**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
You're still gonna be in trouble of the AI is passive but at least you would have a fighting chance.
There are many options the could choose to make this tactic reasonable while still being a challenge.
Just wanted to drop in to remind you all to please remember to remain civil in your conversations.
I will be passing this feedback on to the team for discussion.
If you think that you have discovered a Bug/Issue with the Node, please post a separate thread in the Bug Section.
Is it a bug, that you simply cannot counter that on Stun/Debuff Immune nodes?
Before, what I liked to play the most was AW, but with Siphon and Flow's global Node, AW became a pain, these Nodes were just to increase the difficulty a little.
These two Nodes need to have a Nerf, but it is not to transform the other Nodes into complicated Nodes, leave it at that, only Siphon and Flow needs to be adjusted.
I usually don’t care about things but this is bad, I don’t face flow often but once more people in your alliance get flow champs you’ll see it, like when ironman came out. Every alliance had 7-8 of them on defense.
2. You can parry to stop power gain on regular nodes
3. On stun and debuff immune nodes you can use champs that don’t rely on crits (e.g G99) or use champs that can tank L3 (e.g iceman, sym supreme, ghost)
Its not only flow you have to fight against. And some of the hard matchups have 1 counter. 1/174 champs. And you cant pick your champs. Its RNG if you get them.
Once you played vs it you will understand.
What do you think why so much posts popped up saying its too much?
That being said FLOW is garbage. I’d challenge kabam more so on the point of fairness and balance. If one tactic is used in well I’d bet well over 90% of current wars there is a problem. Why offer other tactics if only one is really being used? Why would players only choose a certain one? Etc
The answer being by design Flow delivers an extreme difficulty that is not in balance w the majority of the champs in the game, player skill levels etc. For deaths to be hitting triple digits - It is a blatant money grab. The flow tactic itself, if kept should be dramatically reduced in potency. Say from 45% to maybe 10-12% at tier 3 (scale that decrease appropriately across other tiers)
At any rate Flow is designed terribly, its way out of balance, needs to be reworked or removed. And programmers/MODs need to push a fix out ASAP.
- End game player here, all content completed and a hair under 2M PI. If the people I typically play w are needing to drop in all kinds of resources fight after fight and seeing nearly 2-3xas many total deaths every war compared to last season there is a problem!
First was the path 1-3 debuff immune fight. Mister Sinister. He was on suicides and I almost got the one shot purely from baiting specials and 90% Of damage was recoil. About 20 sp1, 3 sp3 tanked in a 3 min fight.
BWCV on mini island - I took 8 sp3 before she finally clammed up and waited for my phase to end.
It’s just silly frankly. It’s manageable on stunnable fights, though still very difficult. If you crit in first hit of a special they could be at dp3 by end of animation
Not only these, but the challenge was to beat a Debuff immune Dormammu. The Longshot synergy will only work when a Fatigue Debuff is applied, which won't happen.
Kabam, you are losing paying players every season of war. I guarantee you will see a huge number of people quitting after this season. If you can't see that this will effect your bottom line in the future, then I don't what else to do. Get rid of the defensive tactics today.