**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Cavalier Crystal
Munei_101
Posts: 7 ★
Honestly not much changed between the uncollected crystal. I know I’m late to The party but I was very disappointed. Felt like I had achieved something. Kabam should think about revamping cavalier crystals in general. Atp in the game its absolutely no point in feed us 3* hero’s. I don’t even have a need for 4*. We can’t even use them in act 6
1
Comments
If we convert all of the 3* champs into 4* champs, that's another 50 4* champs, which is between 13750 and 27500 shards. Again, if we just split the difference that's an additional two more 5* champs.
So the average number of 5* champs that drop out of 100 crystals goes up from about 12.5 to 14.5, or 16% more 5* champions in total net value. If you count the duplication shards it would be as if the Cav crystal dropped a 5* or 6* champ once out of every six or seven crystals. Higher tier players with fully max sig 4* rosters would get even more due to having even more max sig crystals.
That's a significant jump in value, and it doesn't count things like the much higher ISO and gold drops from the higher duplications. It seems unlikely they would keep the unit costs the same for that much increase in value, at least until they decide to straight up increase rewards across the board in the game.
The game builds into it the value of duplication so everyone can benefit from every champion crystal, at least a little, even if they already have the champions in the crystal, and even if they no longer even use those champions. Duplication gives shards for the next higher tier, and max sig crystals nearly double the shards you get when you have max sig champs (almost, because occasionally you don't get shards in those crystals). 3* champs generate 4* shards, 4* champs generate 5* shards, and so on. And the game rewards players who have max sig champions with max sig crystals, so the value of every crystal in a sense goes up over time for most players. That's just part of the resource management part of the game.