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Adrenaline Mechanics

Hi folks, anyone cares to explain how the adrenaline mechanics on 6* works?

From observation, it seems that the temporary health bar fills in if you're not hit but wondering if there's any special interaction with specials, masteries (willpower?), champs (eg: does it have any effect on regen champs?) and whether if you have any tips you can share to make the best of this mechanics?

Thanks in advance

Comments

  • Blubfish_666Blubfish_666 Posts: 237
    Actually, if you are hit a certain percentage of that damage taken is saved in that temporary white bar, and hitting the opponent back will refill some of your health per hit.
  • lowlevelplayerlowlevelplayer Posts: 4,292 ★★★★★
    This is something I was always wondering about. Is this mentioned anywhere in game?
  • EvangelionlovrEvangelionlovr Posts: 481 ★★★
    If you open a champs info and go to their stats there's a little "i" next to the adrenaline icon which explains it.

    Basically 30% of any damage from a hit or blocked hit is "stored" and can be recovered when you land a hit, based on how much damage you do.
  • DjinDjin Posts: 1,962 ★★★★★

  • GroundedWisdomGroundedWisdom Posts: 36,236 ★★★★★
    Basically, once it kicks in, you hit them to replenish your Health. If you don't, your Adrenaline will decay slowly.
  • pedroteixeira07pedroteixeira07 Posts: 213
    Thank you so much guys. I had no idea about all those additional details like the decay rate, interaction with nodes etc. I suppose the best tactic to make the best of this mechanics is being extremely aggressive and probably having an unblockable special or an sp3 at hand.
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