I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL? Since you asked. When LOL came out the best of the best was a r3 5 star. Right now that would be the equivalent of a maxed out 5 star. Soon aftrer that act 5.4 came out and we received acces to r4 5 stars. Which allowed us to be able to one shot fights in LOL due to longer enrage timers. So to keep in line with this it would only be fair to make a r3 6 stars capable of one shotting Abyss champions. Right now not even a r4 6 star which doesn't even exist can do that at the moment. So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment. You do realize there were r4 champs before 5.4? Also there’s a good few champs who could probably one shot abyss champs due to cheese or just high damage (please no limber) Most people did their initial run of LOL with a maxed 4 star like myself. So either way my point still stands. Also, if you really think there's a champion that exists with this damage cap that can take out a 4 to 6 million champion in less than 240 hits I'm wasting my time responding because you don't understand this game on a basic level. So your admitting you had to use revives to do your initial run with a champ that has equivalent power rating to an r3 5* but an r3 5* should be able to solo AOL fights which should be harder that LOL fights? This makes absolutely no sense, you shouldn’t be able to use r3 5* to earn r3 6* rewards.
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL? Since you asked. When LOL came out the best of the best was a r3 5 star. Right now that would be the equivalent of a maxed out 5 star. Soon aftrer that act 5.4 came out and we received acces to r4 5 stars. Which allowed us to be able to one shot fights in LOL due to longer enrage timers. So to keep in line with this it would only be fair to make a r3 6 stars capable of one shotting Abyss champions. Right now not even a r4 6 star which doesn't even exist can do that at the moment. So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment. You do realize there were r4 champs before 5.4? Also there’s a good few champs who could probably one shot abyss champs due to cheese or just high damage (please no limber) Most people did their initial run of LOL with a maxed 4 star like myself. So either way my point still stands. Also, if you really think there's a champion that exists with this damage cap that can take out a 4 to 6 million champion in less than 240 hits I'm wasting my time responding because you don't understand this game on a basic level.
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL? Since you asked. When LOL came out the best of the best was a r3 5 star. Right now that would be the equivalent of a maxed out 5 star. Soon aftrer that act 5.4 came out and we received acces to r4 5 stars. Which allowed us to be able to one shot fights in LOL due to longer enrage timers. So to keep in line with this it would only be fair to make a r3 6 stars capable of one shotting Abyss champions. Right now not even a r4 6 star which doesn't even exist can do that at the moment. So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment. You do realize there were r4 champs before 5.4? Also there’s a good few champs who could probably one shot abyss champs due to cheese or just high damage (please no limber)
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL? Since you asked. When LOL came out the best of the best was a r3 5 star. Right now that would be the equivalent of a maxed out 5 star. Soon aftrer that act 5.4 came out and we received acces to r4 5 stars. Which allowed us to be able to one shot fights in LOL due to longer enrage timers. So to keep in line with this it would only be fair to make a r3 6 stars capable of one shotting Abyss champions. Right now not even a r4 6 star which doesn't even exist can do that at the moment. So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment.
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL?
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun.
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL? Since you asked. When LOL came out the best of the best was a r3 5 star. Right now that would be the equivalent of a maxed out 5 star. Soon aftrer that act 5.4 came out and we received acces to r4 5 stars. Which allowed us to be able to one shot fights in LOL due to longer enrage timers. So to keep in line with this it would only be fair to make a r3 6 stars capable of one shotting Abyss champions. Right now not even a r4 6 star which doesn't even exist can do that at the moment. So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment. You do realize there were r4 champs before 5.4? Also there’s a good few champs who could probably one shot abyss champs due to cheese or just high damage (please no limber) Most people did their initial run of LOL with a maxed 4 star like myself. So either way my point still stands. Also, if you really think there's a champion that exists with this damage cap that can take out a 4 to 6 million champion in less than 240 hits I'm wasting my time responding because you don't understand this game on a basic level. And 4* r5 couldn’t one shot fights while in this case a good few of the fights seems they could be one shot by a 5* r5 such as domino archangel human torch(vs mystic) doctor voodoo will be able to cheese at least 2 of the fights pretty much all of the easy path should be able to 1 shot as they have 2-2.7mil health unless there’s a node increasing health that we haven’t seen yet I doubt it as wasn’t the case in lolAlso I’ll say suicides will be insanely useful for this contentI don’t agree with the hit limit though Not to interject into the argument but I believe there is still a 300% health/attack missing from the videos seatin is posting. Which would add about another million health or so on what we have been shown. That thought would be the result of major brain fart and logic fail. Ex. champions (in LoL) are base stats, their health and attack are unmodified.Champion boost nodes are not present in RoL nor LoL; and as previously mentioned would break the content.
