**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
1* availability for V4
A_NAZ
Posts: 713 ★★★
Any update as to whether 1*s will become available to earn again through small milestones or content for anyone needing them for v4?
16
Comments
I think the solution would be to allow people to buy back the champs they sold if they want . Put a premium on it if you have to and say it will cost 50 units per champ you sold and then the crystals can be for acquiring any you did not earn when you first started
No more higher stuff in the Daily ones anymore.
That's where most of the problem is (not people selling), game lets you advance so fast now that you don’t stay at that beginner level of Daily Crystal for nearly as long as ppl used to long ago, so they’re not collecting the available 1* from it anymore.
Possibly they could get away with fewer protests by announcing there'll be a special 1* arena in six months time; as then at least those who have shelled out will have the satisfaction of earlier completion.
If you're in a hurry, then like someone else pointed out, you might get lucky with RNG on the crystal; but on the other hand it may be cheaper to plough through using Gamora and 40-unit revives.
Explored every other chapter but the idea of potentially spending 1000s of units on the off chance of a hulk is bad game design
Tried vision for caustic temper and first fight was worse than fighting in LOL. Don’t have gamora and using a bleed champ like wolvie would had been costly too. You gotta fight Mordo 3x and assume each fight require 5 revives each, that is 8 fights total. 5 x 8 = 40 revives x 40 units each. That would had be 1600 units in revives.
One day...one day I will have v4 join the others as 100% 😂
An idea: Beginner EQ each month offers a 2* on completion so perhaps shift that 2* to become an exploration reward and make 1*s a reward upon completion.