**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
How Would You Properly Fix The 6.2.6 Boss Fight?
Hieitaku
Posts: 1,366 ★★★★★
I'm sure a lot of people have an opinion on this and, like many other people as well, I'm interested to hear what others have to say on the matter.
As with other opinion-based discussions, please keep the discussion constructive and respectful.
I'm currently stuck at this quest, by the way.
As with other opinion-based discussions, please keep the discussion constructive and respectful.
I'm currently stuck at this quest, by the way.
2
Comments
Reduce his attack rating, and remove or change some of the linked nodes, such as No Retreat.
In the last 10%, maybe make it so that if you intercept, you gain 1 perfect block passive, lasting until he hits your block, but then any blocked hits that aren't perfect cause him to go unstoppable for 3 seconds. I feel like people shouldn't rely on blocking the special attacks and then just dexing the last hit.
However, I just don't get why the actual Champion boss needs to be made easier? Like the fight itself is fine. It's just the nodes and attack values that make it unenjoyable. People just want to get through things more quickly and more easily, and that shouldn't be the case.
Aren't the nodes and attack values part of the fight?
Also, just remove no retreat. Every other link is fine. Difficult, but fine. No retreat is just straight BS
That was my first thought as well.
That way you can at least safe up a lot of units and get him down even if its cost a lot. I had alliance mates that spend 1-1,5k units on that fight and then gave up.
And remove the linked nodes while you are at it.
Yeah yeah. Get out.