**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I'm okay with that as long as they remove some of those really bad nodes that punishes us just for playing. Especial vivified, whats yours is mine, etc.
I could benefit from it right now in AW. People burned the bonus on the boss, timing out is irrelevant.
An infinite number of mathematicians walk into a bar. The first orders a beer. The second orders half a beer. The third orders a quarter of a beer. Before the next one can order, the bartender says, “You’re all a__holes,” and pours two beers.
The idea that this is trivial to solve by giving alliance officers the ability to terminate a fight only kicks the can up a level. What should the game do when an officer terminates a fight? If it treats that like it treats timeouts now, that's just as exploitable, or rather equally problematic from Kabam's perspective, albeit in more inconvenient ways than pausing the game does now. If you're waiting out the timer now, all you have to do is pause, then message an officer to kill the fight, and you get the same result.
If we don't treat officer fight termination like we do timeouts now, then that just brings us back to the discussion of how we should change how the game should handle this situation in the first place, because the same situation is still possible.
In fact, while we're discussing how this situation should work moving forward, Kabam should consider the case I mentioned above. For every player doing something Kabam didn't intend with pausing to timeout, there are probably lots of players who eat the timeout penalty now through no fault of their own, because of game crashes and other anomalies. If Kabam is going to examine the ways in which the players use the timers to their advantage, they should also examine all the ways in which the timer penalizes players in ways clearly unintentional. They can't say it is important enough to burn developer time examining the case where players use the mechanism to their advantage but then say it just isn't worth their time to address the cases where it creates an unfair penalty.
One example would be power drain on s3. First Omega came out and he worked by draining power immediately. Then warlock came out and his s3 has a delay. This is how he always worked. Is it correct? I don’t know. Kabam isn’t sure. Or, at least, I can’t find a definitive answer. So then an update comes out. Guess what. Now Omega has the same delay. So many people complain. Finally kabam states we hear you and we are looking into it. Same with Warlock. And if I remember correctly, one of the newer champs. But that’s it. No further update. No list anywhere so people can see that it’s being worked on. If there were a list of these bugs then a lot of this infighting and grumbling would go away. One can’t really complain about ranking a champ for his sig if it was on a list of known bugs to be fixed.
This is one example. Trust me. There’s plenty. We have already seen several that became issues because of lack of transparency. I’m not asking Kabam to get approval. That’s not reasonable in the slightest. But a heads up would alleviate many of the discussions that come about as a result of sudden changes.
Tl;dr We need a central location for all current bugs and Kabam’s progress for implementing a fix. Then no one can accuse Kabam of being sneaky and no one can complain that they ranked a champ for an unintended effect.
Dr. Zola
Dr. Zola
So... It would be great if there was a central place for stuff, but only if it doesn't become the Island of [Lost] Toys that it is now.
Best wishes!
The community doesn’t decide what is and isn’t a bug.
People have and do complain about time outs, you being unaware of others doesn’t make timeouts a non-issue. I can say I myself complained over a year ago so it also isn’t something that is immediately fixed.
She Hulk was not just about The Champion, her heavy was breaking many aspects of the game.
No surprise the post was removed.
1. BWCV/MS is not a Nerf, its fixing an unintended interaction that has been exploited. No change was made to either Champion
2. There is no Corvus Nerf either, because first off Kabam hasn't even confirmed what change will be made if any, and secondly they are changing the timer to again fix an Exploit. Again no change is bieng made to the Champion.
Your post blatantly misuses the term Nerf.
1 kabam hasn't even confirmed what change they will do if any
2. The change is bieng made to the timer, not Corvus ability. It is not a Nerf
3. Just because it's been around since release doesn't make it any less an exploit.