**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I hope they see sense and don’t even attempt it.
It’s been said many of times, but imaging doing 10 fights and get stuck where your just dying instantly, what a waste of 10 fights and all those units spent on the way.
Anyway, no rush to do it all is there, but still whenever it’s done, it’s gonna be very unfair
What an idiot I was! This time I only can do 240 hits, I deal more hits against extreme red Hulk.
Maybe I will use her in the next impossible event, hoping that there won't be nodes like "counter tactics"
It just seems weird to me that one of the oldest champs in the game is completely countered basically. Can we ever expect content where starlord can be used to his full potential or should I just leave my max sig r5 to eternally collect dust in my roster since he has become outdated and worthless?
Compared to ghost and corvus who fulfill quick damage ramp up. Similar to proxima who also is becoming more and more worthless by the second. Is there any point to getting these champs ranked up anymore?
The only champ that I see is great for this Content is Namor. Namor is rumored to get a nerf. How could we possibly do this content if a champion like Namor will be getting nerfed?
Why are you creating champions that can do 400k damage with a little build up if you cap the damage max to 50k or 85k in the only content, labyrinth and abyss, where we can really build our champion up to do 400k damage ?
In the other content, either we don’t have time to build up, the opponent is kill to quickly, or when we can we barely have the possibility to do 1 times this kind of damage...
And for the majority of champions, they can never do 50k of damage ! Even your sacro-saint cyclop will never be able to do 50k damage with its sp ! 😁
The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun.
So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment.
Champion boost nodes are not present in RoL nor LoL; and as previously mentioned would break the content.