts: 2,817 ★★★★★

    Shocker

    Class: Tech

    Awakened Ability

    Deflector
    Shocker's suit allows him to absorb blows and redirects them to his opponents. While Deflector is active, Shocker stores all damage caused by physical attacks. At the end of the timer, all the damage stored is dealt to Shocker. If before the timer ends Shocker makes contact with the opponent, all the damage stored is dealt to the opponent.
    At the start of the fight, Deflector is active for 5 seconds. After Shocker activates a special attack, Deflector is active for 4 seconds.

    Abilities

    Vibration
    Attacking an opponent consumes all Vibration charges, dealing 304.3 damage for each charge. Max 100 charges.
    • 10 or more charges: Shocker Power Drains 20% max power from the opponent
    • 20 or more charges: Shocker inflicts Concussion, reducing opponent Ability Accuracy by 60%
    • 30 or more charges: Shocker inflicts Stun for 3.2 seconds
    • 40 or more charges: Shocker's next successful hit gains +1403 attack rating
    • 50 or more charges: Shocker's next successful hit Power Drains 1% max power for each Vibration charge active and deals 104.6 damage for each % of power drained
    • 70 or more charges: Shocker's suit starts to fail, Draining one bar of power over 10 seconds.
    • 90 or more charges: Shocker's next successful hit gains +70.5 attack rating for each Vibration charge active
    When Attacked
    For every 248.6 damage received, Shocker gains 1 Vibration charge.

    Basic Attacks
    Shocker's first and second medium does not make contact, deal energy damage, and Shocker gains 4 Vibration charges for each medium attack.

    When Charging Heavy Attack
    Gain 1 Vibration Charge every .25 seconds.

    Passive
    Shocker's Stuns last 100% longer and their durations cannot be decreased

    Special Attack 1
    100% chance to Stun the opponent for 3.2 seconds

    Special Attack 2
    Inflicts a Clapback debuff, dealing 100% of the first hit in this Special Attack's damage as energy damage over 10 seconds.

    Special Attack 3
    Inflicts Paralyze, Stunning the opponent for 4.7 seconds and reducing their Power Gain rate by 60%.
  • Kayakboarder1Kayakboarder1 Posts: 24
    Still hoping I can build Avengers II team

    Would love quicksilver

    Also OG Hawkeye with sonic arrow(ability reduction), paste arrow (no evade plus a bonus strike set) bolo arrow with explosives. It would be sweet graphics to use rotating quiver from the movie
  • Carter Slade please kabam make it happen
  • Notsavage19Notsavage19 Posts: 2,817 ★★★★★
    We're in need of mystic champs so here's

    The Mandarin

    Class: Mystic

    Awakened Ability

    Limitless Power
    The Mandarin's rings and his intense physical training render him immune to Power Drain/Power Burn/Power Steal effects.
    Mandarin gains 4% max power each second while charging a Heavy Attack

    Abilities

    Ten Rings
    Each one of Mandarin's rings holds immense power.
    Left Hand
    • Zero: Inflicts Frostbite, dealing 408 damage per second
    • Liar: Reverses the opponent's control
    • Lightning: Inflicts Shock, dealing 408 damage per second
    • Incandescence: Inflicts Incinerate, dealing 408 damage per second
    • Daimonic: Life Steals 20% of last attack with each hit
    To change rings, dash back and hold block for 2 seconds

    Right Hand
    • Nightbringer: Inflicts Concussion, reducing Ability Accuracy by 40%
    • Spectral: Inflicts Degeneration, dealing 408 damage per second
    • Spin: Steals 10% of the opponent's power with each hit
    • Influence: Deals 100% of the last attack as energy damage
    • Remaker: Inflicts Slow, preventing Evade or Unstoppable, and Nullifies 1 buff for each hit
    To change rings, end your combo with a medium attack.

    Basic Attacks
    40% chance to Armor Break, reducing the opponent's armor by 539.4 and removing one Armor Up buff.

    Heavy Attacks
    Inflicts the effect of the rings that are active for 3 seconds.

    Critical Hits
    Inflicts the effect of the rings that are active for 2 seconds.

    Special Attack 1
    Inflicts the effect of the rings that are active for 5 seconds.

    Special Attack 2
    Inflicts the effect of the rings that are active for 10 seconds.

