My personal view is that, based on the announced information, the Abyss has 5 paths, all with chests on them.This means that Kabam did indeed listen to feedback about LOL that subsequent clears we’re underwhelming (completion runs #2-6) and shifted some of the exploration rewards out to chests to alleviate that concern.So upon completion, we are looking at 1 additional t5b, t2a, 20 Sig stones, 5* crystal etc. Each subsequent completion run will also award the “additional” rewards up to the final exploration run. @xNig Sorry if someone corrected you already, but the chest is on a random path and can only be claimed once, it doesn't respawn after that. It’s 5 chests on fixed paths that won’t respawn after being claimed.
My personal view is that, based on the announced information, the Abyss has 5 paths, all with chests on them.This means that Kabam did indeed listen to feedback about LOL that subsequent clears we’re underwhelming (completion runs #2-6) and shifted some of the exploration rewards out to chests to alleviate that concern.So upon completion, we are looking at 1 additional t5b, t2a, 20 Sig stones, 5* crystal etc. Each subsequent completion run will also award the “additional” rewards up to the final exploration run. @xNig Sorry if someone corrected you already, but the chest is on a random path and can only be claimed once, it doesn't respawn after that.
My personal view is that, based on the announced information, the Abyss has 5 paths, all with chests on them.This means that Kabam did indeed listen to feedback about LOL that subsequent clears we’re underwhelming (completion runs #2-6) and shifted some of the exploration rewards out to chests to alleviate that concern.So upon completion, we are looking at 1 additional t5b, t2a, 20 Sig stones, 5* crystal etc. Each subsequent completion run will also award the “additional” rewards up to the final exploration run.
The 240 cap is just a cheap way to end the fight very early. They didnt had a better idea. So they just went "you lose".Its like the collector in 5.2 but for every single champ.I bet they will still be able to evade Nick F Ghost etc.The locked camera and damage cap sucks as well.+ the rewards look okay but the "extra spice" is missing imoAt least they didnt bring limber back
My personal view is that, based on the announced information, the Abyss has 5 paths, all with chests on them.This means that Kabam did indeed listen to feedback about LOL that subsequent clears we’re underwhelming (completion runs #2-6) and shifted some of the exploration rewards out to chests to alleviate that concern.So upon completion, we are looking at 1 additional t5b, t2a, 20 Sig stones, 5* crystal etc. Each subsequent completion run will also award the “additional” rewards up to the final exploration run. @xNig Sorry if someone corrected you already, but the chest is on a random path and can only be claimed once, it doesn't respawn after that. It’s 5 chests on fixed paths that won’t respawn after being claimed. @xNig Got it, thank you for the clear up.
As a feedback, here are the issues:1. Skill factor taken away due to combo restriction using skirmish/war charges2. Camera lock down is unhealthy for the game3. If this content is expected to be cleared in 2+ years then the rewards are bad(t2 alpha, t5 class selector non availability, no reward champion as the ultimate trophy champ)4. Increase in damage cap must be at least 100k or more
People keep saying 240 hits but that's only playing perfectly with intercepts.Every blocked hit or time you get hit takes a charge away. So even if you assume you parry after every combo that cuts you down to only 200 hits
1. what if we claimed a chest but didnt kill the boss, just restarted..will it be respawned or we have to kill the boss or chest is lost forever2. Will there be any kind of Limber or Stun immune?3. Any defenders with unavoidable damage like korg, electro etc?4. And champion with mechanic like 6.2.6 champion?Thank you
hmmmm, this seems weird...as a player that has every piece of content 100% done at the moment so I consider myself as "endgame" player...however I still can't see any way how I'm prepared for a content like this...so the question is..what's the point of releasing a content that nobody should be able to do now ? why not releasing it when at least some players are prepared ? not just an wallet unitsman players ?
hmmmm, this seems weird...as a player that has every piece of content 100% done at the moment so I consider myself as "endgame" player...however I still can't see any way how I'm prepared for a content like this...so the question is..what's the point of releasing a content that nobody should be able to do now ? why not releasing it when at least some players are prepared ? not just an wallet unitsman players ? Same. 100% everything in the game and have 29 r5/r2 champs but don't see much to get around the hit cap. I guess I'm not endgame enough??
