General Game Feedback [Merged Threads]

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  • ESFESF Posts: 1,350 ★★★★
    DNA3000 said:

    ESF said:

    I believe that a great deal of the lingering, underlying tension in this game comes from kits in older characters that are lacking 2020-level DPS

    I don't personally think that is the case. A lot of the oldest champs that are still highly valued aren't DPS monsters. In fact, the DPS monster of old, Star Lord, is nowadays not highly valued at all. The oldest champs that are still highly valued tend to be the ones with strong situational utility. Think Magik, think Hawkeye, think Vision. In fact, it seems power control - the ability that was the least respected in the old days - is the ability with the longest legs moving deeper into the game.

    Even Sparky is held is less regard today than when he was first released, because his damage doesn't come with enough utility. He certainly has more utility than Star Lord did, but champs like Doom, Nick Fury, and Stealth Suit Spidey that have more situational utility tend to be more highly valued.

    I think the current meta-view hasn't come all the way to this point yet, but it is continuing to move towards valuing champions based not on their raw ability, but rather their situational value. A champ doesn't have to be the best at anything, what matters is are they good enough in enough situations. Is the champ good against Biohazard, regardless of *how* they are good. Are they good against Act 6 nodes, against AW paths, or on Map 7? In how many different situations that you're going to face in the game is this champ good enough to get on the team. Netflix Daredevil is horrible when judged on that standard. But Star Lord isn't actually all that much better.

    it is true that many older champs are deficient in damage as well, and many of the revamps greatly improved their damage. But I think the most successful updates increased damage alongside improving utility. Luke Cage had damage increased, but he also had his indestructible improved and his debuffs ramped up. Venom had some damage increase, but i would say his utility increased far more.

    As the game content gets more complex, the kit necessary to be a reasonable attacker also becomes more complex, and I think the early champs simply lack the necessary tools in most cases to serve reasonable functions in a lot of higher content. Pure damage only gets you so far most of the time. I think that's also part of what makes them difficult to update. Many of them don't even have any tools to improve: they might as well have no abilities at all. You're practically creating a new champ, at least in terms of abilities.
    You know what? That’s fair.

    I don’t need Star-Lord today. I can quibble with a few points, but honestly, your post is fair.


  • Indrick781Indrick781 Posts: 370 ★★★
    Just adding this to the "is it worth it?" discussion. We all agree the Colossus overhaul was amazing and he's now near or at the top of the mutant class. Do we think if they put out featured GM/cavalier crystals that they'd sell all that well? I'm sure they'd sell ok because of how good he is but I doubt he'd sell as well as even an average new champion. It's a profit vs time thing too and I can't fault them for that. They are a business out to make money after all. That said, I do wish more champions would get a quality rework like Colossus has. My guess is that when they put up the polls they have at least laid out prep work for reworks for the ones in the poll.
  • JubaknightJubaknight Posts: 50
    edited May 9
    I would like also to add:
    1. The passive AI is one of the worst decision in the game too. It add lots of waiting time in fight that makes it longer and boring.
    2. You should revisit the RNG and stingy culture in the game. If you want to make niche fight for a niche counters. Then the game should not depend on RNG both together doesn’t make sense. As the number of champions increase, it can take for ever to obtain a certain champion
    3. The game doesn’t scale the same in all of its dimensions as the player progress. E.g., value of quest crystal for new player vs veteran
  • Notsavage19Notsavage19 Posts: 1,948 ★★★★★
    DrZola said:


    Good one. Now do Diablo. And Ebony Maw. And Nova. And Squirrel Girl.

    Dr. Zola

    Diablo ain't bad. He's just lacking because of his potion limit. Kabam thought 16 was enough potions. They thought wrong. Did they know 16 wasn't enough potions when they made him? Probably no, but who knows?

    Ebony Maw had a rework, and he's more annoying to fight. Just because he's more defense oriented don't make him a bad champ. Thank you, next.

    Now Kabam wanted to experiment with new play styles and utilize different aspects of a champion's attack, therefore, the focus on Nova's dash attack. His dash attack is pretty good. He just has a different playstyle.

    Squirrel Girl. How is she bad?


    Point is, Kabam had a vision with all these champs. Some just aren't as useful as others, and did they intend to do that? Maybe, maybe not. Probably not.

    When you play darts, do you always get a bullseye on the first try? No. If you land on something other than a bullseye do you still get points? Yes, so even if they're not the best champs, are they still viable? Yes. If you overshoot or undershoot do you adjust your aim? Yes, so if Kabam drastically undershot or overshot with a champ, they'll fix a champ, and they gauge if the need to fix a champ by people from betas of the CCP.