    Special Attack 3
    All the rings' effects are active for 8 seconds.
  • Notsavage19Notsavage19 Posts: 2,817 ★★★★★

    The Purple Man

    Class: Mutant

    Awakened Ability

    Puppet Master
    When the opponent has 20 or more Pheromones, they cannot Evade attacks, activate buffs/debuffs.

    Abilities

    Pheromones
    While near the opponent, the Purple Man inflicts 1 Pheromone every .25 seconds. Once the opponent is out of range, they lose 1 Pheromone every .5 seconds. Each Pheromone decreases the opponent’s Ability Accuracy by 1%. Max stacks 40.

    When Finishing an Attack with a Medium Attack
    All Pheromones active at the time cannot be removed until a heavy attack lands.

    Heavy Attacks
    Removes all Pheromones and replaces them with a Controlled passive lasting for 20 seconds.
    • At 10 or more Pheromones: Reduces opponent's Ability Accuracy by 10% plus 1% for each Pheromone removed
    • At 20 or more Pheromones: Inflicts Weakness, reducing the opponent’s attack by 32.5 per Pheromone removed
    • At 30 or more Pheromones: Opponent switches from inverted controls to regular controls every 4 seconds
    • At 40 Pheromones: Opponent is Stunned for 6.3 seconds. If they are knocked out, they are now Controlled
    Controlled-Cross Fight Ability
    If an opponent is Controlled, they fight for the Purple Man for the next fight. Rarity and Signature Level remain the same as Purple Man’s while Attack and Health are scaled off of Purple Man’s Attack and Health. If this champion is knocked out, Purple Man returns to the fight.

    Special Attack 1
    The Purple Man gains a Fury equal to 47.3 times the number of Pheromones active.

    Special Attack 2
    If the Purple Man is near the opponent, his Pheromones apply 2 times faster for 10 seconds.

    Special Attack 3
    If the opponent has 30 or more Pheromones active, they are now Controlled if this Special Attack knocks them out.
  • King_Leo321King_Leo321 Posts: 1,211 ★★★
    There have been so many characters but one character who is on my mind for a long who was never developed in comics and killed quickly.This character has a potential to pass the level of Franklin richards and doctor strange:

    WICCAN:
    Those who do not know him he is a son of scarlet witch and vision.He possess the powers of reality warping.Long story short he is a mixture of all mystic characters including rune king thor,scarlet witch, doctor strange etc.
    Abilities:
    Rather than reality warping his abilities expand to tearing down force-fields, mass teleportation, concussive blasts, enchantments, astral projection, and telekinetic force beams.

    If you introduce this character in game his ability of tearing down force fields is every effective making him unblockable against champions like modok ,aegon etc ,all those champions who use forcefield to block.Concussive blasts can be use to apply incinerate on his opponent.

    He is also defensive as well WICCAN is an only magical character who can cast spell wihout enchanting.He has consistently been able to create force fields ,these invatrable force feilds can be use to autoblock the opponent.Being mystic character mystic dispersion will be best way to gain power for this character.Being telepath he is immune to reverse control effects plus he also have an ability like mordo astral evade.

    Since he can effect the cosmos you can give him some fury and cruelty buffs for insane amount of damage.
  • CHAMPION SPOTLIGHT – GRAVITON

    Graviton enters The Contest MM/DDth at TT AM PDT!

    About Graviton:

    Franklin Hall is a Canadian physicist involved in an experiment in a private research facility in the Canadian Rockies. A mistake in Hall's calculations causes graviton particles to merge with his own molecules, and Hall later discovers that he can mentally control gravity. Hall at first tries to hide his newfound ability, but becomes tempted by the potential power, and donning a costume adopts the alias "Graviton."

    Base Stats & Abilities
    *All stats based on 4 Star, Rank 5, Level 50, Signature Level 99

    .Health: 17630
    .Attack: 1308
    .Max PI
    .Without Signature: 3900
    .With Signature (99): 4790

    Character Class: Science

    Graviton's Mechanics:

    .Graviton uses his mastery over gravity to strike his Opponent, this can make it quite challenging to parry him since only his Light 1 makes contact.