I hate to always be the guy to criticize Kabam but if this content may take 3 to 4 years to beat like Kabam Mike has claimed this rewards are terrible and severely out dated. We should have an opportunity at r4 6 stars with the amount of hype that has been placed on this difficulty.
I have to say, I do respect the integrity of the challenge. Even though there are aspects that disappoint me, it looks really hard. Kabam’s general idea for this content is perfect. A lot of players now think that once content is released they can do initial and 100% in a matter of days. This is evident with Act 6. Abyss is here to tackle that disillusion, and I support it. Yes, it’s hard. Yes, you will have to rank up champions much higher. And no, most of you (us) will not complete this content anytime soon. A true new Everest if what I am reading plays out well.
I have to say, I do respect the integrity of the challenge. Even though there are aspects that disappoint me, it looks really hard. Kabam’s general idea for this content is perfect. A lot of players now think that once content is released they can do initial and 100% in a matter of days. This is evident with Act 6. Abyss is here to tackle that disillusion, and I support it. Yes, it’s hard. Yes, you will have to rank up champions much higher. And no, most of you (us) will not complete this content anytime soon. A true new Everest if what I am reading plays out well. What about the rewards though? The rewards will be normal by the end of this year. The average end game alliance will have 3 to 5 r3 6 stars without even touching this content. For the amount of difficulty involved I believe anything short of a r4 champion reward is underwhelming for exploration.
I don’t see the hit cap any different from the enrage timer back in the day. Yeah maybe with synergies you could achieve a larger timer but it essentially punished you from bringing someone not at the level for it. So, it’s basically the same just harder (which makes sense). Now, the damage cap I am disappointed it exists. I really thought all this insane specials were going to shine here. But the worst of ALL is the locked camera. I wish you would remove it. Imo it doesn’t add difficulty in a quest. It adds a nuisance. A hit cap literally punishes skill and rewards nothing but money it's a bad direction to go Right now yes. Eventually, when we have the necessary level of champs to do it, it won’t. A R4 maybe will be able to do it I’m sorry but this is what they are aiming for. That’s the intent. There is no skill cap available in this game given the level of players we have. At least I can’t think of something skill based where the top players won’t be able to do it rather quickly. Of course I could be wrong here but even then (without the hit cap and with another skill-challenge) all you need is a little bad luck for that 1% evade and you’ll still die. Trust me. I don’t like it. I’d rather have it with the skill-challenge. But as I saw lol and now this, I don’t think this content is meant for that.
I don’t see the hit cap any different from the enrage timer back in the day. Yeah maybe with synergies you could achieve a larger timer but it essentially punished you from bringing someone not at the level for it. So, it’s basically the same just harder (which makes sense). Now, the damage cap I am disappointed it exists. I really thought all this insane specials were going to shine here. But the worst of ALL is the locked camera. I wish you would remove it. Imo it doesn’t add difficulty in a quest. It adds a nuisance. A hit cap literally punishes skill and rewards nothing but money it's a bad direction to go
I don’t see the hit cap any different from the enrage timer back in the day. Yeah maybe with synergies you could achieve a larger timer but it essentially punished you from bringing someone not at the level for it. So, it’s basically the same just harder (which makes sense). Now, the damage cap I am disappointed it exists. I really thought all this insane specials were going to shine here. But the worst of ALL is the locked camera. I wish you would remove it. Imo it doesn’t add difficulty in a quest. It adds a nuisance.
Surprised I haven’t seen anyone mention AA yet. Considering there’s no limber in this one, he could be a prime option for fights that aren’t bleed or poison immune.
The Realm of Legends ... this relic of the early days of The Contest plays its role as a test of strength against the one-armed Assassin.