**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I do feel a lack of creativity in this from a difficulty standpoint. I REALLY like the keys and gates idea, along with having to jump quest to quest to find a specific key you may need for future exploration. The 50% attack deduction I feel closes the door for any other global nodes to be applied. Would jus make it a massive money pit making it more frustrating. So I wish they would have scrapped that idea and did something a bit different.
But difficulty wise I'd say it is easier than chapter 2 in a sense, for the exception of a handful of fights here and there. You need a decent depth in roster as well as diversity. R4 five star champs still do quite a bit of damage even with the reduction cost. Star Lord was still my go to, as well as DV for the last two quest.
But I did miss the fun from this chapter as compared to the other two. The next chapter is suppose to be the most challenging, of course. But I feel they still could incorporate some fun strategic nodes while making the difficulty where it should be.
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Which intercept did you use the most? I can intercept heavies and specials, but I'm still working on the "snap back" (hit into block, back off, watch for the follow and attack).
I did have a small stash to work with. Spent about 30 or so revives so far. Already 100% 5.3.1 - 5.3.5. Champs are stuck in the quest right now so I can't show the progress but this one was from earlier today.
I'm sure you can clear it too. It's really not difficult. Just be patient and don't rush fights.
Yes. However its not that i can't kill no Shulk, it was that the game SPED UP! That wasn't the AI that was legitimately the game running at speeds not normally seen
So using a known counter and getting penalized for it is my fault? Also I don't even have a 4/40 *drax… I had to resort to 4/40 X23 and it still took 2-3 Revs from the stupid levels of block damage
I just can't fathom how you do stuff like act 5 or AW with as much difficulty as you seem to have with basic game play. How do you plan to do LOL if 5.3 has "stupid levels of block damage"? I assume you've done the easy path if you're in 5.3 but the rest...unimaginable.
Actually Messing around I can get off 200k a go off EX Red Hulk with Nightcrawler… and 300k with SL (with less effort and more blocking)
Also worth noting 2900 is not the same as mid-high 3k before any buffs like Mordo and slap happy Heavy attack
Also the unavoidable L2s aren't exactly manageable to deal with even with Magik/GP and Wolverines. The girls help and the Wolverines definitely heal but 3/4 of them aren't Mystic and Magik only has so many limbo and if the AI wants to be it can be a PAIN to deal with (and I had to develop a method to bait Collector's heavy attacks ON THE SPOT to get an opening after he can't be stunned and it worked!)
But until Red Hulk starts pounding HALF my health with a single specials THROUGH A BLOCK I'd say this one has the edge in the "just painfully excruciating" as it's specifically designed FOR 5*s. 4*s were best for collector as Hulk didn't waste pots and hit like a truck while DDc and AoU each handle his specials attacks
This just screams: "going in without 5* armor, you're gonna have a bad time"
The irony of which is the game was handing out 4*s since act3 and now when we need the push for a useable/Duped 5* the game's come to a halt
Of course difficult content should be punishing for every single mistake. If it isn't "punishing" then it won't be "difficult" right?
It's not difficult though. It's just block damage and long fights. My problem is that it's boring an unimaginative
Lol good luck when things like labyrinth are your goal
I didn’t want to make a discussion since there’s already a lot of discussions on act 5. I just wanted to know if there are any parts that were quite difficult apart from the 50% class node.
Your loss