**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Can you only get top rewards from 1 zone for a month? So if I do all of zone 7 top rewards, i cant get zone 6 til the following month?
Also, while everyone's tastes in gameplay are different, just from my short experience with Incursions compared to Dungeons I think way more people are going to find Incursions better than Dungeons than are going to feel the reverse. Because:
1. You don't feel rushed in the fights. The longer timers mean you don't have to race to finish the fight before timing out, and you can take a short break in between fights if you like. You also have time to think about nodes and champs before entering fights. This is, in general, something I find a much less stressful experience.
2. You don't have to decide whether to gamble on the next room. Dungeons had a failure mode for both players: fail the next room, lose half your points. With Incursions there's no penalty for failing, which also means there's much less damage you can do to your partner if you slip up. This also means there's less pressure to spend to reach the end. If you die, you die. It might be disappointing to fail, but there's no loss. This is also a much less stressful experience.
3. Because of (2) there's more room to experiment with different champions, with different buffs, and in general with trying to push as hard and as far as you like, because again there's no penalty for failure.
4. The rewards are front-loaded, so Incursion grinders can get rewards for doing a ton of rooms but the average player is going to get a high percentage of the most valuable rewards within the first few rooms. I maxed out Incursion shards at S7 room 5 (12086 points).
5. Once you get familiar with buffs and champ combinations, Incursions have more gameplay "momentum." Which is to say, at the beginning when the fights are easier you're building up a ton of boosts which make the next room easier, which makes it more likely you'll survive well enough to get even more boosts. Often when you fail you fail relatively suddenly after several rooms of accelerating performance. This makes the experience less grindy and more entertaining in my opinion. There's a greater feeling of being rewarded for good play in the form of buffs that make you feel stronger, separate from the material rewards generated from Incursions. That meta-reward of boostetd gameplay performance is something that in my opinion MCOC has lacked in general, but can greatly improve the entertainment value of the game (and it is something I suggested a while back as being important to making interesting content).
Basically, the rewards are better, the gameplay experience is better, there's less pressure, there's no penalty for failure, there's more opportunity to play them at your own pace or in your own way (I can solo Incursions comfortably with two accounts, even though it isn't designed for that purpose), and the gameplay itself is quite a bit different from most other parts of the game. In the rest of the game, nodes are there to punish you. Here, nodes are there to give you a temporary feeling of power over the content. I think that reversal is going to be appealing to many players.
Fui jogar a sala 6 meu jogo fechou sozinho, agora mexo no jogo normal, mas quando coloco para continuar o jogo cai. Só a merda da Incursão que não vai de jeito nenhum, fiquei travado lá.
Isso porque a kabam fez uma propaganda exagerada falando que ia ser divertido.
Divertido uma ova!