**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
15.0 Alliance Wars Update Discussion Thread
This discussion has been closed.
Comments
It does! Guillontine's Ability will invert Regen after all Modifiers have been applied.
Make it bigger? They need to make it smaller and give us another defender slot. This map is a lot worse than I thought and is going to change my plans up a lot.
Points Breakdown:
Node Exploration: 300 per Node (equals out to before, when it was 450)
Boss Kill: 20 000 Points
Defenders Placed: 50 per Defender Placed
Defender Diversity: 125 per Unique Defender
Defender Rating: 0.002 per PI
Attacker Kills: 150 per Kill
Possible to edit this and put on the first post? Under the news and announcements section?
Just did that!
Thanks @Kabam Miike . So does this mean that exploring any tile, even without the node occupied or empty, grants 300 points? Do teleports grant 300 points as well since they require energy? Because the nodes are still 55 as before, so if you say that the total points for exploration remain equal and each node passes to 300, you must mean "tile" rather than node, do you?
Also i still don't like the map and think it's terrible so does my allaince, it's a pretty bad design and it's to spread out and looks like it's going to be a pain to navigate and waste energy
Ask anyone and they would rather fight 2 thorns node than 2 minibosses. Seems like the only thing getting rewarded are your pockets $.$.
Don't even bring up slashed tires because most alliances don't even bother going to that node.
Super disappointed in the update.
New AW map is
1. Ugly (asymmetric)
2. Tedious (lots of camera movement)
3. Not looking Fun to place
4. Not looking Fun to play
5. Definitely not looking Fun to monitor or track, count tiles, predict score.
This means you can get more points for placing a 5* versus a 4*.
The point of this AW update was apparently to remove skill from the win equation and replace with largest most diverse roster wins. Therefore, to force people to grind the yet to be announced 5* arena, keep grinding 4* arena and/or buy more GM crystals.
What's the point to AW? Wait until war starts, ask other alliance what they have for diversity+defender points if they have more they will win if both alliances 100%. In that case, just do a no item war since who wins has already been decided before the first fight.
If majority do this then Kabam will see a drop in AW spending and fix this epic fail of an update.