**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
What champ would be great if they only increased their damage?
PeterQuill
Posts: 1,373 ★★★★
Wanted to start the discussion of what champs would be solid with just a damage increase?
For me it is Punisher 2099...I really dig his kit as a champ but his damage just makes him so hard to use consistently
I think Psylocke is another. Would love to her damage be much high when you lock an opponents power down completely.
For me it is Punisher 2099...I really dig his kit as a champ but his damage just makes him so hard to use consistently
I think Psylocke is another. Would love to her damage be much high when you lock an opponents power down completely.
4
Comments
They should eliminate the cooldown between combos as long as the combo is successful. If you fail the combo, let it go on cooldown as it does already. This would be an easy adjustment to give him more damage and more utility without making him game-breaking.
Buff Diablo
Dr. Zola
Seriously .. I'll put Iron Fist down.
He's really not that great at anything at the moment .. however, if his damage was higher, at least he'd have that ... I mean if it's the only thing he has (which it is, he has no utility), he should be, pretty much, the highest damage dealer in the game!!
"Glass cannon" poster boy heh