**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Second thing on map 7
Run477
Posts: 1,391 ★★★
Second thing on map 7 is quite ridiculous.
First, mesmerize is the dumbest node in the game. 7% operates more like 25%. Or, like today, my first hit into him his block he evaded and instant kills me.
However, you can play around it sometimes. But when you add in mighty charge it becomes a little ridiculous on thing. You can’t place a slow on him bc of that and you really can’t parry to prevent evades that way. And let’s not forget that the node also has kinetic transference so he is constantly gaining power.
AQ is not event quest. People can’t sit and revive/heal to clear insane stuff like this. You need to tone down the second thing. Either replace mighty charge or mesmerize so that there are options for playing him. Outside of using quake, would love to know what champ kabam believes has even a chance to reliably kill him there.
First, mesmerize is the dumbest node in the game. 7% operates more like 25%. Or, like today, my first hit into him his block he evaded and instant kills me.
However, you can play around it sometimes. But when you add in mighty charge it becomes a little ridiculous on thing. You can’t place a slow on him bc of that and you really can’t parry to prevent evades that way. And let’s not forget that the node also has kinetic transference so he is constantly gaining power.
AQ is not event quest. People can’t sit and revive/heal to clear insane stuff like this. You need to tone down the second thing. Either replace mighty charge or mesmerize so that there are options for playing him. Outside of using quake, would love to know what champ kabam believes has even a chance to reliably kill him there.
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Comments
The godly Quake players who doesn't need to parry will have a good time. Other than that SG and She-hulk seems like great answers and NF should do well.
Holy **** that is nice
Thing's normal abilities as a defender force you to balance rock stacks and his power bars.
When you add in Mesmerize AND Kinetic Transference AND Mighty Charge on top of his mini boss level stat boosts, it's a bit much.
I think he needs to be toned down the way they toned down the Map 5 Hyperion when he was released.
Also, I listened to the devs on you tube for incursions yesterday, it's clear they play this game. Can you please put devs who actually play this game in charge of AQ and AW as well? Because it's obvious the devs in charge of AQ and AW are level 10 and have no idea how to play this game. Thanks.