**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Basically, what I'm saying is anyone can interpret the game and what it (needs/has needed) differently because at the end of the day we are all just speculating. This speculation should be undesired and removed from the community as Kabam doesn't need to keep it like this where people really don't "get" Kabam and why they do what they do. It's definitely a confusing thing to talk about (even for me lol) but I hope I properly described what I feel about the situation of people getting gunned about a different opinion they have about the inner workings for the game when all they can do in the first place is guess what exactly that is.
*Suggestion
I really feel that Kabam should start hopping on things like the Marvel Realm Podcast and other similar things. Dork Lessons' Kabam Dev Interviews is one of the BEST things to happen to MCoC when it started in December of last year and I for a fact KNOW that these things would be appreciated by a large majority of the community. There should also be livestreams where Kabam does Incursions with people in chat and they hop on Discord and they just play the game. Just SOMETHING to bring the community closer to Kabam would be so good for the community and Kabam. A Discord server where they host live crystal openings, chats with people, discuss possible ideas for the game would be insane and I know that it is a lot to ask but at least one of these things would go a long way. [INCOMING PERSONAL OPINION] I personally believe and see the community as a separate thing from Kabam. Kabam is a sort of "entity" that no one really knows, we all sort of have to guess what it is and why it does what it does. Kabam make the game, but at the same time make the community. If Kabam drop Book 2 tomorrow as it is, it will make the community extremely angry with the content they created, meanwhile, every time Kabam hops onto things like Dev Interviews they make the community happy and excited. They NEED to find a healthy balance between the two (making content and the community) to successfully keep this game running as it is today.
1. Champion Acquisition is slow and painful due to several factors:
a. The basic pool has somewhere around 150-170 champions in it which makes targeting a specific champ hard and awakening them just as hard.
b. The reason why we have to target specific champions is because so much of Act 6 is incredibly champion specific and, so far, Act 7 is looking to be the same.
c. Proposed solutions to this so far have been: make Nexus crystals available for purchase with shards for somewhere between 12,500 to 20,000 shards, make the five star crystal pool similar to the Incursion crystals where there are multiple crystals with ten champs each, class specific five stars, reduce the amount of champion specific content and make it more skill based, replace basics with Nexus crystals, or implement a sort of pity system.
2. Transparency and Open Communication with Kabam
3. Reduce unit/revive grab nodes in future content
4. Replace nodes that solely punish and do not reward (Nodes like Special Conessiour, Do You Bleed, Crit Me With Your Best Shot, Acid Wash, Pleasure to Burn, where you can only deal damage with x effect but you do not gain any benefit from doing x effect). These nodes, if they continue to exist, should be rewarding so they behave like this: Defender only takes damage from X but while under the effect of X, Defender takes 200% increased damage or something similar.
5. Get rid of Defensive Tactics in War
6. Make War more Rewarding in general
7. Increase FtP availability of endgame resources like Sig Stones and t5cc fragment crystals.
8. Cavalier difficulty for the monthly EQ
9. Increase the availability of 6 star shards
10. Proper Communication on Bugs and Fixes
11. Bring back content like Champion Challenges and Boss Rushes as they were widely loved
12. Stop jacking up the attack values to make content more difficult
13. Increase the level cap so we have more mastery points
14. Add new masteries designed to help in Act 6 and 7
15. Remove the cost of respeccing masteries
16. Stop designing maps that require more than 70 energy to complete. If we have a max of 70 energy, the maps should be a max of 70 energy per path.
If I missed anything, please add it
It has to get worse before it gets better. It is like the player community and the company have to go into therapy. Both sides have to get past the barriers to communication before it can happen productively.
I enjoyed Dave's interview, but if I have one critique of it, it is that Dave approached it as a Q&A, where he tried to ask as many important questions as he could so he could get as many responses to those questions as he could. Maybe that format was dictated by Kabam itself, or maybe that was Dave trying to serve as many questions from as many players as possible. But I think while this serves the issues, it doesn't serve the greater problem of dialog. If Dave had picked one topic and tried to deep dive it, the back and forth dialog could have served as a template of how to engage the players in more than just statements. I'm not saying there was none of that in Dave's interview, but it was sparse relative to the more Q&A structure.
I actually have a crazy idea here, but right now it is a little too vague. As soon as it crystallizes I'll post it. But the question I've been thinking about since the podcast is: if I were Kabam, how would I try to engage the playerbase in a dialog where there was an opportunity to do serious back and forth on various issues, without running into the problem of having to promise things I couldn't necessarily deliver. It is a Big Idea, and thus probably not likely to happen. But the more I think about it, the more I think there's something there.
I understand that trying to find the fixes take time, but not letting the community know what issues are being discussed on Kabam's end isn't the answer. There needs to be open dialog between the consumer base and Kabam, not just the select few.
BTW, great podcast!!
On the subject of the larger issue in here, i.e. "unavoidable damage" or similar mechanics being fair or unfair, some players intrinsically think some game mechanics are "fair" and some aren't. And I'll be blunt, I don't agree with most of the people who talk about unfair mechanics. I don't think there is any such thing as an unfair mechanic. Mechanics are just fragments of content. What matters is the whole. Life Transfer has degen, so called "unavoidable damage." Raise your hand if you think Life Transfer is unfair to the players. I didn't think so.
In fact, I think that while the focus is often on a single hard fight, like say the 6.1.5 Crossbones or the 6.2 Mysterio, most of the time I don't think about mechanics as being unfair, or even fights as being unfair. I think about whether *paths* are fair or unfair. I honestly don't care if the boss is hard but the path to him is easy, so I can throw an entire full strength team at him. If I know the path I'm on in AQ and a team of three can reasonably do it, then the path is fair overall. And that matters way more than whether any one particular fight is "fair."
To me what matters is the effort to get from the start of the map to the end. I think about the whole. The parts make the whole, but the parts aren't the most important thing.
https://youtu.be/OUX9DKNFjQ0
Perhaps this is just the way I'm wired, but I've been writing about stuff like this for maybe four years now. I don't usually get any more feedback from Kabam on my posts than anyone else does. I don't have access to the CCP program because frankly I don't have the time to build a platform like the content creators do (which is a highly underappreciated amount of effort, by the way). All I have are messages in a bottle, and generally I have to have faith that they are landing somewhere and getting read (granted, sometimes I have hints). Or maybe faith is the wrong word. I behave as if they are listening, because if they are I want them to hear something useful, and if they aren't then it doesn't matter anyway.
I can only control one side of the situation, and part of that control is making sure communication doesn't fail because I assumed it would fail and acted accordingly. If it fails, I want to be certain I didn't contribute to that failure. So I have to assume Kabam acts in good faith, not because I would bet they always act in good faith but because that's the only way to ensure I'm not part of the problem.
Forum mods and people who actively read suggestions/requests/complaints might not be part of deciding open lines of communication, but just the playerbases' message bearer/regulator.
Do we know who makes these decisions, because I sure don't..
Imagine if my company I work for looked at our communication with our customers we try to have sell our products this way.
Imagine if we looked at feedback from what our consumers didn’t like or wanted to see different about our product this way.
Now you are right not everything can be incorporated but yes part of the communication is to get something out of it. That something is a change to the product you are hoping to see. Change to what you are getting from the person supplying the product. If everyone was asking for X from our product and we decide that we know better or if our customers want us to deliver a service and we refuse they will likely move on.
So yes customer/ consumer and the parent company communications do have a gives and gets relationship and yes it is fair to expect something out of the communication. Why would we bother with communication if that wasn’t the case.