**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Thing is, if people can’t commit to one login per 5 hours (which is the bare essential for Map 5), then they shouldn’t be doing Map 5 in the first place. Map 4 requires around one login per 6-7 hours, Map 3 even less, once every 8-9 hours.
True, some people might have last min emergencies but it is not going to be a regular occurrence. In the worst case scenario, where someone has to go off for Map 6 Tier 3 because he has to catch a flight or something, I’m sure 1 less Map 6 crystal will not make or break the entire alliance.
All in all, it just requires clear communication to, and understanding from, every single player in the alliance that sometimes things just don’t go the ideal route and everyone should make do and understand that it is not that particular player’s intention to sabotage the entire alliance.
Just take Tier (or Section 1) for example.
3 energy to unlink middle lane. 5 more energy to walk to the mini.
Left and right middle lanes are 5 nodes, 5 energy each. Incoming link is +300% attack. Bash through it.
Left 2 lanes are 5 energy to unlink path 2 from path 1. 5 more energy to finish path 1. Path 2 needs 3 energy + 2 more energy to walk the empty nodes. So 1 sitting from 3 people at 5e settles it.
Right lane 3 empty nodes + 2 opponents (going to path 7). Path 8 clears and unlinks path 6. Path 6 settles and walks to mini.
Wanna bring it further? Tier (Section) 2;
3 energy to go from mini node to either left or right middle to unlink, then 2 more nodes to the final link on that path. (Path 3 and 6)
Middle Paths 4 and 5 also takes 5 energy to clear its final link.
Extreme lanes paths 1 and 8 take 5 energy to clear. Paths 2 and 7 provide the energy for the common nodes. 2/7 have no outgoing links so doesn’t affect the progress of the BG.
More examples?
Section 3.
From the mini node it’s 5 energy to walk to paths 2 and 7 to unlink paths 1 and 8.
Paths 1 and 8 are 5 energy each.
Middle paths 4 and 5 are 5 energy each to reach their respective end of path where the Doombots are holding the final outgoing links to Doom.
So you see, Map 5 with 3x logins at 5 energy, is clearable with 8 people. This puts each person’s energy usage to about 15 energy per person, excluding the 2 extra people you have in the BG.
Higher maps require higher commitment, so it’s expected that the login frequency for Maps 6/7 is higher.
If people can’t commit to the required login frequency of a certain map, then they should be dropping down to a more suitable map that fits their timings better. What they shouldn’t do, is be greedy for the rewards, complain about it, and expect Kabam to adjust the game mode to facilitate them in acquiring the rewards at a lower commitment.
Name calling, disrespect, whatever you call it doesn't get you apologies
You would still have to login to complete the same way you do a regular Map 6 since the linked nodes aren't going anywhere. It's the same number of logins in general even if the entire alliance is completing it faster. But you get more free time is all.
As is said before, it helps when you can spend spent time away from the game as well. And when you're a FtP player doing endgame stuff, Map 5 rewards are pretty useless. So stepping back is basically the same as stagnating. We aren't talking about not wanting to do Map 6. Just make it easier to take in all possible problems that can occur in regular life as well.
So if some solo events gets push with decent rewards and arena overhaul for catalyst and other stuffs then it’ll be a good thing along with other big changes that everyone suggested
Thanks
What I was arguing against was the perceived “need” to have timers reduced.
Anyway, as I mentioned in my previous post, emergencies and problems are well.. not common occurrences. If alliances can be more understanding to such uncommon occurrences, the world will be a much better place.
Also, most of the time it’s time management with regards to balancing AQ, AW and Questing. AQ doesn’t take 24hours. Most people have time to spare after completing AQ or AW to start and select their champs into a quest.
Furthermore, there’s no NEED for a certain path to be cleared at a certain timing with regards to quests. If you need a CG for a specific path, wait for your CG to be free and clear other paths first.
In my 4 years of playing this game, I found that time is an important resource to manage to avoid burning yourself out.
Emergencies aren't common. But wouldn't it be better if all bases are covered? Rather be able to take your time rather than miss completing a Map. Not talking about exploration, but sometimes it can be a loss of a completion itself depending on the node that is skipped etc or completion/exploration happens at the last second. Definitely if everyone understood, the world would be better, but it isn't that way though.
AQ can take up to 20-22 hours depending on timezones etc. Sometimes you can't help it is all. Again, just covering bases by reducing timer/increasing energy cap.
Another reason why I like my champs freed is somewhat personal to me, but there might be other players who may feel the same.
After running AQ, I like to take those 3 days as a break itself from the game in general with minimum login/content cleared other than AW. So finishing early would allow content to be cleared during AQ days.
I agree that it's not a NEED, but definitely would benefit the player base and is a small step to avoid mishaps. Will also allow more people to run Map 6 in general. Leads to better rewards, more competition and the champ upgrades.
First causing the Morningstar "fix" and now obviously derailing and taunting other players so this thread is closed down; why are you so obsessed with ruining this game for other players?
This thread might just be the most important in a long time and we really do need some changes in this game so please have some respect for yourself and stop.
To get back to the topic: I do agree that attack values seriously need to be toned down in Act 7; id love for the same to happen in Act 6 but let's worry about Act 7 for now. I've seen some Act 7 beta gameplay and that Sabretooth looks like hell. There really shouldnt be node combinations that deny you from one-shotting opponents with skill. That's what needs a lot of attention as well: Node combinations.
I quit my Alliance last week. - been with them 2 years. Sick of AW. - Flow Buff ruined that. Turned into another "Pay to Win" scenario. Sick of AQ. - just tired of it "hanging" over my head each week.
I am taking off a minimum of 3 months. - maybe might not come back at all.
There are plenty of alternatives to MCOC that are fun and enjoyable.
Lastly, the Admins on this "Forum" ruin it. They police everything and, therefore,... this really isn't a FORUM. - it's Kabam Advertising.
I have 2 guys in one of my BGs that are from US (3 US and 1 UK in total in my alliance). The bulk of us are GMT+8. With proper planning and pathing, we still get AQ Map 6 done early, and no one needs to sleep after 10pm if so they choose.
Also, if the game is making you anxious, you might wanna consider stepping down a little lest you burn out. A lot of that happening nowadays.