**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Km SP3... bug or not, need some clarification
BenQcSlayer
Posts: 867 ★★★
So I am testing KM sp3 damage overtime...
So sp3 description mentions that he inflicts a Bleed Stack for Every bleed. And each bleed inflicts 1176 damage for every bleed over 6 sec. And a maximum of 50 bleed stack is allowed.
So I tested this mecanic twice to be sure. As you can see I loaded the 50 stacks first
And I fired the SP3
So damage overtime was 5920 per sec for 6 sec.
Where the damage over time should be.... 50 stacks of bleed x 1176 x 6 sec = 352800
A huge difference between 5920 x 6 sec = 35520
Here is a different result from the same fight.
When I fire the sp3 he is at 48% health point
And after the 6 seconds he is at 32% health point
Knowing that WS as 547 774 health point, that makes
48% - 32% = 16% x 547 774 = 87643 Damage
Therefore 87643 / 6 sec = 14 607 damage per thick
14 607 / 50 stacks of bleed = 292.14 damage per stack of bleed....
Can we get clarification on this « bug »
So sp3 description mentions that he inflicts a Bleed Stack for Every bleed. And each bleed inflicts 1176 damage for every bleed over 6 sec. And a maximum of 50 bleed stack is allowed.
So I tested this mecanic twice to be sure. As you can see I loaded the 50 stacks first
And I fired the SP3
So damage overtime was 5920 per sec for 6 sec.
Where the damage over time should be.... 50 stacks of bleed x 1176 x 6 sec = 352800
A huge difference between 5920 x 6 sec = 35520
Here is a different result from the same fight.
When I fire the sp3 he is at 48% health point
And after the 6 seconds he is at 32% health point
Knowing that WS as 547 774 health point, that makes
48% - 32% = 16% x 547 774 = 87643 Damage
Therefore 87643 / 6 sec = 14 607 damage per thick
14 607 / 50 stacks of bleed = 292.14 damage per stack of bleed....
Can we get clarification on this « bug »
3
This discussion has been closed.
Comments
As seen in the abilities, each bleed deals 1176 damage OVER 6 seconds, not 1176 damage every second.
So every second you'll be dealing 1176/6=196 damage per bleed, which is much closer to your calculations from the fight, the slight difference may be from masteries like Deep Wounds or the 3 hits you dealt after the sp3.
Killmonger won't be dealing 300k damage in 6 seconds lol
KM would be dealing over 300k damage over 6 sec.
Now that could be an error and that is what i am demanding clarification about.
No miss understanding or bad calculation from my part if you look properly at the pics and facts i have provided. LOL
Look at the pics, which are facts and you will notice that even witn the mastery’s and the 3 hits i gave, there is a bug. LOL
Not sure where you got the idea that you should multiply the damage by 6
Edit: Another mistake: its 5900 damage per tick not per second so 5900 * 2 * 6 = 70000
Acrobat 100