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL? Since you asked. When LOL came out the best of the best was a r3 5 star. Right now that would be the equivalent of a maxed out 5 star. Soon aftrer that act 5.4 came out and we received acces to r4 5 stars. Which allowed us to be able to one shot fights in LOL due to longer enrage timers. So to keep in line with this it would only be fair to make a r3 6 stars capable of one shotting Abyss champions. Right now not even a r4 6 star which doesn't even exist can do that at the moment. So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment. You do realize there were r4 champs before 5.4? Also there’s a good few champs who could probably one shot abyss champs due to cheese or just high damage (please no limber) Most people did their initial run of LOL with a maxed 4 star like myself. So either way my point still stands. Also, if you really think there's a champion that exists with this damage cap that can take out a 4 to 6 million champion in less than 240 hits I'm wasting my time responding because you don't understand this game on a basic level. And 4* r5 couldn’t one shot fights while in this case a good few of the fights seems they could be one shot by a 5* r5 such as domino archangel human torch(vs mystic) doctor voodoo will be able to cheese at least 2 of the fights pretty much all of the easy path should be able to 1 shot as they have 2-2.7mil health unless there’s a node increasing health that we haven’t seen yet I doubt it as wasn’t the case in lolAlso I’ll say suicides will be insanely useful for this contentI don’t agree with the hit limit though Not to interject into the argument but I believe there is still a 300% health/attack missing from the videos seatin is posting. Which would add about another million health or so on what we have been shown.
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL? Since you asked. When LOL came out the best of the best was a r3 5 star. Right now that would be the equivalent of a maxed out 5 star. Soon aftrer that act 5.4 came out and we received acces to r4 5 stars. Which allowed us to be able to one shot fights in LOL due to longer enrage timers. So to keep in line with this it would only be fair to make a r3 6 stars capable of one shotting Abyss champions. Right now not even a r4 6 star which doesn't even exist can do that at the moment. So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment. You do realize there were r4 champs before 5.4? Also there’s a good few champs who could probably one shot abyss champs due to cheese or just high damage (please no limber) Most people did their initial run of LOL with a maxed 4 star like myself. So either way my point still stands. Also, if you really think there's a champion that exists with this damage cap that can take out a 4 to 6 million champion in less than 240 hits I'm wasting my time responding because you don't understand this game on a basic level. And 4* r5 couldn’t one shot fights while in this case a good few of the fights seems they could be one shot by a 5* r5 such as domino archangel human torch(vs mystic) doctor voodoo will be able to cheese at least 2 of the fights pretty much all of the easy path should be able to 1 shot as they have 2-2.7mil health unless there’s a node increasing health that we haven’t seen yet I doubt it as wasn’t the case in lolAlso I’ll say suicides will be insanely useful for this contentI don’t agree with the hit limit though
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL? Since you asked. When LOL came out the best of the best was a r3 5 star. Right now that would be the equivalent of a maxed out 5 star. Soon aftrer that act 5.4 came out and we received acces to r4 5 stars. Which allowed us to be able to one shot fights in LOL due to longer enrage timers. So to keep in line with this it would only be fair to make a r3 6 stars capable of one shotting Abyss champions. Right now not even a r4 6 star which doesn't even exist can do that at the moment. So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment. You do realize there were r4 champs before 5.4? Also there’s a good few champs who could probably one shot abyss champs due to cheese or just high damage (please no limber) Most people did their initial run of LOL with a maxed 4 star like myself. So either way my point still stands. Also, if you really think there's a champion that exists with this damage cap that can take out a 4 to 6 million champion in less than 240 hits I'm wasting my time responding because you don't understand this game on a basic level. So your admitting you had to use revives to do your initial run with a champ that has equivalent power rating to an r3 5* but an r3 5* should be able to solo AOL fights which should be harder that LOL fights? This makes absolutely no sense, you shouldn’t be able to use r3 5* to earn r3 6* rewards. I never said that you should be able to one shot an Abyss fight with a r3 5 star. What are you talking about? Don't change my argument to fit your narrative. You're not completing Abyss anyways in any compacity.