    Base Abilities: Gravitational Potential, Stun, Armor Break, Concussion, Force Field, Gravitational Fluctuation Sense

    Gravitational Potential – Passive

    .After filling a bar of Power, Gains a 'Graviton' charge.
    .When Opponent fills a bar of Power, Gains a 'Antigraviton' charge.
    .Maximum 3 'Graviton' charges at a time.
    .Maximum 3 'Antigraviton' charges at a time.
    .Each 'Graviton' charge grants 587 Attack Rating.
    .Each 'Antigraviton' charge passively increases Critical Damage by 20% and Critical Rate by 10%.

    When Attacked:

    .Opponents can Shuts down one 'Graviton' charge for a Heavy Attack.
    .Opponents can Shuts down one 'Antigraviton' charge for every 5 hits on their Combo Meter.

    .When Attacked:

    Graviton's control over Gravity grants him a Passive 10% chance to Dodge/Miss an incoming attack.

    Special 1: Gravitational Stress

    .85% chance to Stun the opponent for 2.5 seconds.

    .100% chance to Heal Block the opponent for 10 seconds.

    .This attack is Unblockable.

    Special 2: Gravitonic Field

    .Inflicts Armor Break, reducing the opponent’s Armor Rating by 50% for 40 seconds.

    Special 3: Concussive Force

    .Graviton inflicts Concussion to his foes with his strike, reducing their Ability Accuracy by 65% for 35 seconds.

    .This attack deals 60% increased damage for each full bar of power the opponent has at time of impact.

    Gravitational Fluctuation Sense - Passive

    .Every time Opponents become Unstoppable, Invisible, Evades or Phases Graviton gains a permanent 'Fluctuation Buff' as long as he doesn’t already have one active. This Buff is lost if Graviton is Struck.

    Developer Note: 'Fluctuation Buff' is only unique to "Graviton" , which renders him to stop Evasion, Phasing, Unstoppable and Invisibility.

    Signature Ability: Time and Training - With time and training, his powers further advanced, even to the extent of attuning himself to the incredibly stronger gravitational field of the Sun.

    .Force Field – Passive

    .At the start of the fight, Enemies suffer 35% reduced Ability Accuracy.

    .When Attacked: Graviton bends a densefield around his body to create a personal force field, preventing him from losing more than 15% Health from a single source.

    .Grants Incinerate, Nova Flame, Plasma and Bleed Immunity.

    .Heavy Attacks: Graviton gains +20% Power from it.
  • CHAMPION SPOTLIGHT - MURAMASA



    About Muramasa:

    Muramasa is an excellent skillful smith of a violent and somewhat insane mind. Muramasa forged the legendary BLACK BLADE imbuing the metal with a piece of his soul. It was the ultimate product of his brilliance, though it was rumored to have also became infected with his madness as well. He is served by armored samurai-like warriors.




    Base Stats & Abilities

    *All stats based on 4 Star, Rank 5, Level 50, Signature Level 99

    . Health: 13927
    . Attack: 1248
    . Max PI:
    . Without Signature: 4812
    . With Signature (99): 5210

    Character Class: Skill

    Passive:

    .For every 5% of maximum health that Muramasa removes from her opponent during combat, he feeds his Black Blade and imprisons 1 Soul, (Max upto 5).

    .Souls expire every 14 seconds.

    Black Blade Hits:

    .Heavy Attacks has 90% chance to steal 10% Power for every Souls Muramasa possesses.

    .Critical Hits has 80% chance to poke holes in fleshy targets, making them Bleed for 352.94 Damage over 3.5 seconds.

    .All attacks has 70% chance to Heal Block your opponent for 5.3 seconds.

    .Light Attacks has 60% chance to Armor Break your opponent and applying 253.49 Armor Rating reduction for 6.7 seconds.

    .Medium Attacks has 50% chance to Degenerate your opponent for 678.5 Direct Damage over 7.6 seconds.

    .+583 Block Penetration.

    .The power of Black Blade allow it to trigger Critical Hits and Abilities through an enemy Block.

    MuramasaArmor:

    .+583 Armor.

    .Impenetrable armor provides full immunity to Armor Break and Bleeding.

    .If this Buff is removed for any reason, it will refresh itself after 10 seconds.

    .40% chance that a Block reduces all damage.

    Special 1 : ''Cut 'n Slice''

    .This Attack has 80% chance to Armor Break your opponent and applying 4888.90 Armor Rating reduction for 7 seconds.

    .This Attack is Unblockable.

