**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Cosmic Awakening
Rerun_9
Posts: 109 ★
Comments
If you don't have problems with stuff that is solved by her sig, hype and Medusa both have great awakened abilities but imo hype is the better champ overall
Low sig Hyperion, only awaken Him gives Him something good
20-40 cmm gives her some edge in Tricky fights
Medusa only with very High sig gives her what you realy want from her.
Before you throw too many sig stones at him, unless you care about prestige and he is one of your top 5, HE DOESNT NEED MORE THAN 20 SIG LEVELS. His buff duration increase ranges from +65% at sig1 to +75% at sig 200. Sig 20 is +70%. It scales disgustingly bad, but that is also a good thing because you don’t need to put as many resources into him to maximize his output.
A great synergy team I have found for him is Hype, CAIW, OG Thor (or whoever from CAIW’s cosmic synergy), Quake, and Hawkeye. That will give you +25% buff duration and +15% ability accuracy (more furies, incinerates, and more frequent stuns)
My main rotation for him is parry heavy parry heavy combo L2; then there are two paths:
1. The L2 stuns- heavy, then wait until the stun is about to expire (to get more power gain), combo, and you should be back at L2
2. The L2 doesn’t stun- play how you see fit, try to get one more heavy in then shoot off another L2
Some interesting utility I have used many times is the fact he doesn’t ever have to hit with a basic attack. Ever. Just play dodgy like you would SESM and intercept their dash with your L1. This also only has 1 contact hit, so this bypasses Electro and other similar mechanics.
Don’t be shy with his regen either; I’ve gone from like 18% back to full in 2-3 fights by just slowing down the play on an easy fight and playing dodgy when the enemy is at low percent, intercepting or pushing them back on their block, then ending them with an L3.