Just hold the feedback until the actual content is out.Who knows, there might be noded Dash/Bleed/Poison/Stun Vulnerability on the fights if certain actions are performed, eg “5 seconds after the attacker performs an intercept, the defender takes 200% more damage if there is a bleed debuff active.” 🤷🏻♂️
I wonder if archangel would work very well here? As theres no limber node and if im not mistaken you can get around 65 heavys off before the defender goes unstoppable
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. See right here.....
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL? Since you asked. When LOL came out the best of the best was a r3 5 star. Right now that would be the equivalent of a maxed out 5 star. Soon aftrer that act 5.4 came out and we received acces to r4 5 stars. Which allowed us to be able to one shot fights in LOL due to longer enrage timers. So to keep in line with this it would only be fair to make a r3 6 stars capable of one shotting Abyss champions. Right now not even a r4 6 star which doesn't even exist can do that at the moment. So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment. You do realize there were r4 champs before 5.4? Also there’s a good few champs who could probably one shot abyss champs due to cheese or just high damage (please no limber) Most people did their initial run of LOL with a maxed 4 star like myself. So either way my point still stands. Also, if you really think there's a champion that exists with this damage cap that can take out a 4 to 6 million champion in less than 240 hits I'm wasting my time responding because you don't understand this game on a basic level. No, most did it with their first rank 4 5* from exploration of act 4
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL? Since you asked. When LOL came out the best of the best was a r3 5 star. Right now that would be the equivalent of a maxed out 5 star. Soon aftrer that act 5.4 came out and we received acces to r4 5 stars. Which allowed us to be able to one shot fights in LOL due to longer enrage timers. So to keep in line with this it would only be fair to make a r3 6 stars capable of one shotting Abyss champions. Right now not even a r4 6 star which doesn't even exist can do that at the moment. So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment. You do realize there were r4 champs before 5.4? Also there’s a good few champs who could probably one shot abyss champs due to cheese or just high damage (please no limber) Most people did their initial run of LOL with a maxed 4 star like myself. So either way my point still stands. Also, if you really think there's a champion that exists with this damage cap that can take out a 4 to 6 million champion in less than 240 hits I'm wasting my time responding because you don't understand this game on a basic level. No, most did it with their first rank 4 5* from exploration of act 4 No they didn't. Please got a 5 star basic crystal once every 3 to 4 months at that time and you not only had to get lucky to get SL, you also had to dup him as well. So you're completely wrong that most people did their initial run with SL. Very few and I mean very few people were rng lucky enough to get him and dup him.
