**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Practice game mode: Danger Room
Minvis
Posts: 200 ★
I believe it’d be useful if there were a mode for practice. It could be called the “Danger Room” and allow you to choose what champion you fight, set the nodes, select the challenge rating, and such. There wouldn’t need to be any rewards and shouldn’t be any cost energy or otherwise (maybe you unlock it after a certain level).
What do you all think? Ideas?
What do you all think? Ideas?
1
Comments
You wouldn’t be able to modify the power levels of other people’s champs, so maybe iso infused nodes and champion boost nodes could be free.
At least the ability to have both champions start with a permanent indestructible buff. This way you wouldn’t have to worry about the match ending before you want it to.
Understanding interactions in this game can get tricky and other than jumping in blind there really is no way to try things out that you haven't seen before.
I also wrote a post on same topic
So I was trying to practice with my SS on bane node and very often I would get hit and had to exit the quest and start again which is very annoying
SUGGESTION:
How about having a practice mode in which our champ will have infinite health( so that we don't have start again and as we can tolerate having some hits we can do experiments with our champs) we can choose a particular node or combination of nodes or a specific champ to fight against
Now our opponent would have a limited health ( as we might want to test our champs damage) , but the catch is that we won't be forced out of practice mode once we won from the opponent , instead the same opponent ( if u have chosen to fight against a specific champ) or champs with same node will keep coming one after another ( kind of like survival mode)
BENEFITS:
FOR PLAYERS:
we can practice against a champ or node without wasting time in searching an opponent or having to enter the quest again and again
FOR KABAM:
Lately kabam has tried to bring diversity in usage of champs( for ex they introduced points for champ diversity in aw ) . If kabam allows players to explore their champ, people would obviously now use a wider spectrum of champs
Note : u can also add entry energy ( like 10-15 more or less )
I THINK ITS A WIN- WIN THING SO IT SHOULD BE ADDED TO GAME. AT EARLIEST
THNX
Time, energy ( that we spend in travelling to opponent)