Champion Spotlight - Wolverine (Weapon X)



Wolverine (Weapon X) will be awarded as a 6-Star Champion to the Summoners who earned him by being among the fastest in Act 6 Chapters 1, 2, and 3. Your next chance to obtain him is by being one of the fastest to 100% Explore Act 6. Find out more in the Act 6 Chapter 4 Post.

About Wolverine (Weapon X)
Logan became known to the Weapon X program when he joined Team X. While Team X would disband, the Weapon X program was far from finished with him. He would later be the chosen subject for Experiment X, leading to him being captured and taken to a facility near Roanoke, Canada. There, Adamantium was bonded to his skeleton, and his brain was programmed to keep him under control. But after he was “tested” on the population of Roanoke, he was driven into an insane berserk rage by the pain of what he had endured, and what he had been made to do. Breaking free he escaped from the Weapon X program, but though much time has passed, he has never truly recovered from what was done to him by the Weapon X program.


Wolverine (Weapon X)'s Mechanics:

    Weapon X is a Berserker, and we’ve tried to make his mechanics and playstyle feel like it! He’s all about building up his Rage Charges until he snaps and that’s when the fun really starts! Once he’s entered Berserk Rage he’s all out offense, starting with a burst of Unstoppable to let him charge through whatever his opponent throws at him, and Unblockable so they can run, but not hide. The only thing to really be careful about is Heal Block, as your primary protection while Berserk is that on-Struck Regeneration.


BASE STATS & ABILITIES
* All stats based on 5-Star, Rank 5, Level 65, Signature Level 200
HEALTH: 31398
ATTACK: 2414
MAX PI:
WITHOUT SIGNATURE: 7615

WITH SIGNATURE (200): 10380

Character Class: Mutant
Basic Abilities: Berserker Rage, Regeneration, Unstoppable, Bleed

STRENGTHS
  • Regeneration
  • Weapon X has no Base Armor, however he does have a strong Regeneration ability that will trigger when struck to balance that out, and then once he goes Berserk he’ll Regenerate all the Hit Damage he takes, though do watch out for other Damaging effects, as he only Regenerates the damage from the Hit itself.

  • Bleed
  • With a chance to trigger a Bleed on pretty much every hit, a decent portion of Weapon X's damage comes from Bleeds. When in Beserk Rage, Weapon X has a 100% chance to trigger a Bleed!

  • Unstoppable
  • The Unstoppable that triggers at the start of Berserk Rage is both something to watch out for when fighting against Weapon X, and a great tool for allowing a controlled hit or two through to trigger his big on Struck Fury.
WEAKNESSES
  • No Armor
  • While Weapon X’s Regeneration will help compensate for his lack or Armor, any Armor Breaks are going to start driving his Armor Negative immediately, and the Opponent’s Hit Damage will climb quickly.

  • Heal Block
  • Most of Weapon X’s defense comes from Regeneration, and while his Regeneration Rate can’t be modified (except when Poisoned) Heal Block works just fine.

  • Slow
  • Probably the scariest thing Weapon X can do on Defense is to go Unstoppable at a bad moment, but given that his Unstoppable triggers can be predicted, Slow can make this a non-issue.

Abilities:
Passive:
  • Immune to All types of Regeneration Rate Modification except due to Poison.
  • The Potency of all Bleed Effects is reduced by 50%.
Developer’s Note:.
The Regeneration Rate Modification includes things like Petrify, etc.


Rage - Passive
  • Weapon X gains a Rage Charge each time he’s Struck, one of his Abilities Fails to trigger due to Chance, or a Debuff is Purified off the Opponent.
  • Gaining Rage Charges as well as all of the Berserk Rage Effects are unaffected by Ability Accuracy Reduction.
  • At 25 Rage Charges Weapon X snaps and enters a Berserk Rage lasting until his Rage Charges reach 0.
  • Upon entering Berserk Rage, Weapon X goes Unstoppable for 4 seconds.
  • As long as he’s Berserk and not Unstoppable, Weapon X’s Rage Charges fall off one at a time, falling faster the longer he’s been Berserk.
  • After Weapon X’s Berserk Rage ends all of its associated effects immediately end, and Weapon X cannot gain Rage Charges for 20 seconds.
Developer’s Note:.
Rages Charges are Weapon X’s primary resource. It’s the thing to watch to tell when he’s going to go Berserk and the thing you want to build when playing as him. The “one of his Abilities Fails to trigger due to Chance” is the less straightforward one, here’s two examples:
1) Weapon X lands a hit, but his 50% Chance to Bleed fails, so he gains a Rage.
2) Weapon X is Struck by an Attack, he gains 1 Rage from his on Struck clause, and then he could gain a second, if his on Struck Regeneration fails to trigger.


