**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
I agree with a lot of what you say - Seatin is very much in the minority in terms of what he spends, but it’s quite a large minority. I would say that there must well over 1000 players that are casually spending at least an Odin a week on Cavaliers, let alone on the units to get them through content. As these are the players who ultimately prop MCOC up as a free game, the monied completionists and the truly dedicated F2P players need something to look forward to on a regular basis, otherwise why play, and by extension, spend?
——
For me the rewards aren’t the core issue - I play the game to play the game, rather than for rewards within the game, they are a byproduct of playing. Until you’re hooked on the game 10000 5* shards don’t mean a thing to you, so the gameplay is the key. At the moment, the story mode gameplay is shocking.
I had hoped that with the close of Act 6 and Book 1 we would see a shift in how gameplay was designed. I was looking forward to a lot more Grandmaster-esque fights against champions that we can’t use - just feels more satisfying beating a big bad boss rather than Modok.
Currently, Act 7 feels rushed, it may as well be 6.5. I’d consider myself pretty good at the game, not a masters level player, but pretty good. If I have to chuck in a team revive to get through a single line of a quest, not because I made a mistake but because of poor game design that’s not fun - and there’s a boat load of that in Act 6, it looks like there’s a full fleet waiting for me in Act 7. Should I have to grind a week of arena to complete one line in a quest? Nope.
Oh wait...nope, Spongebob still got sponge hands. He looks cool though.
I’m in the Act 7 beta and I’m a fairly good player. I’ve done my initial Abyss run and explored 6.1-6.3 and was one of the first to do an initial run of 6.4 when it came out. I’m telling you right now, that Act 7 will be the death of the game if it comes out how it is now and if they don’t do a serious overhaul of it. Plenty of the top players and the whales will finish it in the first day, fully explore it, but many of the other endgame players who don’t have massive rosters—myself included because even though I have a large roster, I don’t have all the incredibly specific counters you need for Act 7–will do an initial run to get whatever title is associated and the it let it rot unexplored. The rest of the players probably won’t even bother or try and then stop quickly after.
Story mode should be challenging, yes, but it should above all else be fun and doable with more than just 10-30 of the 170 champs in the game.
Buffing classic old champs, creating content more in line with what has been done with Variants, making Alliance content more competitive and rewarding... hear us out Kabam!
Many people have been taking about it for a while, and we would all like to see the older champs be looked at and mage them more fun to play. I hope I can speak for others, that I would love to see the OG Spidey fit in Seatin's Beyond God Tier Category.
So asking anyone who would like to share their input, should Kabam continue to make more new champs, or take a break from that and focus on fixing their older ones?
Cause I'm pretty sure anyone who was teased about pulling a 6* Hulkbuster is laughing hard now.
So let me TL:DR it one more time.
I ain't leaving.
So I have seen rage quits, content that couldn’t be completed because of broken code, stuff like that. Gates, micro transactions, all of it. I remember way back in the day when the legendary Final Fantasy VII had some broken code on the PC version that would absolutely stop you cold. Full stop.
I haven’t played every game, ever. Definitely not saying that. And certainly, the vast, vast majority of games I have played have always gotten harder, the further you went.
I will say this: MCoC is still fun in many ways. But I can honestly say that Act 6 is something I just don’t want to do because it just isn’t fun TO ME. Again, TO ME.
Again, I give credit to everyone who has finished it, explored it. Seriously. I do.
I might do 6.2 next weekend. I might. But the second I sit there and say, “This is ridiculous,” I mean, at some point, it’s a game. We all have different rosters and skills, but it’s just a game
And story content should be challenging when rolled out but shouldn’t take years for the average active players at level to complete following release. I consider myself a higher skilled player and will explore in next 2 months but for others Right now Act VI at the current place will take years and truth is some players I know may never be able to beat because of the difficulty and specifics of counter and skill required. It will take teams of r3 6* for these players to complete which is well over a year and a half away for these players at the current pace.
Also the question to be posed is if that is what it takes to clear the content then are the rewards you get really appropriate as at that time they won’t match the content.
Fundamentally the problem seems to be the difficulty and the way that difficulty is created also. There are other problems with the loop but it stems from reward comparative to difficulty and fun and achievement in completing.
When something ceases to be fun and I have to do it it means it’s one of three things:
- school (no longer applies, on account of being an adult - RIP my childhood).
- work - I’m being paid to do this, not paying for the privilege
- housework - I’m not a pig, I like good food and fresh sheets.