    Try again sweetie.


  • Sunny2Sunny2 Posts: 126 ★★
    Honestly what I wish they would fix first is the monthly. Rewards are terrible and fights are easy. If you can create 1 lvl up from what we currently have with better rewards. That would at least give me something to look forward to and I could wait until roster goes sig higher to try act 7. Currently I look forward to seeing what the new champs are but other then those 2 fights each month, the rest is useless in terms of rewards,fun, and skill
  • mugichamugicha Posts: 40
    edited May 9
    Let's cut AQ's stamina recovery time in half?
    This is easy.
  • Amadeo01Amadeo01 Posts: 171 ★★
    mugicha said:

    Let's cut AQ's stamina recovery time in half.
    This must be an easy task.

    This has been done a few times before. Last time it happened was because AQ didn't start for a few hours so everything got postponed (from what I remember). It was glorious. Everyone loved it and people have been requesting that for years it but it never sticks.
  • Aomine_Daiki10Aomine_Daiki10 Posts: 839 ★★★
    Every month two new champs sometimes 3. Why not every month 1 new champ and one reworked champ.
  • Notsavage19Notsavage19 Posts: 1,948 ★★★★★

    Personally think Champions should be reworked on a regular basis, not just every 4 - 6 months. Stop adding useless trash Champions into 6* pool if you're gonna take years to buff them.

    Like a few of us said before, it takes time for a rework. You have to go through internal testing, then a beta. That's why it takes so long.
  • Notsavage19Notsavage19 Posts: 1,948 ★★★★★

    Every month two new champs sometimes 3. Why not every month 1 new champ and one reworked champ.

    Because some people like new champs. For example, I really want Kraven, or Hobgoblin. Others want Pyro or Kitty Pryde.
  • Aomine_Daiki10Aomine_Daiki10 Posts: 839 ★★★

    Every month two new champs sometimes 3. Why not every month 1 new champ and one reworked champ.

    Because some people like new champs. For example, I really want Kraven, or Hobgoblin. Others want Pyro or Kitty Pryde.
    You think I don't like new champs but was the point anymore when most of them coming now are not useful. Look at the new black widow all my hopes shattered don't even want see her in my crystal ever.
  • Notsavage19Notsavage19 Posts: 1,948 ★★★★★


    You think I don't like new champs but was the point anymore when most of them coming now are not useful. Look at the new black widow all my hopes shattered don't even want see her in my crystal ever.

    You do realize that she ain't that bad right? Plus, what were you even hoping for?
  • Kade7175Kade7175 Posts: 266 ★★
    First. Glory store rewards rocked! I think to help with aw being more fun or more worth the stress, consider adding a currency like glory for aw. have different things to buy. Shards, boosts, aw aq pots and revives, maybe fully formed crystals for a big chunk to encourage saving a little. Better gold crystals. Revamp the war victory crystals. I mean that would take time. But in the mean time there is a lot that could be added to the season rewards and the short term rewards that could help people have fun again. I hate war. I dont mind aq at all but war is not worth my time. Gold 3 alli. 800k roster. I have rank up materials for days and no worthy champs. Sorry if this has been mentioned im coming into this blind.
  • Aomine_Daiki10Aomine_Daiki10 Posts: 839 ★★★
    I don't know if kabaam are scared of bringing good champs because of the rebalance uproar but the captain marvel/nick update was great the two champs were worth the hype.
  • GroundedWisdomGroundedWisdom Posts: 25,190 ★★★★★

    DrZola said:


    Good one. Now do Diablo. And Ebony Maw. And Nova. And Squirrel Girl.

    Dr. Zola

    Diablo ain't bad. He's just lacking because of his potion limit. Kabam thought 16 was enough potions. They thought wrong. Did they know 16 wasn't enough potions when they made him? Probably no, but who knows?

    Ebony Maw had a rework, and he's more annoying to fight. Just because he's more defense oriented don't make him a bad champ. Thank you, next.

    Now Kabam wanted to experiment with new play styles and utilize different aspects of a champion's attack, therefore, the focus on Nova's dash attack. His dash attack is pretty good. He just has a different playstyle.

    Squirrel Girl. How is she bad?


    Point is, Kabam had a vision with all these champs. Some just aren't as useful as others, and did they intend to do that? Maybe, maybe not. Probably not.

