I finally do the maths on armour break.

TP33TP33 Posts: 1,394 ★★★★
I have decided that it’s no longer worth waiting to see just how potent armour break/armour up effects are by comparing with other champions to gain a rough idea, I’m doing the maths.

For these calculations I used my 4* r3 groot as he had some very easy numbers to work with.




Above are the numbers. From these we can see that 284 armour rating=12.4% damage reduction.

We can then do the maths and round up to 286 for a 12.5% (1/8th) of a damage reduction (284= 12.4x22.9 so 286= 12.5x22.9)

Multiply this figure by 8 and we get 2288 or a 100% damage reduction.

So an armour break reducing armour rating by 2444 (r5/50 4* Medusa) increases damage by 114%

Or an armour break reducing armour by 2100 (5/65 5* sorcerer supreme) increases damage taken by 87.9%

To work out the potency of armour break take 2288, now is the armour break (AB) higher or lower than 2288.

If higher: AB-2288=? 2288/?= % over
100+%over= potency of armour break %

If lower: 2288-AB=? 2288/?=% under
100-%under= potency of armour break %

Same calculations apply to armour ups

Comments

  • Jh_DezJh_Dez Posts: 1,242 ★★★
    I don't understand this
    But there's no longer anything like negative armour if I recall since the 12.0 changes if that's what you're trying to explain
  • VoltolosVoltolos Posts: 959 ★★★
    There is negative armor (look at cull) but diminishing returns makes this whole post useless
  • TP33TP33 Posts: 1,394 ★★★★
    Jh_Dez said:

    I don't understand this
    But there's no longer anything like negative armour if I recall since the 12.0 changes if that's what you're trying to explain

    The maths is slightly complicated, this was mainly for the sanity of us number addicts then anybody else
  • OkaythenOkaythen Posts: 590 ★★★
    TP33 said:

    Jh_Dez said:

    I don't understand this
    But there's no longer anything like negative armour if I recall since the 12.0 changes if that's what you're trying to explain

    The maths is slightly complicated, this was mainly for the sanity of us number addicts then anybody else
    I hate the fact that they changed the numbers from % to those ridiculous numbers
    Like I look at blades base crit being 628
    WTF does that even mean?
    Apparently it makes it be 23%
    But his sp2 grants him 2100 additional crit rate
    Which means what?!?!?
    The numbers in the OP were relaxing
  • TP33TP33 Posts: 1,394 ★★★★
    Okaythen said:

    TP33 said:

    Jh_Dez said:

    I don't understand this
    But there's no longer anything like negative armour if I recall since the 12.0 changes if that's what you're trying to explain

    The maths is slightly complicated, this was mainly for the sanity of us number addicts then anybody else
    I hate the fact that they changed the numbers from % to those ridiculous numbers
    Like I look at blades base crit being 628
    WTF does that even mean?
    Apparently it makes it be 23%
    But his sp2 grants him 2100 additional crit rate
    Which means what?!?!?
    The numbers in the OP were relaxing
    I’m hoping on doing crit rating and that tomorrow
  • Two word: diminishing returns.
    Four Words: your calculations are wrong
  • TP33TP33 Posts: 1,394 ★★★★

    Two word: diminishing returns.
    Four Words: your calculations are wrong

    Explain?
  • TP33 said:

    Two word: diminishing returns.
    Four Words: your calculations are wrong

    Explain?
    Sorry I was just lazy. The numbers don't convert to percentages like how you did it. Even a ramped up aegon who can go up to like infinite crit rate does not have a 100% crit rate.multiplying 286 by 8 does not give you the equivalent armour percentage. It will be considerably less. Think of it like a graph of e^-x. It never reaches zero but tends to it. Same with this no matter how much you increase your armour by the numbers it will never reach 100
  • TP33TP33 Posts: 1,394 ★★★★
    Why does the game have to be so hard to calculate, WHY?
  • Lvernon15Lvernon15 Posts: 10,430 ★★★★★
    If you’re on discord the collector bot translates flat values into percent
  • HolrosHolros Posts: 275 ★★★
    TP33 said:

    I have decided that it’s no longer worth waiting to see just how potent armour break/armour up effects are by comparing with other champions to gain a rough idea, I’m doing the maths.

    For these calculations I used my 4* r3 groot as he had some very easy numbers to work with.




    Above are the numbers. From these we can see that 284 armour rating=12.4% damage reduction.

    We can then do the maths and round up to 286 for a 12.5% (1/8th) of a damage reduction (284= 12.4x22.9 so 286= 12.5x22.9)

    Multiply this figure by 8 and we get 2288 or a 100% damage reduction.

    So an armour break reducing armour rating by 2444 (r5/50 4* Medusa) increases damage by 114%

    Or an armour break reducing armour by 2100 (5/65 5* sorcerer supreme) increases damage taken by 87.9%

    To work out the potency of armour break take 2288, now is the armour break (AB) higher or lower than 2288.

    If higher: AB-2288=? 2288/?= % over
    100+%over= potency of armour break %

    If lower: 2288-AB=? 2288/?=% under
    100-%under= potency of armour break %

    Same calculations apply to armour ups

    Diminishing returns makes this post invalid
  • Thicco_ModeThicco_Mode Posts: 8,684 ★★★★★
    TP33 said:

    Why does the game have to be so hard to calculate, WHY?

    I think they did this during 12.0 update. Please correct me if I'm wrong
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