Berserk Rage Effects - Passive
  • Weapon X gains the following bonuses while in Berserk Rage:
  • Gain +2414 Attack.
  • 100% Chance when Struck to gain a Regeneration Passive healing 100% of the Hit Damage taken, over 5 seconds.
  • 100% Chance when Struck to gain a Fury Passive granting +3621 Attack, for 5 seconds. Max: 1 Stack.
  • Immune to All Stun Effects.
  • All Attacks become Unblockable.
Developer’s Note:
These are binary effects, Weapon X gains all of them the moment he goes Berserk, and loses all of them the moment Berserk ends. So keep in mind this means any pending Regeneration will be lost. While he’s Berserk, Weapon X just wants to be in his opponent’s face! Using his unblockable to punch through his opponent’s block, leveraging the periodic Unstoppable from his Heavy Attack to proc the on Struck Fury, and counting on his Regeneration to keep him alive.


Attack Missed or Evaded - Passive
  • Gain +2 Rage Charges.
  • 100% chance to go Unstoppable for 1 second.
Developer’s Note:
This ability helps Weapon X counter Evade abilities, letting him just stay on offense when Berserk.


All Attacks
  • 50% chance to cause a Bleed Debuff dealing 362.1 Direct Damage over 5 seconds. With 10+ Rage this abilitiy’s chance to trigger increases to 100%..
Developer’s Note:
This Bleed serves two purposes: 1) It deals damage over time. 2) It’s also Weapon X’s primary way to build Rage while Attacking, as each time it fails to Apply it gives him a Rage Charge.


When Attacked
  • While not in a Berserk Rage, 50% Chance when Struck to gain a Regeneration Passive healing 40% of the Hit Damage taken, over 5 seconds.
Developer’s Note:
Similar to the Bleed above, this Regeneration both helps compensate for Weapon X’s lack of Armor, as well as giving him a chance to gain a second Rage Charge each time he’s Struck.


When Charging a Heavy Attack
  • If Weapon X has any Rage Charges, he gains a Passive Unstoppable for 1.5 seconds, then goes on Cooldown for 10 seconds.
Developer’s Note:
This helps Weapon X get access to his Heavy Attack which is an important part of his loop.


Heavy Attacks
  • If below 10 Rage Charges, double current Rage Charges
  • Refresh all Bleed Effects on Opponent.
Developer’s Note:
And this is why the Heavy Attack is an important part of Weapon X’s loop. It allows him to juggle larger Bleeds that can be triggered with SP1 and SP3, but even more importantly it lets him build his Rage very quickly, and helps keep his Rage up while he’s Berserk.


Special Attacks
  • Gain +5 Rage Charges
  • If at or above 15 Rage Charges, go Berserk.

SPECIAL ATTACKS
Special Attack 1 - X-Slash: Weapon X delivers what will become a signature move with his razor sharp Adamantium claws.
  • While Berserk gain +1207 Attack.
  • 100% chance to inflict Bleed, dealing 2414 Direct Damage over 5 seconds.
  • If this attack doesn’t Hit gain +5 Rage Charges.
Developer’s Note:
When fighting against Weapon X this special attack is dangerous even if it is dodged because it helps build Rage stacks. Offensively it’s also a way for Weapon X to apply a strong Bleed effect for him to refresh with his Heavy Attack.

Special Attack 2 - Frenzied Rage: A wild charge of flashing claws and snarling teeth.
  • While Berserk, each Hit pauses Rage fall off for 1 second.
  • If triggered while not Berserk, gain up to +1810.5 Attack based on Rage.
Developer’s Note:
This is Weapon X’s go to for immediate damage while in Berserk mode, allowing him to extend it slightly and benefit from all the bonus Attack he gets from it.

Special Attack 3 - Scent of Blood: Just the barest whiff of blood in the air immediately drives Weapon X into berserk rage.
  • Gain Rage Charges up to 25 and then go Berserk.
  • 100% chance to inflict Bleed, dealing 2414 Direct Damage over 15 seconds.
Developer’s Note:
The SP3 gets Weapon X straight into Berserk Rage. This can be very useful to get back into Berserk Rage after the cooldown ends. It also inflicts the longest Bleed that Weapon X has access to, which makes it the easiest for him to refresh with his Heavy over the rest of the fight.

