**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Who knows how much progression it provides for players
Say I need a mutant ag. You buy the rift ticket thing (no selector) and you enter the rift. If there is a mutant ag, could I then buy the package with the selector and another rift ticket to chose my path? If there isn't, I just go random and leave it to chance and repeat the process for my next rift. This way, I'll only spend the extra currency if I know I can get the item I want? Is this a viable strategy?
But the newer players these days are progressing so quickly, that they're running out of the bracket in which they can get 1* Champions very fast. I'm just gonna show what I mean.
I started my account in April last year, I remember getting Act 4 completion in the first week and this is my 1* roster.
As you can see, I only have 4 1* Champions, fortunately I did manage to get a 1* Hulk but others might not be so lucky. What I'm saying is, in a way players are getting punished for being too good at the game. It's entirely possible that a player never sold any Champions and still doesn't have a 1* Hulk.
What you're suggesting is that players should simply wait around lower levels until they get a 1* Hulk, even if they have Champions who are strong enough to get some progress done. With how easy it is to get 4* Champions these days for beginners, I don't think waiting around should be the ideal strategy for something like this.
Also keep in mind that there are players (including myself) who had no idea that there would be a piece of content released that would specifically require 1* Champions, hence we didn't know that we should've waited to get the desired 1* Champions before moving ahead. For these players there's no way to get Variant 4 exploration done without spending a truckload of revives on that one path in the final chapter, or whale out on that 20% 1* drop rate crystals for that 1* Hulk.
This could be very easily fixed by just adding a 1* Champion crystal in the store or adding a chance to drop 1* champions in the regular quest crystals, the possibilities are endless.
Players progressing too quickly is not something Kabam can control. But what Kabam CAN control is the fact that in some way or another, this small group of players gets their 1* Hulk, or at least a fair chance at getting a 1* Hulk, they deserve it because they never did anything wrong.
It's really simple. By ignoring this small group of players who never did anything wrong by progressing too quickly, Kabam are screwing them over. They're screwing them over by not giving them a good alternative to spending an insane amount of units. It's a very real problem, masking it behind excuses like 'oH kAbAm CaN't CoTrOl ThAt' is straight up ignorant in my opinion.
It's just a pet peeve of sorts, I guess? Everything about Variant 4 is so perfect except this one thing. It just rubs me the wrong way. Spending my hard earned units on a single Champion out of a rarity which has a 20% drop rate and someone who I'm never going to use again except for that one path, I don't know man, just doesn't feel right.
You also brought up a good point, it's difficult to give the deserving players a shot at 1* Hulk without giving a chance to the people who sold the Champion, I don't think they deserve any compensation.
I just hope there was an easy way out of this, all we can do is blame it on the poor planning. Let's just hope Kabam considers everything the next time they do an event like Variant 4. Have a good day @UmbertoDelRio!
6* AG will b wonderful