**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Whats going on with Green Goblin in the Abyss?
CoatHang3r
Posts: 4,965 ★★★★★
GG’s Abyssal enhancement reads “Strikinging Green Goblin with a critical hit reduces his opponents’s attack rating by .9% for that attack.”
Critical hits appear to reduce attack by much more than .9% as there is a noticeable drop in damage when striking him with a Crit as opposed to a regular hit. You would think that a .9% attack reduction would not equate to less damage on critical hits when compared to non critical hits.
Critical hits appear to reduce attack by much more than .9% as there is a noticeable drop in damage when striking him with a Crit as opposed to a regular hit. You would think that a .9% attack reduction would not equate to less damage on critical hits when compared to non critical hits.
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Comments
Fyi a normal crit heavy under similar conditions is ~10k.
There is no documented phys resist in play.
2) Doom has +6% from Mr f and 10% from Aarkus being down. Aarrkus has +6% from Mr f and +40% from class advantage.
3) it appears that critical damage doesn’t gain the same same increase in damage from armor breaks as regular hits.
I’ll post some numbers in a bit.