I think the damage cap is just petty but there are far more bigger concerns. The hit count for the type of health pools involved is just way too low. A Descent number for those health pools would be at least 300 hits per r2 6 star so you can do some type of real damage. R3 5 stars should should basically be able to complete the match without reviving so I'm think 400 hits. Using 4 or 5 revives when you've done nothing wrong to complete a fight is just not fun. R3 5* can’t do LOL, why should they be able to do AOL? Since you asked. When LOL came out the best of the best was a r3 5 star. Right now that would be the equivalent of a maxed out 5 star. Soon aftrer that act 5.4 came out and we received acces to r4 5 stars. Which allowed us to be able to one shot fights in LOL due to longer enrage timers. So to keep in line with this it would only be fair to make a r3 6 stars capable of one shotting Abyss champions. Right now not even a r4 6 star which doesn't even exist can do that at the moment. So I would like to keep the same thing in terms of power requirements, this is the reason why the rewards aren't justified at the moment. You do realize there were r4 champs before 5.4? Also there’s a good few champs who could probably one shot abyss champs due to cheese or just high damage (please no limber) Most people did their initial run of LOL with a maxed 4 star like myself. So either way my point still stands. Also, if you really think there's a champion that exists with this damage cap that can take out a 4 to 6 million champion in less than 240 hits I'm wasting my time responding because you don't understand this game on a basic level. No, most did it with their first rank 4 5* from exploration of act 4 No they didn't. Please got a 5 star basic crystal once every 3 to 4 months at that time and you not only had to get lucky to get SL, you also had to dup him as well. So you're completely wrong that most people did their initial run with SL. Very few and I mean very few people were rng lucky enough to get him and dup him. I never said star lord, many people did their first clear with a duped storm or captain marvel, remember there were only 12 5 stars in the crystal back then so dupes weren’t all that rare
Just hold the feedback until the actual content is out.Who knows, there might be noded Dash/Bleed/Poison/Stun Vulnerability on the fights if certain actions are performed, eg “5 seconds after the attacker performs an intercept, the defender takes 200% more damage if there is a bleed debuff active.” 🤷🏻♂️ We both know thats not going to happen but I respect your opinion on what until the content arrives. I just disagree with that because theres nothing about a locked camera that can be made better once the content comes out and a hit count. Those you don't need to see the content to understand.
I expected nothing less ... when LOL was released I didn’t even touch for a long time ... that’s how this is gonna go Only thing is that they want to annoy their players with camera lock because that is all that it achieves The goal is never to Annoy our players. This is an ongoing theme, and whether somebody likes it or not, it adds to the atmosphere of the Labyrinth and Abyss. It's a Maze, and it's supposed to be hard to find your way around. I'm not going to argue difficulty or rewards: this is supposed to be the absolute highest difficulty thing in the game, and I personally understand and are willing to go along with the notion of making content that might be essentially impossible to complete for most players for very long periods of time. That's what makes it the absolute highest difficulty content in the game: not everyone is going to be able to do it without essentially outleveling it.But I think the camera lock is still nonsensical, and atmospherics is not a sufficiently good reason to do it. We have the same issue we had with alliance war. The developers wanted "counterplay" but they also wanted "surprise" and they were not initially willing to accept those two were contradictory. If you surprise the player, they cannot prepare. That is the definition of taking counterplay away. The developers eventually "compromised" by making every path save one visible in AW, which was an admission that the idea you could have both counterplay and surprise on the same node was nonsensical.Here, we have the absolute hardest difficulty content in the game, explicitly intended to be challenging no matter what kind of roster the player has, and yet the game is trying to also surprise them by not letting them see the fights they are going to have to fight or the options they have for attempting a completion run. That's pointless: essentially the first time anyone encounters a fight it will be purely blind luck as to what they bring. In effect, the first fight is wasted: no real strategic counterplay is possible.That might be worth it if there was any benefit to surprising the player. But if the fights are designed to be so strong that even careful preparation might not be enough, then unless the devs completely missed the mark that surprise will have zero entertainment value, as the fight is essentially lost from the start.And all of this is largely meaningless anyway, because unlike an alliance war map which is different for every alliance for every war, the Abyss map is going to be the same for every player for every attempt, which means the only players that will experience the "atmosphere" of the Abyss are complete idiots who don't download maps and just blindly wander around the absolute hardest content in the game.As others have said, maybe this makes sense as an additional challenge for the legend runners. I would be fine with that. But once the legend runs are completed, this feature makes no sense. It runs contrary to the presumptive goal of challenging players' skills and roster because it blinds them to what the challenge even is, and it forces players to find external resources to bypass the feature because the feature is so problematic for completing the challenge that you would have to be galactically stupid to attempt it without those resources.The difference between AW and the Abyss is you can't just keep iterating the Abyss over and over again over a dozen version releases of the game because that would become increasingly unfair to players who have to suffer through all those iterations. It would be better if by the time the last legend runner completes the Abyss the dev team decides to change policy on the camera lock.Basically, exploration makes sense in content that has interesting things to explore. Exploration makes no sense in content designed to kill you if you don't have the right champs, and also kill you even if you do have the right champs, and every single step in every direction is likely to end your exploration journey with a team wipe anyway.
