**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Whereas one getting genetic awakening in Abyss for exploration
Please reconsider Act6 too while you said abyss rewards going to update which got only 5 paths
Show me a post of someone who actually plays this game that enjoys defensive tactics. They are horrible. We don't want MORE defensive tactics, we want them removed. There is no way defensive tactics allows us to bring in more champs, they do the exact opposite. Defensive tactics forces us to bring the same stupid 3 champs every war, it's so mind-numbing. I have 21 rank 5 5* and I have to bring the same 3 to war every single time.
I don't know why but I honestly thought you would remove the 4* restriction, gates, and some op nodes in act 6. Do you understand this is your best game mode? Do you understand that people play and rank up champs so they can progress in story mode? No one plays this game for AQ/AW/Incursions, story mode is where the fun is. Once you make act 6 pay to play, you lose anyone not willing to whale. You guys are absolutely crazy for not changing act 6 content.
My biggest gripe is act 6. Even after the post by DNA with actual data proving that the content is too op for what we can use, I'm shocked they didn't do anything with act 6. Casual players are leaving this game constantly because of act 6.
Surely the discussions on map6 difficulty and 80% of champions with no use should have started 2 weeks ago. It’s very disappointing to offer the community no hope on these issues
Also the gold and iso problems
Also get rid of your unfair champion/node placements, do you bleed on a Rogue is not made to be fun, its made to squeeze out as many units out of players as you can get.