**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
The game design principle here is that the game makes options available and players have to decide when and how and even if to use them. Making decisions like that is an important part of the game and arguably the most important part to long term success. If you decide to get hung up on some options or decide to make up your own rules about how those options should be used, you will hamper your own progress in the long run. But the game has no obligation to honor your decisions in that matter.
The dangerous precedent to set is to send the message to the players that whenever the game presents an objective to the players, they can expect the requirements of that objective to just fall from the sky automatically without them having to do anything special or different than normal. You end up with a very needy and incompetent playerbase you have to coddle.
Thanks!