**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

15.0 Alliance Wars Update Discussion Thread

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Comments

  • WorkingAsIntendedWorkingAsIntended Posts: 164 ★★
    @OnlyOneAboveAll same rewards no change at all
  • KpatrixKpatrix Posts: 1,055 ★★★
    No more info about scoring with less than 1 hour before supposed matchmaking starting ?
  • AmonthirAmonthir Posts: 754 ★★★
    Fairly damn disheartening. Miike, DK, someone, why is it so hard to get information before something goes live? Why don't we have a scoring structure already listed? Overviews of the map nodes at each tiers? Information regarding the Detection Masteries?
  • KpatrixKpatrix Posts: 1,055 ★★★
    First one to respond I'll bet an energy refill it gets delayed.
  • KpatrixKpatrix Posts: 1,055 ★★★
    7 minutes till start supposedly
  • TheMaskTheMask Posts: 104
    Arent we supposed to get some details about AW...cause matchmaking has started
  • Thebgj01Thebgj01 Posts: 269
    It's a new season, aren't we supposed to start at the lowest tier? It says we're still in tier 7...where we left off on the last war.
  • Ja55Ja55 Posts: 155
    If you could make the map just a touch bigger it would help with placement. Thanks!
  • It's worse than I actually feared. This might do it for me.
  • EbbtideEbbtide Posts: 292 ★★
    Does the Recovery Buff also enhance Guillotine's Phantasm ability against any defender with that node?
  • Ebbtide wrote: »
    Does the Recovery Buff also enhance Guillotine's Phantasm ability against any defender with that node?

    It does! Guillontine's Ability will invert Regen after all Modifiers have been applied.
  • EbbtideEbbtide Posts: 292 ★★
    For things like Debuffs extensions, would Limbo be affected? Does Limbo count as a debuff?
  • TBJ1118TBJ1118 Posts: 228
    @Kabam Miike can we please have the information regarding how many points/node esplored, /enemy killed in attack, /difensor diversity? We need to place defenses and plan the war, but we still don't know the specific points/achievement. Thanks!
  • Darkstar4387Darkstar4387 Posts: 2,145 ★★★
    Ja55 wrote: »
    If you could make the map just a touch bigger it would help with placement. Thanks!

    Make it bigger? They need to make it smaller and give us another defender slot. This map is a lot worse than I thought and is going to change my plans up a lot.
  • TBJ1118 wrote: »
    @Kabam Miike can we please have the information regarding how many points/node esplored, /enemy killed in attack, /difensor diversity? We need to place defenses and plan the war, but we still don't know the specific points/achievement. Thanks!

    Points Breakdown:
    Node Exploration: 300 per Node (equals out to before, when it was 450)
    Boss Kill: 20 000 Points
    Defenders Placed: 50 per Defender Placed
    Defender Diversity: 125 per Unique Defender
    Defender Rating: 0.002 per PI
    Attacker Kills: 150 per Kill
  • winterthurwinterthur Posts: 7,655 ★★★★★
    edited September 2017
    TBJ1118 wrote: »
    @Kabam Miike can we please have the information regarding how many points/node esplored, /enemy killed in attack, /difensor diversity? We need to place defenses and plan the war, but we still don't know the specific points/achievement. Thanks!

    Points Breakdown:
    Node Exploration: 300 per Node (equals out to before, when it was 450)
    Boss Kill: 20 000 Points
    Defenders Placed: 50 per Defender Placed
    Defender Diversity: 125 per Unique Defender
    Defender Rating: 0.002 per PI
    Attacker Kills: 150 per Kill

    Possible to edit this and put on the first post? Under the news and announcements section?
  • edited September 2017
    winterthur wrote: »
    TBJ1118 wrote: »
    @Kabam Miike can we please have the information regarding how many points/node esplored, /enemy killed in attack, /difensor diversity? We need to place defenses and plan the war, but we still don't know the specific points/achievement. Thanks!

    Points Breakdown:
    Node Exploration: 300 per Node (equals out to before, when it was 450)
    Boss Kill: 20 000 Points
    Defenders Placed: 50 per Defender Placed
    Defender Diversity: 125 per Unique Defender
    Defender Rating: 0.002 per PI
    Attacker Kills: 150 per Kill

    Possible to edit this and put on the first post? Under the news and announcements section?

    Just did that!
  • TBJ1118TBJ1118 Posts: 228
    TBJ1118 wrote: »
    @Kabam Miike can we please have the information regarding how many points/node esplored, /enemy killed in attack, /difensor diversity? We need to place defenses and plan the war, but we still don't know the specific points/achievement. Thanks!

    Points Breakdown:
    Node Exploration: 300 per Node (equals out to before, when it was 450)
    Boss Kill: 20 000 Points
    Defenders Placed: 50 per Defender Placed
    Defender Diversity: 125 per Unique Defender
    Defender Rating: 0.002 per PI
    Attacker Kills: 150 per Kill

    Thanks @Kabam Miike . So does this mean that exploring any tile, even without the node occupied or empty, grants 300 points? Do teleports grant 300 points as well since they require energy? Because the nodes are still 55 as before, so if you say that the total points for exploration remain equal and each node passes to 300, you must mean "tile" rather than node, do you?
  • Darkstar4387Darkstar4387 Posts: 2,145 ★★★
    I'm wondering who the unique defenders are .

    Also i still don't like the map and think it's terrible so does my allaince, it's a pretty bad design and it's to spread out and looks like it's going to be a pain to navigate and waste energy
  • NevvBNevvB Posts: 287 ★★★
    Same rewards for a harder map?

    Ask anyone and they would rather fight 2 thorns node than 2 minibosses. Seems like the only thing getting rewarded are your pockets $.$.
    Don't even bring up slashed tires because most alliances don't even bother going to that node.

    Super disappointed in the update.
  • I have a question about the new Recovery buff. How does that interact with champs like Magik and Rogue? I'm assuming that it doesn't, but it would be nice to know for sure.
  • @Kabam Miike will 5 star champs give more diversity points then a 4 star champ?
  • DD2DD2 Posts: 309 ★★★
    It's kind of despicable how they protected Magik from AA by introducing so many poison and bleed immunity nodes. Archangel now can't use his neurotoxin to stop limbo.
  • THX135THX135 Posts: 83
    Defender Rating: 0.002 per PI

    This means you can get more points for placing a 5* versus a 4*.

    The point of this AW update was apparently to remove skill from the win equation and replace with largest most diverse roster wins. Therefore, to force people to grind the yet to be announced 5* arena, keep grinding 4* arena and/or buy more GM crystals.

    What's the point to AW? Wait until war starts, ask other alliance what they have for diversity+defender points if they have more they will win if both alliances 100%. In that case, just do a no item war since who wins has already been decided before the first fight.

    If majority do this then Kabam will see a drop in AW spending and fix this epic fail of an update.
This discussion has been closed.