**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Just grueling,stressful,aggravating and rage inducing(great game design)created to bleed you dry of money buying units or/also milk players to buy Cavs and resources to “grow the breath of you’re roster”.
But hey it’s permanent content so no rush wait until the rewards are outdated like Lab rewards are now or until you get a 2nd job,hit the lottery,take out a loan or rob a bank just to be able to complete content in a video game.
The commentary on certain players never completing this and certain factors here having nothing to do with skill... so can we expect to see anyone from Kabam actually complete this content? Particularly without needing to spend money/units?
No, you can’t expect someone from kabam completing this content and CERTAINLY not without spending. It doesn’t matter if they can/will complete it.
The point of the Abyss is to be THE MOST DIFFICULT content there is. You WILL have to spend if you want to complete it now. If not then wait.
Now, the damage cap I am disappointed it exists. I really thought all this insane specials were going to shine here.
But the worst of ALL is the locked camera. I wish you would remove it. Imo it doesn’t add difficulty in a quest. It adds a nuisance.
The whales will spend to finish it within a week.
By the time most players are able to tackle this the rewards will be so out of date (like LOL is now) that it won’t be worth the effort.
The combo meter cap is not in and of itself an especially skill-related challenge, but it does create an additional challenge that top players cannot simply side step. And in content like the Abyss intended to challenge even the top players of the game, *first* it has to actually be a challenge to them. I'd prefer more skill-oriented challenges, but a skill-oriented challenge that is too easy transforms the content from something intended to challenge them to something that simply rewards them for existing. The one place this shouldn't happen is in content like the Abyss.
I have suggested ways to make content that is extremely difficult but also extremely skill-oriented, so I don't think that is an impossible task. But I'm acknowledging here that if it isn't hard enough, it doesn't matter if it involves skill. Not in this specific piece of content.
I mean it still feels wrong but
If the chests do contain all of the rewards then that would be a huge difference.
I was excited for the abyss, now I’m meh...
My personal view is that, based on the announced information, the Abyss has 5 paths, all with chests on them.
This means that Kabam did indeed listen to feedback about LOL that subsequent clears we’re underwhelming (completion runs #2-6) and shifted some of the exploration rewards out to chests to alleviate that concern.
So upon completion, we are looking at 1 additional t5b, t2a, 20 Sig stones, 5* crystal etc. Each subsequent completion run will also award the “additional” rewards up to the final exploration run.
Hence, imo, rewards wise, no issues.
However, layout wise, I agree with the majority of players that the camera should not be locked. As much as it’s a maze, a more confusing intersecting layout of the map would sufficiently address this aspect.
But if the aim is to milk the impatient whales who aren’t gonna wait for community crowdsourced map, then it wouldn’t affect us anyway, since 95% of those who plan to attempt it will wait for the map anyway.
Engage timers, seriously? Why? Having this cap of 240-260 hits severely limits champion and mastery options which imo, isn’t beneficial to any party. Like many mentioned above, rewarding skilled play is a better way around it.
Others have suggested above that the charges could be increased through the use of certain actions, and I agree with them, although having some reservations with regards to certain mechanics, mainly, the “miss” mechanic.
Personally, I feel that the most skilled play in this game is the use of intercepts and recent content seems to be agreeing and rewarding the use of intercepts, such as Do Not Go Gentle etc.
Hence I would suggest removing the global buffs that include charges and change them into the following:
“The attacker starts the fight with 100 Skirmish Charges. Upon taking a block, landing a hit, or getting hit, the attacker loses 1 Charge. The attacker also loses 5 charges per missed hit of the defender. Intercepting an attack gains the attacker 5 charges, and knocking them down gains the attacker 1 charge. Once the Charges reach 0, the defender is permanently unstoppable and unblockable.”
(I explored LOL in August 2016. Just missing out on the Legends title for it.)
Can someone clear this up please?
Remember this is NOT lol. This is supposed to be harder.
I’m sorry but this is what they are aiming for. That’s the intent. There is no skill cap available in this game given the level of players we have. At least I can’t think of something skill based where the top players won’t be able to do it rather quickly. Of course I could be wrong here but even then (without the hit cap and with another skill-challenge) all you need is a little bad luck for that 1% evade and you’ll still die.
Trust me. I don’t like it. I’d rather have it with the skill-challenge. But as I saw lol and now this, I don’t think this content is meant for that.