    When you play darts, do you always get a bullseye on the first try? No. If you land on something other than a bullseye do you still get points? Yes, so even if they're not the best champs, are they still viable? Yes. If you overshoot or undershoot do you adjust your aim? Yes, so if Kabam drastically undershot or overshot with a champ, they'll fix a champ, and they gauge if the need to fix a champ by people from betas of the CCP.

    Try again sweetie.


    Miss Vaaanjieee. Lol.
    I agree with Squirrel Girl. She's decent.
  • Notsavage19Notsavage19 Posts: 1,948 ★★★★★

    Personally think Champions should be reworked on a regular basis, not just every 4 - 6 months. Stop adding useless trash Champions into 6* pool if you're gonna take years to buff them.

    Like a few of us said before, it takes time for a rework. You have to go through internal testing, then a beta. That's why it takes so long.
    You missed the point
    Well what point did I miss? I was just reminding you that reworks don't get done in a month. Looks like you missed the point.
    Didn't need to be reminded. Didn't ask you either. I simply stated that reworks, buffs and changes need to be more regularly implemented. That is another change that is needed. That is my feedback.

    Or did you forget the time that they silently buffed Gamora?
    Well if you want them to be more regularly implemented, then say goodbye to the quality of content.
    And what does the silent buff of Gamora have to do with anything? Just because they didn't announce it doesn't mean it didn't take time to do.
  • GroundedWisdomGroundedWisdom Posts: 25,190 ★★★★★

    Personally think Champions should be reworked on a regular basis, not just every 4 - 6 months. Stop adding useless trash Champions into 6* pool if you're gonna take years to buff them.

    Like a few of us said before, it takes time for a rework. You have to go through internal testing, then a beta. That's why it takes so long.
    You missed the point
    Well what point did I miss? I was just reminding you that reworks don't get done in a month. Looks like you missed the point.
    Didn't need to be reminded. Didn't ask you either. I simply stated that reworks, buffs and changes need to be more regularly implemented. That is another change that is needed. That is my feedback.

    Or did you forget the time that they silently buffed Gamora?
    Well if you want them to be more regularly implemented, then say goodbye to the quality of content.
    And what does the silent buff of Gamora have to do with anything? Just because they didn't announce it doesn't mean it didn't take time to do.
    The reality is we don't know how long they worked on the Gamora buff. It was just silent because we didn't know it was coming.
  • GraydroxGraydrox Posts: 354 ★★
    edited May 9
    I know this is a taboo subject to bring up because its bait for the very vocal "get gud" crowd to pounce and let everyone know how good they are. But it needs to be said. The difficulty of the game is ramping up way too high compared to the ramp up of our champions.

    Act 6 is already ridiculous with the first chapter having double PI of our champs along with crazy nodes. Now moving on to Act 7, the first chapter has normal enemies at 4x the PI of our top champs.... Plus crazy nodes.

    This wouldn't be that big of a deal if 6*s rank 3s would be more accessible AND
    6*s had a better ramp up when rank 3. The ramp up of a 6* to rank 3 is half the power increase that we are used to in the game. So it's more of a 6* rank 2.5 than a rank 3.

    I know there are many people out there who love the challenge and can tear this game a new one with their skills but for most people it's just getting beyond overwhelming.

    Imo, chapter 6 should have had a much less steep upward slope of difficulty. At most it should have maxed out with difficulty at the 6.2 level. Then act 7 could start off at a point that wasn't such a turnoff level of difficulty. I know act 7 is the future but even going in with a full roster of 6* rank 3s, you're gonna be a little shrimp who is easily wasted with each mistake.

    Maybe there could be optional difficulty levels to choose from with each Act to help please everybody? So elite players can choose hard mode and get extra rewards maybe? I don't know what to do and I know Kabam knows what they are doing but dang, throw us a lifeline.
  • ManilaStanManilaStan Posts: 1
    Can we have the community agree on not using Flow as a defense tactic? Why do we have to punish each other like that. We can still use the other defense tactics and make the war slightly playable. Even agree to go just 1 set of path, like the left, middle, or right, so we can have everyone save on pots and revives.
  • Notsavage19Notsavage19 Posts: 1,948 ★★★★★

    Can we have the community agree on not using Flow as a defense tactic? Why do we have to punish each other like that. We can still use the other defense tactics and make the war slightly playable. Even agree to go just 1 set of path, like the left, middle, or right, so we can have everyone save on pots and revives.

    Well, people are still going to place on Flow because they have the mentality of a winner.
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