**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

What defines each class?

PsyLifePsyLife Posts: 399 ★★
For example, Mystics are nullifiers. We all know class shapes a character’s abilities. There are the loading screens, but what would a generic tech character’s abilities be? Cosmic? Mutant?

Comments

  • lowlevelplayerlowlevelplayer Posts: 4,292 ★★★★★
    Interesting question, I honestly have no idea. @Kabam Miike can u answer this?
  • PsyLifePsyLife Posts: 399 ★★
    This isn’t exactly a dev question, but a idea to think about.
  • Reverend_RuckusReverend_Ruckus Posts: 407 ★★★
    Most techs have some kind of armor up effect.
    17 out of 26 if that’s correct
  • YcatsYcats Posts: 146 ★★
    Science would be Debuffs
  • DeejDeej Posts: 108
    what does AAR stand for?
  • Thicco_ModeThicco_Mode Posts: 8,852 ★★★★★
    Deej said:

    what does AAR stand for?

    Ability accuracy reduction
  • PsyLifePsyLife Posts: 399 ★★
    I would think:
    Mystic: Nullify
    Cosmic: Buffs
    Tech: Power Drain
    Mutant: Prowess
    Skill: Shruggo and DOT
    Science: Debuffs
  • thekingslay3rthekingslay3r Posts: 4
    Mystic: Nullify and power control.
    Cosmic: buffs
    Tech: Armor, immunities, heal block, power control.
    Science: debuffs, evade.
    Skill: DoT, tenacity, counter miss/evade
    Mutant: prowess.
  • LazuliLazuli Posts: 94

  • SlimeballSlimeball Posts: 340 ★★
    cosmic armor break, mutant bleeds/debuffs, tech utility, mystic power control,nullify, science overall control? , skill idk
  • PsyLifePsyLife Posts: 399 ★★
    Stealthy has slow.
  • Lvernon15Lvernon15 Posts: 11,596 ★★★★★
    Mystic- nullify
    Cosmic- tons of buffs
    Tech- armour and power control
    Mutant- regen and big specials
    Skill- aar shrug offs bleed
    Science- petrify (more of a jack of all trades class)
  • Mirage_TurtleMirage_Turtle Posts: 1,868 ★★★★

    Cosmic: Buffs and Poison Immunity
    Tech: Power Control and Armor
    Mutant: Regen and Damage
    Skill: Bleed and AAR
    Mystic: Nullify
    Science: Not too sure. Evade and Base Stats I guess

    Years ago, the loading screen stated that Science champs had strong base stats that weren't reliant on buffs, hence their effectiveness against mystic champs who nullify buffs.

    Otherwise, these are pretty spot-on with the original concept of the strengths of each class according to Kabam.
  • Bugmat78Bugmat78 Posts: 2,108 ★★★★★
    edited March 2020

    Mystic: Nullify and power control.
    Cosmic: buffs
    Tech: Armor, immunities, heal block, power control.
    Science: debuffs, evade.
    Skill: DoT, tenacity, counter miss/evade
    Mutant: prowess.

    Yep. What I've gathered from my experience also. i guess you can add to the following

    Mystics: stagger (slightly different from nullify)
    Cosmic: many (not all) armor break
    Mutants: many (but not all) debuff also
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