**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Overloaded crystals and drop rates, Act 6/7 and node issues, all of those might need longer term changes to put the fun back into the game.
Maybe we'll get an update later on today.
1) Introduce 5* nexus crystals at the same cost as 15000 shards (same as featured). A lot of the content now is reliant on specific champions.
2) Introduce an incursions store similar to the glory store that players can spend artefacts on. Incursions are fun but if you have all the 5*s and plenty of gold, there’s no real incentive to play. Perhaps introduce 6* dungeon crystals.
3) Have mastery profiles that players can create I.e. suicide mastery profile, mystic dispersion profile that players can select which one they want to use and can change mastery profiles with a click of a button with the costs of changing profiles displayed there.
4) Tone down Act 6 and more importantly nerf the champion boss of 6.2. It is such a roadblock that players don’t want to complete Act 6. I think a way to satisfy players would have been kept act 6.1 (and continue this for the rest of the chapters) in the way it was until the deadline of the legends run and once the legend run deadline is finished, nerf the attack values, nodes etc so that the less hardcore players can complete the content. Perhaps buff the legends run rewards and the increase the amount of people that can win - I think this is the only way to please both the hardcore and the casual players.
5) Rethink monthly event quests - it’s ridiculous that there’s 5 difficulties to complete the same content, once or twice is enough. Maybe have the rewards from the 2 easier difficulties put into the harder difficulties at the cost of extra energy required to complete those quests (for cavalier players).
6) Give players a bigger opportunity to get signature stones. Reduce the gap between the whales and the free to play players. Free to play players can no longer be in top alliances because the prestige gap is too much.
7) Introduce a help all button in arenas. The arena grind process needs to be sped up.
If there is a bug you are working to correct please be transparent and up front. Don’t be working a fix in the background while people are still making decisions around that champ. Don’t avoid the difficult conversation with the community because it’s only worse later when it goes live.
Unless you are planning full blown material returns like the champion rebalances then you need to communicate this immediately the moment you decide that an interaction is unintended. This will allow people to make other decisions between discovery and fix at the very least.
This is another practice that has been so infuriating lately that you realize there is an interaction you did not intend that has been around for a long time and a fix is worked in the background without communicating the interaction is not intended and is going to be corrected. These are typically not in the players favor so it feel deceitful.
A small snippet of what’s coming soon would be great not only for those worried about the state of the game but also makes room for potentially more stuff to be announced later on
It's the psychological phenomenon known as overjustification. Players then come to expect the good reward, and in turn, don't play the game as much since they know that they can always get the good champ. If RNG was preserved, the players wouldn't know if they will get a good champ or bad champ, which would make them play the game more in order to get more tries at a good champ.
i) As mentioned above it's been well over two weeks since we've last heard anything from kabam. As an ever evolving game with what is a considerably large player base, it's important to keep everyone up to date. The lack of responsibility shown by kabam is a real shame imo. A weekly update with a few details here and there would be adequate... Something like "so we've talked over all your guys concerns and we've decided we're going to address a, b & c as our main priorities within the coming # of weeks, followed by ..." or something like "so here's our original roadmap for next month, and here's what we've adjusted it to...". Something like that isn't so difficult. The fact that kabam has taken so long really shows a lack of responsibility and understanding.
ii) On another note, as far as maintenance compensation goes, this was really nice, however imo it was far from adequate. What i mean by this is that recently, over the past few months we've had absurd amounts of emergency maintenance and server downtime, and I get it, technology isn't always cooperative, but before, kabam use to give something small, like the pots, revives and energy refills we got for each and every server downtime/emergency maintenance occurrence, and now its become a rare event to get any compensation. Because this is now a rare occurrence some are actually satisfied with this compensation, as no one was expecting it. However, we cannot let this distract us from the goal at hand, we have to stay focused on how kabam can better the game for all. This compensation does not resolve trash champs being part of the 6* pool or RNG deciding what you get from a 6* crystal you worked months for or ridiculous node combinations, etc. The fact that no one was expecting this maintenance compensation also speaks volumes about how the how kabam as a company has really changed, because none of this compensation costs them anything, i mean for goodness sake its just a bunch of code, so what difference to them would it really make to show understanding for their player base.
Anyways, that's my two cents... I'd appreciate if we did get an answer sometime soon
Regards
ElfOnTheShelf
I feel like they should have told the CCP member to keep quiet about their presentation, because once we got word, we wanted to know, and they always drag everything, whether its announcements, update rewards, arena, etc... acting like it'll so called "break" the game and ruin the "economy"...
So do not expect any future announcements to fix it all, it will come maybe a couple weeks, even months down the line, then they'll say it'll take about 8 - 10 months to fix/change/upgrade everything ;-) ....
I don't know how much of this has been voiced, and I'm sure that some will disagree with me. I welcome anyone's thoughts on this, but let's keep it civil. It's just a personal opinion.
I wanted to let you know that we've posted a Short Term Roadmap here:https://forums.playcontestofchampions.com/en/discussion/198902/marvel-contest-of-champions-short-term-roadmap
Now, this does not address all of the comments and concerns that you guys have raised, but as we mention in the post, we're taking time to step back and look at our long term plans, your comments/concerns, and making pivots where we need to.
This is just a look at the changes in the next 1-3 months. We're also going to do a bigger longer-term piece next month, including some information on our priorities in-game, and how they have changed due to your feedback.
It’s tougher than ABYSS plus more time consuming and diverse roster based.
Exploration rewards aren’t worth the effort honestly
Updated AQ and nodes. No quality of life improvements mentioned. Just more nodes and new defenders. Yay. I don't know if I would classify that as "Improvements".
Updated AW rewards and defensive nodes. Still going to be.a bad experience. You literally mention that the nodes are currently not working as you had hoped, but kept them on for Season 18 to milk your player base.
Successfully now monetized AQ entry fees.
No interesting new content until at least August. Guess I'll stick around to find out?
Leadership tools. Probably nice for leadership.
I guess maybe the increased rewards in AOL are cool, but who knows since only a vague reference was made.