**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Whole 6* between uncollected and cav difficulty combined
Give a reasonable amount of t5CC that we can reasonably expect to form a catalyst of at least one class within 5-6 months (keeping in mind odds of different classes and bad rng can). If it doesn’t give me a 2 whole formed class cat within a year and no other avenues other than act 7 open up the ability to get t5CC and get r3 6* going then it doesn’t truly help the meta. If not they need to make these more prevalent in war and AW at higher values.
More Sigs stones. Hopefully a lot more 5* at least a couple 6* going.
Reasonably for those who are arguing act 6 can be played with r3 6* you would assume by one year after cavalier difficulty level release we would have those going pretty good in the upper parts of the game as that would be 2 years after initial act 6 release and a full year and a half most likely from act 6 conclusion we should have the champs at the upper levels to clear the story mode content more reasonably. And you are still 1.5 years behind the story at this time.
Do I think this is the plan... well no. But that is part of the problem imo.
1 or 2x legendary crystal
1 five star crystal
1 T2A
22,500 T5B shards
4500 six star shards
20 five star generic sig stones
15 six star sig stone crystals
15% of a t5cc crystal
200,000 gold
I can see the incoming threads now..... lol
And in the meantime, by jumping over Cavalier you're in effect saying that the new difficulty will either be vastly higher than UC, which means there's no reasonable middle ground between the two tiers, or alternatively the new tier will be roughly where it is supposed to be in the monthly tier ladder but then be gated by something vastly higher and deeper in the progression. So that by the time players reach Cavalier+ in the game, they will be unlocking a difficulty far lower than what they are capable of doing, with commensurately lower rewards than they would be expecting. Which also makes no sense from a development perspective.
Cavalier difficulty rewards looks like a good way to start the gathering, even if we all know it will take time to gather so much catalysts