**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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They've been expanding grandmasters favor for a while. New uncollected crystals are all part of that.
Wtf are you taking about Lmfao
You never need a Key to do a completion run. You only need them to master a quest. Every quest has 2 completely open paths without any gates, each containing a different Class Key. The other 3 paths in each quest blocked with 3 different Class Gates. Maybe you WILL have a Key to access a blocked path, but if you want to save it for later, you can do that too. It all depends on which Skill Gate path you want to try to tackle first. You'll never see 2 of the same Class Keys in a quest, and you'll never see 2 of the same Class Gate.
The Class Keys/Gate thing is really to emphasize mastering the Chapter in a non-linear way, and to make it so choosing which path you take across the whole Chapter is a meaningful decision, not just on a quest-by-quest basis.
Is this the more availability of t2a and t5b that you have announced a weeks ago?
You give us candys like kids with the t2a shards in the glory store but we are a little bit upset with the progression of our champs. Let us improve our rooster. The game is not only based in new champs addition.
*still does the quest*
I'm guessing this would interact very well for champs with power steal abilities like Vision AOU
Yes, it only consumes 50% of the power but you still need the full bar. And yes, it does have some cool interactions.
forget difficulty involved.. its the wait time for chap 3 .. for something u wait for 6 months or more .. u definitely need some unique items .. no t2as, no t5bs, not nearly enuf t4bs( we need on average 8 per 4* champ and u handout 1 per week from aq).. u handed out approx 10 t4bs from act4 ... why would u reduce that ?? we get a lot more shards from 1 month of alliance wars thatn u give out after 6 months of waiting .. why would we care abt shards in rewards ..
I'm sure there will be a lot of offers popping up soon for purchase...maybe that's the plan, maybe $5000 each?
I'm so disappointed. i know you guys are building demand but there is a point where resignation takes over and demand turns into contempt. I honk I've reached that point.
I basically have 4 months of filler time playing the same old nonsense with no further relevant progression. Cmon bro!
Just because the rewards are better than 5.2 doesn't make them good. The rewards in 5.2 were pretty awful outside of GM's favor. We were promised the opportunity to have a max 5* before 6* came to be and told there will be 6* in 5.4. Guess it was an honest oversight or a lie. Either way it bugs me that having a max 5* most likely will not be possible before 6* are in game content. Not sure why anynody else wouldn't be bothered by that, but to each their own.
6*'s aren't even here yet, so no. It's one Chapter of Act 5. More Resources will come in the future. I think people jumped the gun on the 6* Announcement and expected everything they needed to Max 5*'s from the next Chapter. There is a great deal of time between now and when 6*'s are playable.
They are gonna be on act 5.4, the next chapter after this one. This means no you will not have a max 5* before you see 6*s because it won't be possible. I am not talking about when they are playable. I am talking about when you have to play against them.
Has that been confirmed? Also, they wouldn't release a 6* Opponent unless they were beatable with what is currently available.
Go read the 6* announcement. It was confirmed by Miike or one of the other mods that would not be in5.3 but will be in 5.4
Also this from Ad0r@ in the Q&A on 6*
Q: When will we first see 6-Stars in the game?
A: In October, in quest content. They will not be playable at this time
Fair enough. It was an honest question. Still, they wouldn't release them without the means to Max a 5* unless we could beat them without a Max 5*.
And we are gonna be happy if in december we can rank one to r5. Poor players...
Kabam has stated the following things: 6*s will be "playable" in early 2018, we will have access to T5B before 6*s are released, and Act 5.4 is scheduled to be released in December 2017. Can't people put two and two together and realize Act 5.4 will be released before 2018 and Act V exploration rewards is the most likely landing spot for T5B? How is Kabam lying about things when "early 2018" is still months away lol. And so what if 6*s are released as defenders before we get T5B, there is not much difference to us that a 6* defender will be than a boosted up 5* defender, even if they have some different mechanic.
And to people complaining that they think their 5* 5/65s will be useless when 6*s arrive, let me repost this logic. By the time 6*s are released in early 2018, I doubt most would have anywhere close to half of the 10,000 6* shards you need for a crystal. You get 275 6* shards for duping a 5*. That's 37 5-stars you have to dupe over ~4 months to get a 6* by 2018. Assuming you pull consistent dupes (very unlikely) you would still need to average 10 5*s a month to get a 6* by early 2018. Most people get 1-2 a month, but let's say you get 3 5* a month. You would need to pull dupes consistently for over 12 months starting today before you saw your first 6*. Then you probably want to factor in how long it would take to dupe him. So 5* 5/65s will be reigning supreme for a long while. Maybe in 2019 we can start talking about how 6*s are overshadowing 5*s.
this isn't always true. there are a handful of champs who benefit greatly from being awakened.
is there starburst or any other sort of unavoidable damage?
It's not that it's like "this is awful and sucks!", but it most definitely isn't great either. 4*s are getting less valuable everyday and the rewards don't reflect that imo. It's why a lot of people are already slowing down using class cats on them, holding off on opening 5*s to avoid the **** ones currently available.
While you may try to spin this as "we want 4*s to remain important", the opponents and buffs they throw at you sure don't seem like it unless you run a really good (what some would call god-tier) 4*. And if you don't have that one, you'd probably rather just dump those resources into a 5* champ at this point who at least isn't nearing the end of their shelf life.
Nobody who can do this type of content at this point is in dire NEED of 4* shards, and furthermore, the amount given seems rather insulting. If you are unwilling to increase the amount of 5* shards awarded (to a reasonable number around 5k), I really see no value here. 4* shards should be higher as a result of the lack of 5* ones then by default.
This almost seems like something to do just because it's there, not something to be excited about. The 5* gem is nice (finally), but I have this sinking feeling RNG will give me something I don't want. And then I won't have any great amount of stones to use them on, because the stones aren't generic. There seems to be a disconnect here. Act 4 gave generic stones. Act 5 should give 4 and 5* generics, as Act 4 gave 3 and 4* generics.
Becoming Uncollected seems like the highest achievements one can have outside of the Labyrinth, and this seems like a step backwards for the most part. This seems like more filler rewards tbh. You got 4 t2a from Act 4 exploration, yet not one or part of one from anything else since. I don't understand, but I don't really need either them because I can just keep not duping people from the ever-increasing pool of (mostly sorry) 5* champs. Then I can use a stone on my (heavens forbid) 5* Groot and take him to sig 6 and rank 3? This is what I'm gathering. True roster building stuff here. Watch out 5.4, I'm coming for you!
While you tell us that 4*s are valuable still, how much longer do you think we are going to buy this? You chose to dilute the 5* pool then devalue them also slowly with 6*s. At least rewards heavily slanted in the direction of 5*s, some choices and non-reliance on RNG would have been nice here. That's all I'm really saying.
6*s will be in game content (quests) in October aka next month. My argument is not that we need r5 5* to beat them it is that we were told the materials get an r5 would be released before that happened and with this announcement it seems like that was not true.
Kabam Miike wrote: »
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Before 6-Stars are introduced to the Contest, we do intend on releasing the Tier 5 Basics that are needed to fully Rank Up 5-Star Champions! Take a look at the post we made, because we've got more information on that in there