**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Cavalier players should get 6* shards for incursion

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Comments

  • Kaycg1Kaycg1 Posts: 257
    edited May 2020
    For the amount of time it takes to do ten rooms in zone 7. They should be included without a doubt. But rewards are always way behind the level we play at. But if anyone at kabam actually played the game they would know.
  • DalBotDalBot Posts: 1,616 ★★★★★
    DNA3000 said:

    .
    Sometimes you want to reward players who do the hardest stuff, and sometimes you want to apply diminishing returns to the players consistently doing the hardest stuff to make sure they don't race away from the rest of the playerbase. For me, the most important factor involved in when to do which is whether the content is repeatable. If it can only be done once, I'm more in favor of rewarding effort higher. If it can be done repeatedly, I'm generally in favor of diminishing returns with effort above a certain point. Incursions are repeatable, so I'd be more cautious there. Same thing with arena: arena is grindable and repeatable, so the rewards do have diminishing returns for effort above a certain point.

    Respectfully disagree. Incursions is the one area of the game where being endgame level doesn't make any difference at all, which is kind of odd. In AW you get 6* shards at higher level. AQ you get far more rank up resources. Obviously higher tier story and event quests give higher rewards. Why not ramp up the rewards as you progress to crazy heights here too?

    If you have the skills and the roster to push to crazy heights there should be fresh and worthwhile rewards for doing such.
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