Signature Ability - Boundless Rage: Weapon X loses himself even more completely into his rage, becoming even less aware of the damage wreaked on his body.
  • Passive:
  • Berserk Rage’s Cooldown Duration decreases by 7 second(s).
  • Start each Fight with a Regeneration Buff granting up to 4709.7 Health based on the number of Rage Charges Weapon X ended the last fight with, up to 25.
Developer’s Note:
Wolverine (Weapon X)’s Signature Ability is twofold: it gives him greater access to his Berserk Rage mode, which in our opinion is when he’s most fun to play (not to mention most powerful). Secondly, it gives him a Regeneration on fight start, which supports the reckless, berserker playstyle of Weapon X. If he’s not taking at least some damage in the fight, he’s probably not being aggressive enough to make maximum use of his kit.



SYNERGY BONUSES
A Gang Of - Unique Synergy - With Wolverine, Wolverine (Old Man Logan), Wolverine (X-23)
  • All: Regen Buffs grant +15% Attack.
  • Unique Synergy: Does not stack with duplicate Synergies.

LAB PARTNERS - Unique - With Sabretooth
  • Wolverine (Weapon X), Sabretooth: +15% Bleed Debuff Potency.
  • Unique Synergy: Does not stack with duplicate Synergies.

TROPHY CASE - Unique - With Goldpool, Thanos, Kang
  • Wolverine (Weapon X): Start the fight with 5 Rage charges.
  • Goldpool, Thanos, Kang: Start the fight with a Fury Buff, granting 50% of your Base Attack for 15 Seconds.
  • Unique Synergy: Does not stack with duplicate Synergies.



RECOMMENDED MASTERIES
Double Edge
  • Reducing the Potency of Bleed, let Weapon X get the full Attack Bonus for only half the Bleed Damage, plus once he’s unlocked his Signature Ability he can use his the Regeneration at the start of the fight to help get back any Health he does lose.

Deep Wounds
  • While Berserk, Weapon X triggers a Bleed on every Basic Attack, Deep Wounds can make these Bleed that much more effective.

Coagulate
  • This doubles down on the Bleed Potency reduction built into Weapon X’s kit, allowing even more efficient use of Double Edge!
Post edited by Kabam Miike on

Comments

  • Deacon03Deacon03 Posts: 119
    Is this different than the Legends run Champion for 6.1 6.2 6.3
  • Lvernon15Lvernon15 Posts: 5,860 ★★★★★
    So is this not the legends champ? Just first 100 to explore?
  • VoltolosVoltolos Posts: 601 ★★

    Meh.. Those first 100 people who 100% Act 6 have really no want for a 5* trophy....6* would get people excited. What year is this?

    Where does it say he'll be a 5*?
  • SiliyoSiliyo Posts: 608 ★★★
    If I’m reading this correctly, it’s the first to 100% Act 6 not 100% 6.4. Does that mean there’s a separate Legend Run Champion for 100% 6.1, 6.2, 6.3, and 6.4?
  • Lvernon15Lvernon15 Posts: 5,860 ★★★★★
    Voltolos said:

    Meh.. Those first 100 people who 100% Act 6 have really no want for a 5* trophy....6* would get people excited. What year is this?

    Where does it say he'll be a 5*?
    The stats based on bit
  • JadedJaded Posts: 1,991 ★★★★
    Voltolos said:

    Meh.. Those first 100 people who 100% Act 6 have really no want for a 5* trophy....6* would get people excited. What year is this?

    Where does it say he'll be a 5*?
    The stats are given only as a maxed out 5*. Since he’s only available through this opportunity then they gave the stats on the champ they are giving.
  • RektorRektor Posts: 662 ★★★
    Deacon03 said:

    Is this different than the Legends run Champion for 6.1 6.2 6.3

    “Win WOLVERINE (WEAPON X) by being one of the first 100 Summoners to 100% Explore Act 6!” implies the top 100 finishers of 6.4 will get him, but what if you earned the legend champ in any of the prior chapters and can’t do a legend run for 6.4?

    All previous announcements indicated the legend champ is the same for every chapter. Earning the champ in more than one chapter just gives you an extra dupe.

    Can we have some clarification?
  • Mobius360Mobius360 Posts: 55
    Would be really cool, at least I think so, to see the rare hero's offered in the loyalty store as 2*s

    Unstoppable Colossus been the only option for years.
  • Deacon03 said:

    Is this different than the Legends run Champion for 6.1 6.2 6.3

    This is the Legends reward for Act 6 Ch1, Ch2, Ch3, and 100% Exploration.
  • Rektor said:

    Deacon03 said:

    Is this different than the Legends run Champion for 6.1 6.2 6.3

    “Win WOLVERINE (WEAPON X) by being one of the first 100 Summoners to 100% Explore Act 6!” implies the top 100 finishers of 6.4 will get him, but what if you earned the legend champ in any of the prior chapters and can’t do a legend run for 6.4?

