**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Is power gain consistent among all champs?
Mirage_Turtle
Posts: 1,868 ★★★★
2-part question today:
1) I've heard there is some variability in power gain from hitting and being hit based on a champion's rank within a given rarity. For example, a rank 5 5* will gain more power per hit than a rank 3 5*, which will in turn gain more power than a rank 1 5*. Does anyone know how much variability there is between ranks? What kind of % power gain can you expect between ranks?
2) If there is nothing mentioning any difference in power gain in a champion's description, can we expect all champions of the same rank and rarity to gain power at the same rate? For example, Psylocke gains power from hits slower than most champs, but that is explicitly written in her description. Would 2 champs with no power gain mechanics listed in their descriptions, say Hawkeye and Abomination, have the same power gain rate provided they were of the same rank & rarity (ex. they're both 5* rank 2)?
I appreciate helpful input on this. Thanks.
1) I've heard there is some variability in power gain from hitting and being hit based on a champion's rank within a given rarity. For example, a rank 5 5* will gain more power per hit than a rank 3 5*, which will in turn gain more power than a rank 1 5*. Does anyone know how much variability there is between ranks? What kind of % power gain can you expect between ranks?
2) If there is nothing mentioning any difference in power gain in a champion's description, can we expect all champions of the same rank and rarity to gain power at the same rate? For example, Psylocke gains power from hits slower than most champs, but that is explicitly written in her description. Would 2 champs with no power gain mechanics listed in their descriptions, say Hawkeye and Abomination, have the same power gain rate provided they were of the same rank & rarity (ex. they're both 5* rank 2)?
I appreciate helpful input on this. Thanks.
0
Comments
For two, champs at the same rank should gain power at the same rate, if their abilities don't list anything like psylocke
https://forums.playcontestofchampions.com/en/discussion/158294/champions-of-different-rarities-gain-power-at-different-rates/p2
That link was especially helpful and definitively answers the first question.
Does anyone have any additional input on the second question? Unless explicitly stated otherwise, do all champs gain power at the same rate given the same rank and rarity?
I posted my findings in the bugs section along with a video and plenty of screen shots. I encourage you to take a look and see if maybe there's something I'm missing, but this seems like a bug to me.