**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I think it is perfectly reasonable for rewards to be highly random when you're grinding for them. The 5* basic crystal I open with the 5* shards I grind for in the arena is a repeatable reward I'm going to be opening over and over and over again. RNG makes sense, because I will eventually have lots and lots of rolls. But when you complete Act 6, you're only going to get those rewards once. The psychology of those rewards is different, because they feel like a once in a lifetime thing (because for most players, they are). So the disappointment associated with them should be as low as possible. The Nexus crystals are a kind of way to do that. You can think of the Nexus crystal as a way to roll a 5* champ three times and pick the best one. But another way to look at it is the Nexus crystal is a basic crystal with some of the disappointment removed. The best case scenario is still the same, and you still get only one champ, but the odds of being disappointment are much lower.
I think just letting people directly pick their rewards is a bridge too far in most cases. But a compromise in the middle would seem to be helpful, specifically when it comes to once in a lifetime rewards. If i'm disappointed when I open a crystal that I grind out several times a month, that's on me. If I'm disappointed in the reward I get for the one and only time i fully explore Act 6, I think the game has to take some responsibility for that.
Here's a crazy idea. Suppose we were to datamine the game and determine which champions were the top twenty four champions used in Act 6.1. And suppose the reward for first time completion of 6.1 was a crystal that contained those twenty four champions. I understand there's a lot of impracticality with the details of this idea: how do you revise the crystal over time, and how would you have bootstrapped the crystal when 6.1 first came out. But just as a brainstorm, what would it mean to the game if the reward for completing 6.1 was a crystal that was almost guaranteed to help you explore 6.1, because it contained the very champions the end game players were using to explore 6.1? Is that broken? is that too good? I don't know myself, but I think it is worth asking the question, because it directly tackles the question of how appropriate should the rewards be to the content awarding the rewards. Shouldn't the reward for completing 6.1 be useful for exploring 6.1? Where do we draw the line?
1. Completion/Exploration rewards are big deals and aren’t the same as Basics. At some point, we all have to be able to agree that it’s not a great feeling to complete something like a 6.1 or higher and pull a character that you basically cannot use — we have to be able to acknowledge that some characters cannot clear post-Cavalier content and there has to be some way people at that level can consistently, not every single time, but consistently have a milestone to shoot for that they can clear and know that they will get something to help them clear post-Cavalier content
2. No game should leave people feeling as empty as MCoC can consistently. Again, consistently. I get it, we all get it, RNG means you aren’t gonna get everything you want, when you want it. But there has to be another way to help players not feel that instant feeling of misery when they open a six-star multiple times in a row and it just isn’t good enough to help them clear anything
I don’t know what the final answer would look like, but today’s outburst on all levels has to indicate that what has been done can be questioned
What do you guys think of content similar to rpg games?
For example, have like boss rush and leaderboard stuff. (Everyone in an alliance fight a 70% weaker grandmaster/or other bosses, and alliances get points based on defeating the bosses with unique champions)
Unique champions giving more % points, amount of hp remaining giving a few % points of the total possible leadership board points.
I kept asking: why the heck is Groot in the 6* pool, let alone in the featured pool?
It's really baffling to me because in the recent Q/A with Kabam devs by Dorky Diggity Dave the guy who has been working on Hulkbuster buff says he's excited about Hulkbuster rework because he's in the 6* pool and that he wants the players to be excited about 6* champions. Well, then, why has Kabam been adding the absolute trash like Groot and Falcon and others into the pool before they've been buffed?
I will never understand why they do that. I just don’t understand the purpose of that experience for a player, why anyone at Kabam would want that to happen
Groot is in the game. OK. Fine.
Scarlet Witch is in the game, too. Right?
So if we know that Scarlet Witch is designed so we cannot get the character as a five-star, then we should also be able to state clearly that Groot should not ever be in a Featured crystal.
In a basic? Sure. Totally fine. Totally acceptable.
But if we know there are superior characters who cannot be released at higher rarities, why is it possible to have the worst characters in the game in the Featureds?
Not the Basics. I get that.
No one will ever be able to explain to me why the Featureds have Groot in them
We know the devs datamine performance in a number of areas. What if the reward for completing Act 5 was a choice of 5* crystal: damage, heal, power control, damage over time, etc. And in each crystal were the ten best champs in its respective category. So first you could choose in which direction you wanted to go, and second you might not get the best but you're guaranteed to get something much better than average. Since this is a once in a lifetime crystal, maybe that is reasonable to give to players, and it would have a high likelihood to be helpful in Act 6. Maybe the reward for Cavalier (6.1) is a 6* crystal of the same kind. Just spitballing.
No heimdal, no Hyperion, no corvus, no cap mov
My best friend in the game is like me: married/job/kid. Only so much time to play, but really love the fundamental aspect of the games and Marvel characters and lore.
He would spend some. Not a ton, but some. A loot bag here, an offer there. His progression was average but he had fun playing with his kid.
But he really struggled to get through Act 5, the initial completion. He was a decent player, not great, not bad. But he finally got the completion with 4-stars and a 5-star Spark.
He was really happy. He was. But he decided to take the shards and some he had saved and open a Featured. Can’t remember the two or three characters he wanted, but he would’ve been happy with probably 12-15 of them.
He pulled an Iron Patriot.
And he just didn’t want to keep playing after that. He just didn’t understand why he did all that for RNG to not even give him something that could help him in Act 6.
He quit. Deleted his account, moved on.
Now that is one guy and one story. That’s his story.
But he was a good guy who just wanted to play the game and have fun, and to me, my personal opinion, there’s no good reason for that Iron Patriot to have been in that Featured. None. For the player to reach that milestone and not get something to make them feel good about playing...I don’t get why anyone would want that.
I just don’t get it