**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
If you don't like RNG, say goodbye to those rewards.
I think if there wasn’t a chrono added to the event we’d see far less negative feedback on the forums. People entered the event thinking they’d get a guaranteed shot at using the chrono on an AG they need when that wasn’t the case. The RNG for each path in the rifts is fine - the RNG for the particular AG appearing is not. That’s what I’ve picked up this month.
Built on RNG, yes, but there is still skill required to progress, especially the higher you go.
So, it has been done before.
Don't know why they started doing this again.
It comes across as you arguing that buying one $5 ticket to win a $50 value door prize doesn't fairly represent chance as opposed to buying a $5 ticket to win a prize of a value between $1 and $100 being what would fairly represent chance. The long and the short of it is that some people don't need to feel like losers in order for me to feel like a winner, and in the absence of comparison to others, I don't have to feel like a loser some of the time in order to feel like a winner some of the time.
There isn't any way to make the rewards equal because the ones offered aren't equal. What else is equal to a Awakening Gem or a 5* featured? Nothing is equal
Kabam wouldn't put items of high value in the rifts, then. If they put a 5* basic in the rift, imagine how many Sig Stones would need to be put in as well.
There really wouldn't be the thrill of getting something good, since all the options are good. If you go to a casino and every time you spin one of those machines, and you get a prize every time, you wouldn't be excited, since there's no sense of getting a reward. Also, the casinos would go bankrupt, but that's another point.
Best wishes!