**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Please Stop RNG based Events
Joji137
Posts: 8 β
Game is already too much RNG based especially crystals. Events like rifts should be avoided as it can be unfair to many players despite the same amount of effort being put in.
Events should be either grind based or skill based rather than luck.
Events should be either grind based or skill based rather than luck.
51
Comments
Dont worry about disagrees. This place is quite strange π
Meanwhile I have an alliance member who got three AGs and two feature crystals that gave Silver Surfer and Mojo and another who got 4AGs.
RNG events are the absolute worst when you already have so much other "RNG" in the game
I did that and the rest of my rewards were pretty average, (1 day of 100 6* shards 2 days of 2k 5* shards then just sig stones)but Im OK with it cuz the AG of my choice is a huge thing that I got to choose
βAG of your choiceβ is simply incorrect and cannot be applied to all players as though they couldβve done this.
I, for one, bought the Chronometer relatively early and literally havenβt found one skill awakening gem. Coincidentally, that is the class of gem that I want for my NF as I donβt currently have one; I have at least one awakening gem of every other class though.
RNG may have been rewarding and it may have given you some nice surprises, but others have been completely shafted for putting the exact same amount of effort into the event as you, which in my opinion is just not fair π€·ββοΈ
Why can't some events be based on skill, others grind, and some on luck? A healthy combination of those three types of events throughout the year would be best. I don't want all quests to be grindy in nature, nor do I want all luck based. Skill-based quests would become tiring after multiple repetitions. If we just rotated through all three of these types, we wouldn't be feeling burnt-out or frustrated constantly.
I do agree that the Sig Stones and AG should've been on rotation, though.
Lastly. "Game is already too much RNG based especially crystals".
The whole game is built on RNG.
"Wait for next such event, have a crappy luck and you will on same boat." I'll turn that around on you. You wait until the next luck-based event, and when you have good luck, I'd like to see you argue this same point.
I'd really hate to see these types of events go since they're usually the ones I look forward to.
Luck isn't fair, and the inability to accept that shows ignorance.