**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
What defines each class?
PsyLife
Posts: 399 ★★
For example, Mystics are nullifiers. We all know class shapes a character’s abilities. There are the loading screens, but what would a generic tech character’s abilities be? Cosmic? Mutant?
0
Comments
17 out of 26 if that’s correct
Tech: Power Control and Armor
Mutant: Regen and Damage
Skill: Bleed and AAR
Mystic: Nullify
Science: Not too sure. Evade and Base Stats I guess
Mystic: Nullify
Cosmic: Buffs
Tech: Power Drain
Mutant: Prowess
Skill: Shruggo and DOT
Science: Debuffs
Cosmic: buffs
Tech: Armor, immunities, heal block, power control.
Science: debuffs, evade.
Skill: DoT, tenacity, counter miss/evade
Mutant: prowess.
Cosmic- tons of buffs
Tech- armour and power control
Mutant- regen and big specials
Skill- aar shrug offs bleed
Science- petrify (more of a jack of all trades class)
Otherwise, these are pretty spot-on with the original concept of the strengths of each class according to Kabam.
Mystics: stagger (slightly different from nullify)
Cosmic: many (not all) armor break
Mutants: many (but not all) debuff also