    All previous announcements indicated the legend champ is the same for every chapter. Earning the champ in more than one chapter just gives you an extra dupe.

    Can we have some clarification?
    Fixed it. He is also the reward for the prior Legends Runs too.
  • VerreauxVerreaux Posts: 14
    Will Weapon X be present in any quests in the near future so we can get experience fighting him?
  • Secret_GamerSecret_Gamer Posts: 287 ★★
    Will he have different animations than OG Wolverine or is he just copy-paste?
  • DeaconVelvetDeaconVelvet Posts: 169
    i'm beginning to feel some kind of way about these things that go to either a) people who spend a ton of money or b) people who've found a way to beat the system ... these kind of things need to be more about the general population than the top 1% of players.

    i'm not a general pop player and i'm saying this. i feel bad for those who simply have no chance at some of the things that go to the most elusive of players.
  • Jojo424431Jojo424431 Posts: 2
    he's my favorite type of wolverine to me mane that would be the bomb and if he dose not fight like the og wolverine that's even better I hope it happens💪🏾💪🏾💪🏾💪🏾💪🏾
  • erocs23erocs23 Posts: 7
    Honestly Kabam, you guys should have replaced the OG vision deal (that comes around every once in a while) with Weapon X OR update the loyalty store with Weapon X. We all know those rewards or whatever you want to call them are REALLY outdated. Especially when a lot of us players have been waiting to add Weapon X to their rosters. Extremely Disappointed!!!!! Hope you guys gave him a whole different set of animations at least.

  • ApkillypsApkillyps Posts: 20
    I just have one question. I have only done a 1st run of Act 6 Chapter 1, if I %100 explore that during the start of event, do I qualify for Weapon X?
  • RocketWaffleRocketWaffle Posts: 16
    Apkillyps said:

    I just have one question. I have only done a 1st run of Act 6 Chapter 1, if I %100 explore that during the start of event, do I qualify for Weapon X?

    Only the first 20 people to fully explore chapter 1 are getting Weapon X, which far more than 20 people have already finished.
  • Bajan_SamuraiBajan_Samurai Posts: 78
    Mobius360 said:

    Would be really cool, at least I think so, to see the rare hero's offered in the loyalty store as 2*s

    Unstoppable Colossus been the only option for years.

    I'm all for Completists getting a chance to have all the rare champs at these low tiers (2 and 3 Star) since the game really favors 5 Star and up rosters, with a few still viable 4 Stars (at least for Synergies). The loyalty store would be a great place for this, but others could probably be split up with the Arena Battle Chip reward chances (with Punisher) and Max Sig reward chances (with IIF). Maybe cycle them weekly or monthly.

    It would also be great to update trading Loyalty for a 6 Star version of Unstoppable Colossus. Scaling up from 365K for a 4 Star to 800K for a 5 Star, I guess no less than 1,760K is fair but with the added potential value of a 6 Star 2,500K or higher is probably more likely and appropriate. He and IIF aren't game breaking with their abilities so why not go for it? (Maybe keep it at an even 2,000K plus some other version of trade in like 1,000K Battle Chips (not glory since that has a hard cap at 15K).

    But yeah, Loyalty Store: WWX, Thanos, Maestro, DPc, Kang, Dark Phoenix and Super Adaptoid up to 3 Star.
  • SergioCzSergioCz Posts: 1
    Deacon03 said:

    Is this different than the Legends run Champion for 6.1 6.2 6.3

  • SupremeWarlordSupremeWarlord Posts: 146
    auntm.ai has him listed as highest available tier 6 star. Sucks if this is the only way to get him. Only 100 people will have him. :'(
  • Austin555555Austin555555 Posts: 2,410 ★★★★
    So will there be more chances to get him or no?
    It would be smart to have him added to the basic pool to replace the OG wolverines spot
  • RektorRektor Posts: 662 ★★★
    Good job, kabam, creating an exclusive prize and actually making it exclusive.

    We all know he will eventually end up in some random nonsense crystal with a 0.1% chance for him and a 99.9% chance for a health potion, or maybe even gifting rank rewards (if that disaster event returns).

    But for now, congrats on creating a champ that you can’t just acquire by playing the slot machine with your credit card.

    You really should look into more incentive-based rewards to reduce the stale.
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