**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
If they don't change the potency of the pots/revives in the glory store, this will be very unfair : you'll be forced to pay units/€/$ if you want to use less objects for the same amount of life healed !
For example in AW : we're limited to 15 objects BUT 1 object for a spender will not have the same value as the same for a non/moderate spender or just a guy who doesn't have units or don't want to spend units to spare objects.
Everybody wanted an increase of the potency of these pots/revives, but the regular ones !
I've said repeatedly that I'm not a fan but I still get it. At least this way you can occasionally buy a few of the big pots with grinded units to keep for emergency stash and continue to run alliance events with glory items
I'm genuinely very curious to see how this all shakes out. The highest number of disagrees I ever get on posts comes from posts where I argue that the whole point to F2P monetization is to sell as little as possible while still making enough money to support the game, so that the spenders get something, but the advantage of spending is as little as possible. In effect, players vote with their cash how much value the game should be giving. It is like a kind of reverse auction. We spend, or not spend, and that determines how much stuff the game sells. I argue this is healthy for the game, because spenders are happy to buy things and non-spenders are happy that the spenders aren't getting too much. About a quarter of my disagrees and lols come from these kinds of posts alone.
So I'm very curious to see if the people complaining about unit potions being an unfair advantage over glory potions have any kind of numbers or sustainability, or if a month from now they'll turn out to be an insignificant minority. I really wouldn't bet money either way at the moment.
What concerns me is the Alliance War specific boosts... will Kabam introduce solo and AQ boosts and then phase out the generic boosts? In my experience it is only a matter of time before companies do this to capitalize on monetary gains. Generic items will most likely be phased out in order to make the focused ones the only way to get boosts. Players will have to buy 3 of each type instead of boosting for an hour, making moves in AW, AQ and tackling a few runs of act 6 quests.
It may not happen, but these things are done in small changes over time. I really don’t have faith that this is all Kabam’s doing in a good faith to “Help” the players. I mean, look at backdrafts intercepts and how the AI performs better as an opponent than in auto fights. Half the time my champ just stands there in auto fight. Most changes being done have improved for Kabam rather than the player base.
Just my opinion.