**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
The game design principle here is that the game makes options available and players have to decide when and how and even if to use them. Making decisions like that is an important part of the game and arguably the most important part to long term success. If you decide to get hung up on some options or decide to make up your own rules about how those options should be used, you will hamper your own progress in the long run. But the game has no obligation to honor your decisions in that matter.
The dangerous precedent to set is to send the message to the players that whenever the game presents an objective to the players, they can expect the requirements of that objective to just fall from the sky automatically without them having to do anything special or different than normal. You end up with a very needy and incompetent playerbase you have to coddle.
Thanks!