Due to issue with the "Not Another Anime Reference" Solo Event, we will be disabling the event for the time being. We will return the event at a future date when the issues have been resolved. We apologize for the inconvenience.
**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
Comments
I am also seeing that the system is automatically having the player close the gap after the player’s SP3 animation ends as if the player had long dashed back. Shouldn’t there be a normal distance between the two champs? This doesn’t allow the player time to attack without having to dash in and be intercepted.
When the AI does a SP3, it is standing within striking distance and attacking while the player get up animation has literally just completed and right when they are able to respond. That is not fair, as the AI has an unfair advantage.
This also happens in both videos.
Before player activates SP3
After the player’s SP3 ends (it is hard to catch the Ronin match because the slider cannot catch the split second after the players SP3, but you will see 5 (3 time stamp as to see what happens):
This is Before the AI activates SP3, (again, it is hard to get the Ronin one as it is right when the AI hits SP3):
After the AI’s SP3 ends:
It seems like the large gap is to prevent the player from striking immediately after a SP3, but that the developers want that advantage for the AI and for PCs the player to immediately evade/block. Why the difference? Any insight the team can give @Kabam Miike @Kabam Zibiit?
Good to know there is some consistency between champs and the player/AI. Though it is weird that some champs have a dramatic distance. Is it because OR needs to be that far as to not generate Spores while the system adjust to gameplay after the cutscene?
It would make sense.
Map 4, day 4 second corvus. Got light intercepted (annoyingly passive AI...) And took a full 5 hit combo to the face. Had three bars of power and 28 spores up, so hit sp3. Corvus on roughly 16% health immediately hits his sp3 (I forgot about strike back node), without the fight even restarting after my sp3 animation.
I die.
Had to revive and use a pot.
As usual, if this was a glitch which benefited the player base, it would have been fixed long ago.
And call me cynical, but I think they won't change it and will just change his text description instead.