**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
The PI of the champs are kind of warped in this picture, but I kind of feel like this would be a fun alternative which actually tested the skill of players as well as utilize a less used part of their roster.
Also since it only allows 2*s, Kabam could still make a ton of money through the Collector's crystals.
The rewards need a massive overhaul.
I have just explored 6.3 in an attempt to improve my abysmal six star roster. I got 8k shards for full exploration (roughly three iterations worth of easy peasy Uncollected quest) and spent a ton of units. I pull Hood. Other players who have better counters for some fights (e.g Mysterio) due to better RNG luck but whose skills are roughly on par, spent half the units. And pull (add in your favorite champ). Same goes for class catalysts, awakening gems, et cetera.
If that happens once or twice, you think it’ll all balance out, and shrug it off. But it doesn’t. I personally own about 40 six stars. Two are okay for defense. Two or three I can use offensively at times. One of whom needs max sig (how?) to shine. All the others are literally benched. Either need dupe or, the vast majority, are utter memes. If those ~35 champs all disappeared overnight, I would probably not notice for weeks.
At the other end of the spectrum are players who own five six stars. And all five are crazy good. We’re talking people I know who have not even dived into act six yet. That’s nice for them, but it doesn’t feel fair. And at some point it takes the fun out of it. Even if you brush that aside, it leaves players with barely any options to turn the tide. Literally, because at some point there isn’t much content left to do! Especially if whatever is left requires specific counters. So what to do? Go back to grinding arena? After five (?) years that becomes kinda stale. Spend a ton or a ton more on RNG? Nah. Step down and call it a day? Sounds much more appealing by the day.
I like some of the things Kabam has done lately so this isn’t trash them post.
Like other people have been saying certain aspects of the game aren’t fun anymore. It’s starting to feel more like a chore. The story content shouldn’t be a drag. While I understand the point of having “beyond god tier” champs and some that aren’t, it would be nice if act 7 made some old champs relevant like some of the variants did.
I’d hate to see this game die off, like many of you.
1) Bugs take entirely too long to get noticed. They are reported in the proper forum with all the pertinent information only to get passed along to the game team quite a while later. After that, players are really in the dark. Sometimes there's a response in the thread. Sometimes there's an addition to the "Known Issues" thread. Sometimes something turns up in the patch notes. Sometimes nothing happens. Inequity has been broken for 2.5 years. Iron Man Infinity War is currently bugged to the player's detriment. It is supremely frustrating that Kabam doesn't treat bug reports with more priority or respect.
2) Champion updates are too few and far between. Not every champ needs a huge overhaul. Monthly tweaks to help older champs find relevance would go a LONG way in making players feel like their latest pull isn't completely obsolete. Let Kamala stack furies faster. Eliminate Beast's chain combo cooldown. Let Civil Warrior drain more power on his L2. The list is long! These are little changes that break nothing that allow people to get enjoyment out of champs who are otherwise relegated to "arena fodder".
If Kabam would address these issues, I'd be a very satisfied player. Currently, I'm frustrated more often than not with the game.
I agree that this game become's more and more Roster dependent, and that can be frustrating. I am no way an end game player, I am stuck at 6.2.5, cause I am out of units and potion to do the 6.2.6 boss fight!
Nevertheless I understand that If I want to progress I will need to expend my roster. 99% of the time, I get a new champ as a 5*, 2 years, minimum, after it was released. So for me to get BW(deadly origin) I would have to either spend money or wait for the supposed random RNG to send it my way in 2 years... minimum.
I have spent over 25000 units on cavalier crystals and 3*-5* crystals at 300unit a pop and got 2x5* and the rest where mostly 3* and a handful of 4*. I can add that it's been more than 5 months I did not pull a decent 5* from crystals!
At this rate, my roster will never take off and I would need to spend some $$$ to accelerate my progression. Totally acceptable, since Kabam is there to make money and all enterprise should aim taking a piece of your wallet!
So like many other players I am growing tired of doing AQ, AW, and other quest simply because the ratio of good pull versus the bad pull is so small.
I have cut out the AW, the AQ keeps on going but really it's more like a chore after more than 3,5 years on this game...
I have juggle with the idea of quitting this game many time.
Not being 100% free to play, meaning that I buy from time to time some deals and I am investing a lot of time in this game
I also wonder why Kabam haven't found a solution, a form of agreement that allows the players to either sell or transfer their account to another player or friend! After all if someone spent a few hundred or thousand dollar$$ on this game, including investing his time, he should own the right to transfert or sell his account!
Let's hope that Kabam learn's from this crisis and provide's, the current players and futur players, the significant change's that will allow them to enjoy this game at end game level and not feel cheated or deceived on a regular basis.
Champion overhauls? Sure. Those will take as much time as making a brand new champ, which isn't insignificant. But this isn't what I'm suggesting.
All I'm suggesting is that Kabam goes into their data and searches out the least-used old champs, go into their code and tweak some numbers to make them more appealing. List the changes in the patch notes and then monitor the data to see if more people start using that champ.
Turn a champ's number from 25% to 50%. Or raise attack rating from 2100 to 2300. Or increase duration from 3 seconds to 5 seconds. Changes like these take no time at all and would breathe new life into obsolete champions.
Your account is yours and it represents the "time and money" you invested in it and that as value for anyone who as an account. Kabam should find a solution an agreement with players to allow them to sell that "value".
Not everyone can agree with this proposition, it is an idea thrown in the mix with many other idea found on this thread.
Why are you making 85% of the champions useless in the story content? Especially when your filling the 6* crystal with these useless champions. Go back to the design philosophy used for Act 5 where you can bring in whatever champion you wanted. Act 6 needs a major overhaul and Act 7 is still in beta, but everyone can see you designed it to be Act 6 on steroids.
It used to be way easier to pull the new champions, the featured 5* crystal used to have the new champion and it was a 20% chance to pull the champion. Now you removed that crystal and made it way harder to get the new champions then started designing new content around the new champions that are harder than ever to obtain. It's so money hungry and makes me feel like not even playing.