**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
From their perspective there’s nothing for them to do with act 6 being too hard, same with aw/aq, lol/aol and variants especially variant 1. They’re essential boxed out skillwise.
They either can’t improve, don’t want too or just don’t want to use any items or units. I’ve stated multiple times that act 6 completion is relatively easy to exploration and that after doing that it just becomes about grinding down exploration by doing what they can with what they have until they have everything they need to finally 100%, but they don’t like that or want to hear that.
It’s obvious that Kabams plan for player progression is to build skill/roster/resources through aq/aw/eq/area at their own pace then explore story quest. It doesn’t make sense to devote so much time into designing story mode just for players to burn through it so quickly in my opinion. Players response to aol for example made Kabam look like a joke after hyping it up as much as they did and book 2 was their response.
The only thing that makes since is to break it up into at the very least 2 difficulties like you’d find in any console game. Personally I wasn’t shocked by the ais stats in act 6 at all, but many players are saying that all the fights in there are as stacked as boss fights, which to me made sense as I saw it as the hardest difficulty. Im convinced eventually Kabam will release champions that despite whatever skill level the player might have will make act 6 easy, but kabam has it backwards from the players responses. They need to release the champions first then the quest. You just have to look at the disagrees versus agrees and likes to see how popular your view point is compared to theirs. Personally I don’t care what Kabam does anymore, make it easier, leave it, same old same old to me. I still remember all the caltrop, degen, spiked armor paths and etc in act 4 and they sucked at the time I did them, but now they’re nothing.
Sometimes people don't like the truth. Sometimes people just want the easy way out. That's human nature. My viewpoint might not be as popular, that's true, but if you can't get through Act 6, it means you're not ready. Maybe your roster needs some more champs. Maybe your playstyle needs some tweaking. Maybe avoid getting combo'd into oblivion. It's the hard truth, and I know most people won't accept it.
Possibly add 1 more T5CC.
Do You Bleed Rogue/EF is fine. Just longer fights.
Diss Track Rogue is fine too. Just need to get debuffs on that doesn’t have timers.
Not to mention the many other utilities that they lacked that are covered by champs now.
Trust me I spend 10 odd revives using aegon to beat acid wash mysterio, doing Chunks of damage each fight and had to use OG hulk and 16 revives to beat Sinister first run, until I pulled hemidall and warlock to beat him easy.
It is all about planning and taking it slow. People want/expect to breeze through content cause they got a ghost or Corvus well I’m glad they made it hard.
Ps. Will be equally had for refunds on units and more rewards if they decide to buff - as I am one of those who has multiple t5cc and no champs of right class to use them on
Is he in the list for a revamp to?
How did you land 3 debuffs with IMIW? Sp1 Shock, sp2 can’t incinerate, parry stun + weakness from inequity?
I took him down with Void though.
He’s the only boss in the game that can’t be grinded down without skill.