**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
It does take quite a few hits to get to a point where she does die but she will eventually die to a special. Lived at 0% HP for quite some time after bringing her down from 1%.
Video
https://youtu.be/iXZderljZ4U
Dr. Zola
Claire had whittled her down but wasn’t sustainable. https://youtu.be/N77FHe5tk3s
If I had to guess the game is rounding but only displays whole numbers so eventually a point is reached where she dies at 0.0x HP
Dr. Zola
It has occurred to me that I no longer have any idea what's going on.
...did @DNA3000 and @CoatHang3r ever agree on what was happening with GwenPool at her final <1% health? I’d actually like to know how those final calculations are made.
Not being facetious. I’m usually curious when it comes to understanding how the game “thinks.” Might come in handy some day.
Dr. Zola
Dr. Zola
Dr. Zola
1. The change wasn't a permanent change and wasn't supposed to happen.
2. They haven't decided how to make the change work since they can see why people use Corvus to do it.
3. IC3 website isn't for this type of issue. I didn't see anything regarding mobile games, just a way to file a complaint from internet transactions like buying and selling.
4. Kabams ToS is pretty clear, cut and dry when it comes to being able to make changes when they want. And to top it all off, it's stated directly in that ToS that we don't own our accounts and we are buying a service.
I don't see how a accidental change that got reverted could go anywhere in any court. But then again, people believe the earth is flat so...
A awaked Nick Fury.
I had that last time around. Was in phase 1 at 4% and got a timeout and he was K.O. Instead of beeing at 100% in Phase 2
After a revive he was again in Phase 1 and went without a issuie in phase 2 began to degenerate.
Is the Timeout issue already fixed or will it happend again in this weeks AQ?
A solution would be to reduce the timer for Corvus, either decreasing it to 30 seconds and/or suppressing the 30 seconds cap for him to reduces further its timer.
increasing the timer of the fight from 3 to 7 minutes as in the incursions would be nice too
When you run a set up using liquid courage combined with max willpower, recovery and glass cannon your damage taken and health recovered will be displayed as an equal value. But in reality if you fight for long enough you will be verifiably losing health. This scenario makes sense if the game is accounting for fractions but only displaying whole numbers.
You can find it evidenced in this video when Quake’s HP bar starts to flutter between % points and eventually drops.
https://youtu.be/3oYW7K0roio
There were also live streams of the fights if you need additional material to review.