I expected nothing less ... when LOL was released I didn’t even touch for a long time ... that’s how this is gonna go Only thing is that they want to annoy their players with camera lock because that is all that it achieves The goal is never to Annoy our players. This is an ongoing theme, and whether somebody likes it or not, it adds to the atmosphere of the Labyrinth and Abyss. It's a Maze, and it's supposed to be hard to find your way around.
I expected nothing less ... when LOL was released I didn’t even touch for a long time ... that’s how this is gonna go Only thing is that they want to annoy their players with camera lock because that is all that it achieves
I expected nothing less ... when LOL was released I didn’t even touch for a long time ... that’s how this is gonna go Only thing is that they want to annoy their players with camera lock because that is all that it achieves The goal is never to Annoy our players. This is an ongoing theme, and whether somebody likes it or not, it adds to the atmosphere of the Labyrinth and Abyss. It's a Maze, and it's supposed to be hard to find your way around. I'm not going to argue difficulty or rewards: this is supposed to be the absolute highest difficulty thing in the game, and I personally understand and are willing to go along with the notion of making content that might be essentially impossible to complete for most players for very long periods of time. That's what makes it the absolute highest difficulty content in the game: not everyone is going to be able to do it without essentially outleveling it.But I think the camera lock is still nonsensical, and atmospherics is not a sufficiently good reason to do it. We have the same issue we had with alliance war. The developers wanted "counterplay" but they also wanted "surprise" and they were not initially willing to accept those two were contradictory. If you surprise the player, they cannot prepare. That is the definition of taking counterplay away. The developers eventually "compromised" by making every path save one visible in AW, which was an admission that the idea you could have both counterplay and surprise on the same node was nonsensical.Here, we have the absolute hardest difficulty content in the game, explicitly intended to be challenging no matter what kind of roster the player has, and yet the game is trying to also surprise them by not letting them see the fights they are going to have to fight or the options they have for attempting a completion run. That's pointless: essentially the first time anyone encounters a fight it will be purely blind luck as to what they bring. In effect, the first fight is wasted: no real strategic counterplay is possible.That might be worth it if there was any benefit to surprising the player. But if the fights are designed to be so strong that even careful preparation might not be enough, then unless the devs completely missed the mark that surprise will have zero entertainment value, as the fight is essentially lost from the start.And all of this is largely meaningless anyway, because unlike an alliance war map which is different for every alliance for every war, the Abyss map is going to be the same for every player for every attempt, which means the only players that will experience the "atmosphere" of the Abyss are complete idiots who don't download maps and just blindly wander around the absolute hardest content in the game.As others have said, maybe this makes sense as an additional challenge for the legend runners. I would be fine with that. But once the legend runs are completed, this feature makes no sense. It runs contrary to the presumptive goal of challenging players' skills and roster because it blinds them to what the challenge even is, and it forces players to find external resources to bypass the feature because the feature is so problematic for completing the challenge that you would have to be galactically stupid to attempt it without those resources.The difference between AW and the Abyss is you can't just keep iterating the Abyss over and over again over a dozen version releases of the game because that would become increasingly unfair to players who have to suffer through all those iterations. It would be better if by the time the last legend runner completes the Abyss the dev team decides to change policy on the camera lock.Basically, exploration makes sense in content that has interesting things to explore. Exploration makes no sense in content designed to kill you if you don't have the right champs, and also kill you even if you do have the right champs, and every single step in every direction is likely to end your exploration journey with a team wipe anyway. im just gna comment on the camera lock.in a maze, u cant see which way the path leads, hence the camera lock is essential to recreate this feeling.
I keep reading the thread title as “Love yourself to the abyss”. From what I’ve seen, the abyss definitely has no love for me.