**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
For exploration, the best reward yet should be at least a generic 6* Awakening Gem.
I didn't expect to be this dissappointed with the rewards considering the scale and difficulty of all of Act 6 (especially 6.2 as a whole dumpster fire release of content).
Well I don't know if I invest time/ressources in completiong Abyss of Exploring Act 6... Or maybe this is just the sign that I should probably quit and move onto another more rewarding game? And that's a serious statement, I really have no excitement or drive to invest that much time/effort/frustration to get any of these "END GAME REWARDS".. sad day for the game in my opinion...
Or, are you saying some paths are shorter than other paths, and the average is what is listed?
Random AG and some % of a t5cc for completion of Act 6 (not just 6.4) doesn't seem too ground breaking especially for the effort involved.
People are going to have completed Act 6 and look at what they received and none of it will really be account changing.
When you completed act 5 you were at least closer to a r5 with the t5b at that stage of the game. You can't even get two 6*s from completion, pretty nuts.
I will give credit where credit is due, and the fights have been 90% well designed and fun in act 6 (bar 6.2), but at the same time I am getting sick of these '90% attack reduction unless *insert effect here* is applied'. This time the effects (prowess and power sting) are so niche and we don't have any 6.3 style boosts to help out, I just don't think it's fair to justify such miserable rewards for exploration which even then can shaft you.
I'll be sticking around for cavalier eq but if that has the same lackluster feeling I think I may finally uninstall this game.
Deep down I knew that the 25% crystals were a replacement for a full catalyst crystal, I just didn't want to believe it. But seeing none in the completion rewards confirmed my worst fears
I bet I saw 2160 units before
This game is built on Randomness, and always has been. If you do not feel that the rewards worth your effort, you can come back and do this content at your Leisure at another time, but I implore you to look back at all of the rewards of Act 6 together, and not just what you'd get right now.