**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
I am also seeing that the system is automatically having the player close the gap after the player’s SP3 animation ends as if the player had long dashed back. Shouldn’t there be a normal distance between the two champs? This doesn’t allow the player time to attack without having to dash in and be intercepted.
When the AI does a SP3, it is standing within striking distance and attacking while the player get up animation has literally just completed and right when they are able to respond. That is not fair, as the AI has an unfair advantage.
This also happens in both videos.
Before player activates SP3
After the player’s SP3 ends (it is hard to catch the Ronin match because the slider cannot catch the split second after the players SP3, but you will see 5 (3 time stamp as to see what happens):
This is Before the AI activates SP3, (again, it is hard to get the Ronin one as it is right when the AI hits SP3):
After the AI’s SP3 ends:
It seems like the large gap is to prevent the player from striking immediately after a SP3, but that the developers want that advantage for the AI and for PCs the player to immediately evade/block. Why the difference? Any insight the team can give @Kabam Miike @Kabam Zibiit?
Good to know there is some consistency between champs and the player/AI. Though it is weird that some champs have a dramatic distance. Is it because OR needs to be that far as to not generate Spores while the system adjust to gameplay after the cutscene?
It would make sense.
Map 4, day 4 second corvus. Got light intercepted (annoyingly passive AI...) And took a full 5 hit combo to the face. Had three bars of power and 28 spores up, so hit sp3. Corvus on roughly 16% health immediately hits his sp3 (I forgot about strike back node), without the fight even restarting after my sp3 animation.
I die.
Had to revive and use a pot.
As usual, if this was a glitch which benefited the player base, it would have been fixed long ago.
And call me cynical, but I think they won't change it and will just change his text description instead.