    Special 2 : ''Kill 'em all''

    .Muramasa gains 4 permanent Counterpunch Charges that last for 14 seconds. A charge is spent to shrug off the impact of enemy attacks for 1 second when Muramasa is blocking, allowing him to immediately counter-attack.

    .This Attack has 90% chance to Bleed your opponent for 918.60 Direct Damage over 8 seconds.

    Special 3 : ''Mighty Blade''

    .This Attack has 100% chance to Degenerate your opponent for 2500 Direct Damage over 10 seconds.

    Signature Ability: Sword's influence

    After wielding the sword for a period of time, the wielder would slowly be overcome by the sword's influence.

    .When Muramasa is below 50% health Black Blade's corrupt influence takes over Muramasa and grants him Powergain and Fury passives for rest of the fight.

    .Muramasa gains 35% additional Power from Striking his Opponent.

    .Muramasa gains Fury which increases Attack Rating by 250.

    Synergy Bonuses

    Old friends with Old Man Logan (Unique)

    Muramasa: Muramasa gains Cruelty buff which increases Critical Damage by 60%.

    Old man Logan: Critical Hits lacerate opponents with a 80% chance, inflicting Bleed damage for 70% of your Attack over 6 seconds.

    The Pupil with Wolverine (Unique)

    Muramasa: Muramasa’s Ability Accuracy cannot be decreased by his opponent’s abilities.

    Wolverine: 50% chance to inflict Internal Bleed for 70% of your Attack, per Bleed active on target, lasting for 10 seconds.

    Recommended Masteries

    Deep Wounds, Precision, Despair,
    Assassin, Double Edge, Block Proficiency, Perfect Block.

    Strengths

    Magik, Hyperion, Colossus, Wolverine, High Damage Potential.

    Weaknesses

    Electro, Iceman, Korg, Agent Venom ; Poison, Shock and Incinerate champs.
  • Notsavage19Notsavage19 Posts: 2,817 ★★★★★

    Mister Negative

    Class: Science

    Awakened Ability

    Yin Yang
    Mister Negative can dash back and hold block for 3 seconds to switch to his alternate persona, Martin Li. While in this persona, Mister Negative has a 10% chance on each hit to Regenerate 3% of his max health. Also, while in this persona, Mister Negative reduces the duration of damaging debuffs by 50% and has a 30% on each basic attack to purify 1 debuff and has normal controls.

    Abilities

    Passive
    Due to being the reverse of Martin Li, Mister Negative suffers indefinitely from reversed controls. Any debuffs applied to Mister Negative will be replaced with the respective buff.

    Corruption
    When Corrupted, opponents suffer from reversed controls and any buffs on them will be replaced with their respective debuff.
    After landing 20 uninterrupted hits on a villain opponent, they become Corrupted indefinitely. If the villain lands 30 uninterrupted hits on Mister Negative, the Corruption is removed.
    After landing 20 uninterrupted hits on a hero opponent, they become Corrupted indefinitely. If the hero lands 40 uninterrupted hits on Mister Negative, the Corruption is removed.
    If the opponent has been Corrupted before, Mister Negative is unable to Corrupt them again.

    Basic Attacks
    Each attack deals an extra burst of 30% of the damage dealt as energy damage.
    If the opponent is Corrupted, they have a 40% to be inflicted with a Darkforce Shock Debuff, dealing 1392 damage and reducing defensive power gain rate by 30% over 4 seconds.

    While Charging Heavy Attack
    Gain a Fury Passive increasing attack by +567.2 every .2 seconds. The next attack that makes contact with the opponent removes all Fury Passives gained this way.

    Special Attack 1
    Each hit has a 70% chance to Darkforce Shock the opponent, dealing 4056 damage and reducing defensive power gain rate by 50% over 10 seconds.

    Special Attack 2
    Reverses all buffs. If the opponent is corrupted, this attack gains +482.7 attack for each debuff on the opponent.

    Special Attack 3
    Darkforce is activated for 15 seconds. While Darkforce is active, Mister Negative Power Steals 10% of the opponent's power with each hit and he is stun immune.

    If the opponent is Corrupted, Mister Negative also activates Lightforce for 15 seconds. While Lightforce is active, Mister Negative Regenerates 67.4 health for every debuff active on the opponent each hit.
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