**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Alliance War Feedback [Merged Threads]
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Comments
The left path takes tons of energy to traverse and without help you'll barely make it the boss unless you have help unfortunately I've been going solo a lot which has been happening a lot since kabam implemented this version.
Defense means little now except having different defenders who are little more than fodder in a lot of cases due to the radical changes kabam made, they added costing portals whoo, they changed all the nodes, they added partial or total visibility on defense which means the enemy can just see some or all of your defense.
People are just walking through defenses now, there's little strangey in placing now, some our just putting in **** tons of magik, dorm and nightcrawler, they also made a lot of champions pretty much useless or lessened their abilities.
Some alliances are abandoning all defense so it doesn't give the opposition any kills. A lot of people seem to have lost all motivation to play since then, my alliance has been suffering from this amoung many others.
They sucked all the fun out of it, over blown the map, spread it out to much, added portals that almost no one wanted, changed some nodes which made some champions weaker cause of it.
The map didn't need to change this much, it just needed some tweaks, some nodes changed or removed, maybe the layout could've been changed a bit but not this.
This map is just an eyesore and it's just not fun anymore it's chore that I feel sometimes feel like i don't need or want to do.
But as far as being crunched for time, I am not following you. We have had zero problems reaching boss in time. Maybe you guys need to start moving earlier in war--particularly on the outside. The alliance we are fighting today made almost no movements until like 10 hours after war started and they are still going to 100% with a couple of hours left. If you are treating this map like the old map, where u try to wait and see what your opponents will explore, that will cause a time crunch. Just move to 100% the map immediately. It's going to happen anyway
Portals aren't the problem. I've never particularly liked portals, but in this case, it's a good idea. Being able to move to one side of the map then jump back to the middle to help whoever needs it is great for teamwork. However, it takes energy. That's why no one likes it. There are far too many portals. There are seemingly far less fights now that this is the case. I don't know if there really are less or not, I didn't count, but it just seems much slower and less exciting when you have 50% more moves but with the same or less amount of battles.
Another problem the lack of defender kill points. This one is HUGE. It's the main issue. Bear with me here. You can't get points for defensive kills anymore, right? All the points come from offense, through exploration and kills. Yes, there's defender diversity, but that's a small portion in comparison to the other two. Most alliances can get full exploration pretty easily. If an alliance simply doesn't place defenders, they chop the opponent's points nearly in half. That's a guaranteed win almost every time. Less defenders means less points for your opponents. I haven't tried it out yet, but in theory, that's a flaw that could destroy the whole setup of War.
Not giving up attacker kill points will out weigh defender placement and rating.
Kabam does not think this through. No one is surprised.
The new aw is a joke and killed all alliance competition in the game. Arena grinding won't last much longer with 6* coming out. Kabam, what is your next move? It better be a good one.
S
Shots of the other alliances' def
Screenshots of no defense and then the result with your group losing would be very helpful
@Kabam Miike please take a look at the above screenshot. Not placing a defense and winning is absurd
Well that would be awful. Imagine all that planning and then your defenders just vanish and you still can't use them for quests or attavk phase.